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Sand Maggot Young

42 bytes added, 02:21, 24 April 2008
Defenses
=Defenses=
 
Maggot eggs often become slightly desynched, and may be impossible for players to hit, especially with ranged weapons. Mercs and minions do not have this trouble, and will usually head right to them.
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
! Chill Effectiveness
|-
| '''Sand Maggot EggYoung'''
| 80 / 318 / 746
| align="center" | 17%--
| align="center" | 1.2%
| 100 / 75 / 50
| 50 / 40 / 33
|-
| '''Rock Worm EggYoung'''
| 85 / 318 / 817
| align="center" | 17%--
| align="center" | 1.2%
| 100 / 75 / 50
| 50 / 40 / 33
|-
| '''Devourer EggYoung'''
| 95 / 336 / 773
| align="center" | 19%--
| align="center" | 1.2%
| 100 / 75 / 50
| 50 / 40 / 33
|-
| '''Giant Lamprey EggYoung'''
| 107 / 348 / 773
| align="center" | 21%--
| align="center" | 1.2%
| 100 / 75 / 50
| 50 / 40 / 33
|-
| '''Blood Maggot EggYoung'''
| 122 / 390 / 825
| align="center" | 24%--
| align="center" | 1.2%
| 100 / 75 / 50
| 50 / 40 / 33
|-
! colspan="69" | Guest Monsters (Act Five, NM/Hell only)
|-
| '''Blood Maggot EggYoung'''
| -- / 432 / 817
| align="center" | 24%--
| align="center" | 1.2%
| -- / 66 / 33
| -- / 50 / 50
|}
 
=Resistances=
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