Prefix
Prefixes Occur before an item name and only one per magical item. Like Suffixes and Other Modifiers, Prefixes have a list of modifiers they can and can not occur with. Similar quality modifiers are found on the same item, as they were in Diablo. One added complication is that Rares, Uniques, and Item Sets list all of their modifiers by effect, and they can mix and match prefixes, suffixes, and other modifiers freely, so it's difficult to tell what exactly is giving the item a given property.
Rare items can have up to three prefixes, but only one from each family of prefixes. Magical items have one or none. Magical items have a 50% chance of a suffix only, 25% chance of a prefix only, and 25% chance of both.
- No prefixes will occur with others from the same family on the same Rare item. So if you got +%Defense on some kind of armor, you would get either Sturdy, Strong, Blessed, Glorious, Saintly, or Holy, but never more than one on the same item.
- Alvl (Affix Level): This figure is the level of the affix. The Ilvl of an item usually is equal to the maximum possible Alvl. For example a sword dropped by an Mlvl 50 creature would have an Ilvl of 50, and the highest affixes possible on it would be Alvl 50.
- Clvl req is 3/4 the highest Alvl on an item. So a Rare with with four mods, Ilvl 8, 22, 30, and 70 would require Clvl 52 to equip.
Contents
[hide]- 1 + points to Attack Rating
- 2 + points to Attack Rating (based on character level)
- 3 +to Attack Rating / Max damage (based on character level)
- 4 +% to Attack Rating (based on character level)
- 5 + % to Damage
- 6 + points to Attack Rating and + % to Damage
- 7 + Attack Rating and Damage vs Demons
- 8 + Attack Rating and Damage vs. Undead
- 9 + Cold Damage
- 10 + Fire Damage
- 11 + Lightning Damage
- 12 + Poison Damage
- 13 + % to Defense
- 14 +Defense (based on character level)
- 15 % Damage taken goes to Mana
- 16 + points to Mana on kill
- 17 + points to Mana
- 18 +Mana - Based on Character Level
- 19 Magic Damage Reduced by
- 20 + points to Maximum Stamina
- 21 + % to Stamina Regeneration
- 22 + % to Resist Fire
- 23 + % to Resist Cold
- 24 + % to Resist Lightning
- 25 + % to Resist Poison
- 26 + % to Resist All
- 27 + points to Skill Levels
- 28 + points to Assassin Skill Trees
- 29 + points to Amazon Skill Trees
- 30 + points to Barbarian Skill Trees
- 31 + points to Druid Skill Trees
- 32 + points to Necromancer Skill Trees
- 33 + points to Paladin Skill Trees
- 34 + points to Sorceress Skill Trees
- 35 + % chance of finding magic item
- 36 + to Light Radius
- 37 Monsters Flee
- 38 Add Sockets
- 39 Add Quantity To Throwing Weapons
+ points to Attack Rating
Prefix | Stats | Item Type | Alvl |
---|---|---|---|
Bronze | +10-20 | Amulets, Bows, Gloves, Rings, Scepters, Staves, Wands, Weapons | 1 |
Iron | +21-40 | Bows, Rings, Scepters, Staves, Wands, Weapons | 4 |
Steel | +41-60 | Bows, Rings, Scepters, Staves, Wands, Weapons | 8 |
Silver | +61-80 | Bows, Rings, Scepters, Staves, Wands, Weapons | 12 |
Gold | +81-100 | Bows, Scepters, Staves, Wands, Weapons | 17 |
Platinum | +101-120 | Bows, Rings, Scepters, Staves, Wands, Weapons | 22 |
Meteoric | +121-150 | Bows, Rings, Scepters, Weapons | 27 |
Strange* | +151-300 | Bows, Weapons | 32 |
Weird* | +301-450 | Bows, Weapons | 37 |
* Magical only: can not be found on Rare items. Values added (not multiplied) to your total Attack Rating, and unaffected by AR-increasing skills. If you have 500% AR listed in your Character window, adding a Meteoric Ring would take you to 621-650% AR. For Amazons with a lot in Penetrate and Barbarians with a lot in a Weapon Mastery, adding more Dexterity is generally better than adding AR.
+ points to Attack Rating (based on character level)
Prefix | Stats | Item Type | Alvl |
---|---|---|---|
Hawkeye* | +6 to 594 (6 per character level) | Bows, Weapons | 35 |
* Magical only: can not be found on Rare items. The bonus gained is substantially larger than any of the set attack rating prefix. However, in order for this mod to be effective, your character has to be high level. The attack rating bonus might not be the best possible prefix on magical item.
+to Attack Rating / Max damage (based on character level)
Prefix | Stats | Item Type | Alvl |
---|---|---|---|
Fool's | 16.5-1633.5 To Attack Rating (16.5 Per Character Level) / + 0.5-49.5 To Maximum Damage (0.5 Per Character Level) | Bows, Weapons | 50 |
Screaming | + 0.75-74.25 To Maximum Damage (0.75 Per Character Level) | Bows, Weapons | 50 |
The damage bonus compared to grandmaster's prefix is miniscule, and needs a high lvl character to use. Still, these are useful prefixes that can add plenty of attack rating to your attacks. Fool's mod is not rare to see and can be useful for any characters.
+% to Attack Rating (based on character level)
Prefix | Stats | Item Type | Alvl |
---|---|---|---|
Visionary | +1 to 99%(1 per character level) | Bows, Weapons | 35 |
The attack rating bonus by % benefits amazons the most since they have more dexterity than any other classes. However, for other classes, Fool's prefix is more beneficial.
+ % to Damage
Prefix | Stats | Item Type | Alvl |
---|---|---|---|
Jagged | +10-20% | Bows, Scepters, Staves, Wands, Weapons | 1 |
Deadly | +21-30% | Bows, Scepters, Staves, Wands, Weapons | 5 |
Vicious | +31-40% | Bows, Scepters, Staves, Wands, Weapons | 8 |
Brutal | +41-50% | Bows, Scepters, Staves, Wands, Weapons | 14 |
Massive | +51-65% | Bows, Scepters, Staves, Wands, Weapons | 20 |
Savage | +66-80% | Bows, Scepters, Weapons | 26 |
Merciless | +81-100% | Bows, Scepters, Weapons | 32 |
Ferocious* | +101-200% | Bows, Scepters, Weapons | 41 |
Cruel* | +201-300% | Bows, Scepters, Weapons | 51 |
* Magical only: can not be found on Rare items. Very useful modifiers on all types of weapons, these can appear on a Rare with any of the King's family of affixes, making for the top damage items in the game.The listed values for these in the game are somewhat deceptive, +110% on Jagged means that you do 10% more than usual, since you are doing 100% damage normally. So the top quality Merciless is double damage, not triple. Kings and Merciless and Slaughter (or others from these families) must both be on a Rare for it to be godly damage.
+ points to Attack Rating and + % to Damage
Prefix | Stats | Item Type | Alvl |
---|---|---|---|
Sharp | +10-20 AR +10-20% Dam |
Bows, Scepters, Staves, Wands, Weapons | 5 |
Fine | +21-40 AR +21-30% Dam |
Bows, Scepters, Staves, Wands, Weapons | 12 |
Warrior's | +41-60 AR +31-40% Dam |
Bows, Scepters, Staves, Wands, Weapons | 19 |
Soldier's | +61-80 AR +41-50% Dam |
Bows, Scepters, Staves, Wands, Weapons | 27 |
Knight's | +81-100 AR +51-65% Dam |
Bows, Scepters, Staves, Wands, Weapons | 38 |
Lord's | +101-120 AR +66-80% Dam |
Bows, Scepters, Weapons | 47 |
King's | +121-150 AR +81-100% Dam |
Bows, Scepters, Weapons | 56 |
Master's* | +151-250 AR +101-150% Dam |
Bows, Scepters, Weapons | 56 |
Grandmaster's* | +251-300 AR +151-200% Dam |
Bows, Scepters, Weapons | 69 |
* Magical only: can not be found on Rare items. Very useful modifiers on all types of weapons, these will stack with any of the Merciless family of affixes on a Rare, making for the top damage weapons possible.The listed values in game are somewhat deceptive, +110% means that you do 10% more than usual, since you are doing 100% damage normally. So the top quality Kings is double damage, not triple. Kings + Merciless + Slaughter (or others from these families) must all be on a Rare for it to be godly damage.Since the expansion pack, the level requirement has been changed. It was raised somewhat, but it doesn't affect the usefulness of the mods too much.
+ Attack Rating and Damage vs Demons
Prefix | Stats | Item Type | Alvl |
---|---|---|---|
Lunar | +25-50 Attack Rating vs. Demons, +10-25% Damage vs. Demons |
Circlets, Weapons | 3 |
Arcadian | +51-100 Attack Rating vs. Demons, +26-50% Damage vs. Demons |
Circlets, Weapons | 15 |
Unearthly | +101-150 Attack Rating vs. Demons, +51-100% Damage vs. Demons |
Weapons | 25 |
Astral | +151-200 to Attack Rating vs. Demons, +101-150% Damage vs. Demons |
Weapons | 35 |
Elysian | +201-300 Attack Rating vs. Demons, +151-200% Damage vs. Demons |
Weapons | 45 |
Celestial* | +300-400 to Attack Rating vs. Demons, +201-300% Damage vs. Demons |
Weapons | 55 |
* Magical only: can not be found on Rare items. This Damage and AR is only when hitting Demons, and does not show up in the Character menu. You must calculate it separately. (Multiply your total physical damage (not elemental) by the appropriate bonus.
+ Attack Rating and Damage vs. Undead
Prefix | Stats | Item Type | Alvl |
---|---|---|---|
Consecrated | +25-75 Attack Rating vs. Undead, +25-75% Damage vs.. Undead |
Weapons(1) | 1 |
Pure | +76-175 to Attack Rating vs. Undead, +76-125% Damage vs. Undead |
Weapons(15) | 15 |
Sacred | +175-250 to Attack Rating vs. Undead, +126-200% Damage vs. Undead |
Weapons(25) | 25 |
Hallowed | +251-325 to Attack Rating vs. Undead, +201-275% Damage vs. Undead |
Weapons(35) | 35 |
Divine* | +326-450 to Attack Rating vs. Undead, +276-350% Damage vs. Undead |
Weapons(55) | 55 |
* Magical only: can not be found on Rare items. This Damage and AR is only when hitting Undead, and does not show up in the Character menu. You must calculate it separately. (Multiply your total physical damage (not elemental) by the appropriate bonus. This stacks with the +50% undead damage on all blunt weapons, so a Divine mace would do 326-400% damage, for example.
+ Cold Damage
Prefix | Stats | Item Type | Alvl |
---|---|---|---|
Snowy* | +6-9 min and 19-30 max cold damage 1 second duration |
Circlets, Weapons | 25 |
Shivering* | +10-15 min and 31-45 max cold damage 2 second duration |
Weapons | 35 |
Boreal* | +16-23 min and 46-90 max cold damage 3 second duration |
Weapons | 50 |
Hibernal* | +25-45 min and 91-140 max cold damage 4 second duration |
Weapons | 70 |
* Magical only: can not be found on Rare items. Cold duration is very useful to slow attackers; you want to have something with it on every combat character, though usually a char or two is plenty.Cold duration is 1/2 in Nightmare and 1/4 in Hell. However, cold damage stacks across item types and even skills (like Amazon's Freezing Arrow or Paladin's Vengeance), so if you have some on your weapon, ring, and 3 charms, you can get substantial cold time, even in hell.
+ Fire Damage
Prefix | Stats | Item Type | Alvl |
---|---|---|---|
Fiery* | +16-25 min and 31-60 max fire dmg | Circlets, Weapons | 25 |
Smoldering* | +26-50 min and 61-90 max fire dmg | Weapons | 35 |
Smoking* | +51-80 min and 91-130 max fire dmg | Weapons | 47 |
Flaming* | +81-120 min and 131-180 max fire dmg | Weapons | 61 |
Condensing* | +121-170 min and 181-240 max fire dmg | Weapons | 77 |
* Magical only: can not be found on Rare items. Fire damage can be found in large amounts on weapons in D2X, second only to lightning damage in total amount. Fire tends to have much higher min but lower max, so the average is nearly the same, but the max number is smaller, and that's all some players look at. If the total damage is near the same, take the item with a bigger min, since you're guaranteed to do at least that much damage every time. You're better off with a 150-220 fire damage than a 1-370 lightning damage weapon.
+ Lightning Damage
Prefix | Stats | Item Type | Alvl |
---|---|---|---|
Static* | +1 min and 49-120 max lightning damage | Circlets, Weapons | 25 |
Glowing* | +1 min and 121-180 max lightning damage | Weapons | 34 |
Buzzing* | +1 min and 181-260 max lightning damage | Weapons | 46 |
Arcing* | +1 min and 261-360 max lightning damage | Weapons | 60 |
Shocking* | +1 min and 361-480 max lightning damage | Weapons | 76 |
* Magical only: can not be found on Rare items. Lightning damage is the biggest possible elemental damage to find on a magical or rare weapon, though the minimum on it is very small. You should figure the average damage, since something with 150-250 fire damage beats a 1-350 lightning damage, for instance. Don't just glance at the max damage on items.A common tactic for Druids is to shop for a huge lightning damage wand in Act 2 hell, and then use that on their weapon switch to kill Physical Immunes. Socketed with a couple of Orts of Shaels or elemental damage jewels, such a wand can be quite effective, if you don't have a Baranar's. Put more lightning damage jewels into a 3 or 4 socket shield for a poor man's Tiamat's.
+ Poison Damage
Prefix | Stats | Item Type | Alvl |
---|---|---|---|
Septic* | +8 Poison Damage over 2 seconds | Circlets, Weapons | 1 |
Foul* | +15 Poison Damage over 2 seconds | Weapons | 10 |
Corrosive* | +29 Poison Damage over 2 seconds | Weapons | 20 |
Toxic* | +39 Poison Damage over 2 seconds | Weapons | 35 |
Pestilent* | +275 Poison Damage over 6 seconds | Weapons | 50 |
* Magical only: can not be found on Rare items. Some poison damage is very useful to keep monsters from healing mid-fight, but it's hard to get enough of it to be a major factor in a big hell game. It's most often added from charms, especially in PvP combat. Poison damage was buggy in v1.08, is buggy in v1.09, and will probably be buggy in v1.10. The displayed amount doesn't stack correct from multiple items, and neither does the duration time.
+ % to Defense
Prefix | Stats | Item Type | Alvl |
---|---|---|---|
Sturdy | 10-30% | Armour, Belts, Boots, Gloves, Shields | 4 |
Strong | 31-40% | Armour, Belts, Boots, Gloves, Shields | 9 |
Glorious | 41-50% | Armour, Belts, Boots, Gloves, Shields | 19 |
Blessed | 51-60% | Armour, Belts, Boots, Gloves, Shields | 25 |
Saintly | 61-80% | Armour, Belts, Boots, Gloves, Shields | 31 |
Holy | 81-100% | Armour, Belts, Boots, Gloves, Shields | 36 |
Godly* | 101-200% | Armour, Belts, Boots, Gloves, Shields | 46 |
* Magical only: can not be found on Rare items. Somewhat devalued modifiers in Diablo II, due to Defense being largely unimportant for most characters by late Nightmare and Hell difficulty. The bonus value changed signifincatly in diablo expansion, being nerfed by 100% or more. However, godly mod was introduced to fill up the 100 to 200% bonuses that was previously provided Holy prefix.
+Defense (based on character level)
Prefix | Stats | Item Type | Alvl |
---|---|---|---|
Faithful | + 3-297 Defense (3 Per Character Level) / + 0.5-49.5 Defense (0.5 Per Character Level) | Armour, Belts, Boots, Gloves, Shields | 4 |
A new mod introduced in expansion. This is also a based on character level formula that provides increased defense each level. The defense gained is not significant later in the game, but very useful for low level characters. The level requirement also frees up lots of restrictions. |
% Damage taken goes to Mana
Prefix | Stats | Item Type | Alvl |
---|---|---|---|
Vulpine | 7% ~ 12% (varies) | Amulets, Shields | 9 |
This modifier converts damage taken to your mana, so if you take a 100 point blow, you'll gain 10 points to your mana (with 10%). This stacks, and stacks with the higher % damage to mana found on some Uniques and Set Items. Note: Does not apply to damage taken by your minions or hired mercenaries.
+ points to Mana on kill
Prefix | Stats | Item Type | Alvl |
---|---|---|---|
Triumphant | 1 | Circlets, Rings, Scepters, Staves, Wands, Weapons | 3 |
Victorious | 2 ~ 5 | Circlets, Weapons | 17 |
Note: Mana awarded when death is caused by spell or physical damage, only if the wearer is the one to administer the killing blow. Does not work with kills by minions or party members, so isn't of much use to a Summoner Necromancer.
+ points to Mana
Prefix | Stats | Item Type | Alvl |
---|---|---|---|
Lizard's | 1-5 | Amulets, Armour, Belts, Rings, Scepters, Shields, Staves, Wands | 3 |
Snakes | 5-10 | Amulets, Belts, Rings, Scepters, Shields, Staves, Wands | 6 |
Serpent's | 11-20 | Amulets, Armour [37] , Belts, Boots [37] , Gloves [37] , Rings, Scepters, Shields, Staves, Wands, Weapons [37] | 14 |
Drake's | 21-30 | Amulets, Belts, Rings, Scepters, Staves, Wands | 20 |
Dragon's | 31-40 | Amulets, Armour [52] , Boots [52] , Gloves [52] , Rings, Scepters, Staves, Wands | 24 |
Wyrm's | 41-60 | Amulets, Rings, Scepters, Staves, Wands | 30 |
Great Wyrm's* | 61-90 | Amulets, Rings, Scepters, Staves, Wands | 37 |
Bahamut's* | 91-120 | Amulets, Rings, Scepters, Staves, Wands | 45 |
* Magical only: can not be found on Rare items. Can stack with the +mana prefixes in the Wizardry family, to a maximum of +90 mana on a rare item. Note that +mana modifiers are generally higher Ilvl than +hps modifiers.
+Mana - Based on Character Level
Prefix | Stats | Item Type | Alvl |
---|---|---|---|
Mnemonic | + (0.5 Per Character Level) 0.5-49.5 Mana (Based On Character Level) | Helms | 25 |
Magic Damage Reduced by
Prefix | Stats | Item Type | Alvl |
---|---|---|---|
Devious | 1 | Shields | 7 |
Fortified | 2 | Shields | 14 |
Very useful modifiers against damage over time spells, such as Firewalls, Meteors, and Diablo's pink lightning, and it works on all other types of magical damage as well.
+ points to Maximum Stamina
Prefix | Stats | Item Type | Alvl |
---|---|---|---|
Rugged | 5-20 | Amulets, Belts, Boots, Gloves, Rings | 14 |
Vigorous | 20-31 | Amulets, Belts, Boots, Gloves, Rings | 16 |
A largely ignored modifier, since the added stamina is so little. There are much larger bonuses to stamina in the Expansion.
+ % to Stamina Regeneration
Prefix | Stats | Item Type | Alvl |
---|---|---|---|
Tireless | 50% | Boots | 14 |
More useful than the +stamina modifiers, but still far from coveted.
+ % to Resist Fire
Prefix | Stats | Item Type | Alvl |
---|---|---|---|
Crimson | 5-10% | Amulets, Armour, Belts, Boots, Bows, Gloves, Rings, Scepters, Shields, Staves, Wands | 5 |
Burgundy | 11-20% | Rings, Scepters, Shields, Staves, Wands, Weapons [35] | 12 |
Garnet | 21-30% | Amulets, Armour, Belts, Boots, Bows [55] , Gloves [55] , Rings, Scepters, Shields, Staves, Wands, Weapons [55] | 18 |
Ruby | 31-40% | Amulets, Boots, Rings, Staves, Wands | 25 |
Fire resistance is the second most important type of resistance in Diablo II, after lightning. Many types of fire damage are over time (firewalls, meteors) which makes the -magical damage mods very useful in combination.
+ % to Resist Cold
Prefix | Stats | Item Type | Alvl |
---|---|---|---|
Azure | 5-10% | Amulets, Armour, Belts, Boots, Bows, Gloves, Rings, Scepters, Shields, Staves, Wands | 5 |
Lapis | 11-20% | Amulets, Armour, Belts, Boots, Bows [35] , Gloves, Rings, Scepters, Shields, Staves, Wands, Weapons [35] | 12 |
Cobalt | 21-30% | Amulets, Armour, Belts, Boots, Bows [55] , Gloves [55] , Rings, Scepters, Shields, Staves, Wands, Weapons [55] | 18 |
Sapphire | 31-40% | Amulets, Boots, Bows, Rings, Staves, Wands | 25 |
Cold resistance is valuable, but there are not many monsters with cold attacks in Diablo II, so it's less important than Fire or Lightning. Higher cold resistance seems to shorten chill duration as well as lower damage.
+ % to Resist Lightning
Prefix | Stats | Item Type | Alvl |
---|---|---|---|
Ocher | 5-10% | Amulets, Armour, Belts, Boots, Bows, Gloves, Rings, Scepters, Shields, Staves, Wands | 5 |
Tangerine | 11-20% | Amulets, Armour, Belts, Boots, Bows [35] , Gloves, Rings, Scepters, Shields, Staves, Wands, Weapons [35] | 12 |
Coral | 21-30% | Amulets, Armour, Belts, Boots, Bows [55] , Gloves [55] , Rings, Scepters, Shields, Staves, Wands, Weapons [55] | 18 |
Amber | 31-40% | Amulets, Armour, Belts, Boots, Bows, Rings, Staves, Wands | 25 |
Lightning resistance is the most important type of resistance in Diablo II. and most players make an effort to keep this one max'ed at all times.
+ % to Resist Poison
Prefix | Stats | Item Type | Alvl |
---|---|---|---|
Beryl | 5-10% | Amulets, Armour, Belts, Boots, Bows, Gloves, Rings, Scepters, Shields, Staves | 5 |
Jade | 11-20% | Amulets, Armour, Belts, Boots, Bows [35] , Gloves, Rings [35] , Scepters, Shields, Staves, Wands [35] , Weapons [35] | 12 |
Viridian | 21-30% | Amulets, Armour, Belts [55] , Boots [55] , Bows [55] , Gloves [55] , Rings, Scepters, Shields, Staves, Wands [55] , Weapons [55] | 18 |
Emerald | 31-40% | Amulets, Rings, Scepters | 25 |
By far the least important type of resistance in Diablo II, this one can safely be ignored in most parts of the game, and many characters in hell have negative poison resistance while max'ing out the other three. Modifiers that shorten Poison duration are actually more useful, since most poison damage comes over time, rather than in one painful hit.
+ % to Resist All
Prefix | Stats | Item Type | Alvl |
---|---|---|---|
Shimmering | 3-7% | Amulets | 8 |
Rainbow | 8-11% | Amulets | 21 |
Scintillating | 12-15% | Amulets | 34 |
Prismatic | 16-20% | Amulets | 42 |
Chromatic* | 21-30% | Rings | 50 |
* Magical only: can not be found on Rare items. Prismatic amulets are very popular. Rares can have two other prefixes, potentially adding more to two resistances on top of the resist all mod. Prismatic rings are less valuable, owing to their very high Clvl requirements, and also it's easier to find a ring with +20% to two or three individual resistances.
+ points to Skill Levels
Prefix | Stats | Item Type | Alvl |
---|---|---|---|
Fletcher | +1 Amazon | Bows, Crossbows, Javelins, Spears, Amulets[36], Circlets[36] | 30 |
Archer | +2 Amazon | Bows, Crossbows, Javelins, Spears, Amulets[90], Circlets[90] | 50 |
Slayer | +1 Barbarian | Axes, Barbarian Helms, Clubs, Hammers, Javelins, Daggers, Maces, Throwing Weapons, Spears, Swords, Amulets[36], Circlets[36] | 30 |
Berserker | +2 Barbarian | Axes, Barbarian Helms, Clubs, Hammers, Javelins, Daggers, Maces, Throwing Weapons, Spears, Swords, Amulets[90], Circlets[90] | 50 |
Monk's | +1 Paladin | Paladin Shields, Scepters, Hammers, Maces, Shields, Swords, Amulets[36], Circlets[36] | 35 |
Priest's | +2 Paladin | Paladin Shields[50], Scepters[50], Hammers[60], Maces[60], Shields[60], Swords[60], Amulets[90], Circlets[90] | 50 |
Summoner's | +1 Necromancer | Head, Daggers, Wands, Amulets[36], Circlets[36] | 30 |
Necromancer's | +2 Necromancer | Head, Daggers, Wands, Amulets[90], Circlets[90] | 50 |
Angels' | +1 Sorceress | Orbs, Staves, Amulets[36], Circlets[36] | 30 |
Arch-Angels' | +2 Sorceress | Orbs, Staves, Amulets[90], Circlets[90] | 50 |
Shamans' | +1 Druid | Clubs, Druid Pelts, Amulets[36], Circlets[36] | 30 |
Hierophants' | +2 Druid | Clubs, Druid Pelts, Amulets[90], Circlets[90] | 50 |
Magekillers' | +1 Assassin | Claws, Amulets[36], Circlets[36] | 30 |
Withhuntes' | +2 Assassin | Claws, Amulets[90], Circlets[90] | 50 |
Note: Skill point/s added only to skills with at least one point already added. +2 skill amulets are very tasty, and best obtained by gambling with a high (85+, 94 or better ideally) level character. They can also to be dropped by every monster past about the middle of Act 3, Hell. You can also make them in several crafting recipes, if the character cubing the ingredients is a high enough level.
+ points to Assassin Skill Trees
Prefix | Stats | Item Type | ! Alvl |
---|---|---|---|
Entrapping | +1 Assassin Traps | Amulets, Circlets, Claws | 20 |
Trickster's | +2 Assassin Traps | Amulets, Circlets, Claws | 40 |
Cunning* | +3 Assassin Traps | Amulets, Circlets, Claws | 60 |
Mentalist's | +1 Assassin Shadow Disciplines | Amulets, Circlets, Helms, Claws | 20 |
Psychic | +2 Assassin Shadow Disciplines | Amulets, Circlets, Helms, Claws | 40 |
Shadow* | +3 Assassin Shadow Disciplines | Amulets, Circlets, Helms, Claws | 60 |
Shogukusha's | +1 Assassin Martial Arts | Amulets, Circlets, Gloves, Claws | 20 |
Sensei's | +2 Assassin Martial Arts | Amulets, Circlets, Gloves, Claws | 40 |
Kenshi's* | +3 Assassin Martial Arts | Amulets, Circlets, Gloves, Claws | 60 |
* Magical only: can not be found on Rare items. Note: Skill point/s added only to skills with at least one point already added.These mods are less powerful than + to all character stats, but they can occur on gloves, and if you get one on a nice weapon or amulet, it can be quite useful. They are also much lower level than +2 to all skills mods, and therefore easier to find and can be used by much lower level characters.
+ points to Amazon Skill Trees
Prefix | Stats | Item Type | ! Alvl |
---|---|---|---|
Fletcher's | +1 Amazon Bow and Crossbow Skills | Bows, Crossbows, Gloves | 20 |
Bowyer's | +2 Amazon Bow and Crossbow Skills | Bows, Crossbows, Gloves | 40 |
Archer's* | +3 Amazon Bow and Crossbow Skills | Bows, Crossbows, Gloves | 60 |
Acrobat's | +1 Amazon Passive Skills | Amulets, Circlets, Gloves | 20 |
Gymnast's | +2 Amazon Passive Skills | Amulets, Circlets, Gloves | 40 |
Athlete's* | +3 Amazon Passive Skills | Amulets, Circlets, Gloves | 60 |
Harpoonist's | +1 Amazon Javelin and Spear Skills | Gloves, Spears | 20 |
Spearmaiden's | +2 Amazon Javelin and Spear Skills | Gloves, Spears | 40 |
Lancer's* | +3 Amazon Javelin and Spear Skills | Gloves, Spears | 60 |
* Magical only: can not be found on Rare items. Note: Skill point/s added only to skills with at least one point already added. These mods are less powerful than + to all character stats, but they can occur on gloves, and if you get one on a nice weapon or amulet, it can be quite useful. They are also much lower level than +2 to all skills mods, and therefore easier to find and can be used by much lower level characters.
+ points to Barbarian Skill Trees
Prefix | Stats | Item Type | ! Alvl |
---|---|---|---|
Expert's | +1 Barbarian Combat Skills | Barbarian Helms, Helms, Weapons | 20 |
Veteran's | +2 Barbarian Combat Skills | Barbarian Helms, Helms, Weapons | 40 |
Master's* | +3 Barbarian Combat Skills | Barbarian Helms, Helms, Weapons | 60 |
Fanatic | +1 Barbarian Combat Masteries | Amulets, Barbarian Helms, Weapons | 20 |
Raging | +2 Barbarian Combat Masteries | Amulets, Barbarian Helms, Weapons | 40 |
Furious* | +3 Barbarian Combat Masteries | Amulets, Barbarian Helms, Weapons | 60 |
Sounding | +1 Barbarian Warcries | Amulets, Barbarian Helms, Weapons | 20 |
Resonant | +2 Barbarian Warcries | Amulets, Barbarian Helms, Weapons | 40 |
Echoing* | +3 Barbarian Warcries | Amulets, Barbarian Helms, Weapons | 60 |
* Magical only: can not be found on Rare items. Note: Skill point/s added only to skills with at least one point already added. These mods are less powerful than + to all character stats, but they can occur on gloves, and if you get one on a nice weapon or amulet, it can be quite useful. They are also much lower level than +2 to all skills mods, and therefore easier to find and can be used by much lower level characters.
+ points to Druid Skill Trees
Prefix | Stats | Item Type | ! Alvl |
---|---|---|---|
Trainer's | +1 Druid Summoning | Amulets, Circlets, Clubs, Druid Pelts | 20 |
Caretaker's | +2 Druid Summoning | Amulets, Circlets, Clubs, Druid Pelts | 40 |
Keeper's* | +3 Druid Summoning | Amulets, Circlets, Clubs, Druid Pelts | 60 |
Spiritual | +1 Druid Shapeshifting | Amulets, Circlets, Clubs, Druid Pelts | 20 |
Feral | +2 Druid Shapeshifting | Amulets, Circlets, Clubs, Druid Pelts | 40 |
Communal* | +3 Druid Shapeshifting | Amulets, Circlets, Clubs, Druid Pelts | 60 |
Nature's | +1 Druid Elemental | Amulets, Circlets, Clubs, Druid Pelts | 20 |
Terra's | +2 Druid Elemental | Amulets, Circlets, Clubs, Druid Pelts | 40 |
Gaea's* | +3 Druid Elemental | Amulets, Circlets, Clubs, Druid Pelts | 60 |
* Magical only: can not be found on Rare items. Note: Skill point/s added only to skills with at least one point already added. These mods are less powerful than + to all character stats, but they can occur on gloves, and if you get one on a nice weapon or amulet, it can be quite useful. They are also much lower level than +2 to all skills mods, and therefore easier to find and can be used by much lower level characters.
+ points to Necromancer Skill Trees
Prefix | Stats | Item Type | ! Alvl |
---|---|---|---|
Hexing | +1 Necromancer Curses | Amulets, Circlets, Shrunken Heads, Wands | 20 |
Blighting | +2 Necromancer Curses | Amulets, Circlets, Shrunken Heads, Wands | 40 |
Accursed* | +3 Necromancer Curses | Amulets, Circlets, Shrunken Heads, Wands | 60 |
Fungal | +1 Necromancer Poison and Bone Spells | Amulets, Circlets, Shrunken Heads, Daggers, Wands | 20 |
Noxious | +2 Necromancer Poison and Bone Spells | Amulets, Circlets, Shrunken Heads, Daggers, Wands | 40 |
Venomous* | +3 Necromancer Poison and Bone Spells | Amulets, Circlets, Shrunken Heads, Daggers, Wands | 60 |
Graverobber's | +1 Necromancer Summoning Spells | Amulets, Circlets, Shrunken Heads, Wands | 20 |
Mojo | +2 Necromancer Summoning Spells | Amulets, Circlets, Shrunken Heads, Wands | 40 |
Golemlord's* | +3 Necromancer Summoning Spells | Amulets, Circlets, Shrunken Heads, Wands | 60 |
* Magical only: can not be found on Rare items. Note: Skill point/s added only to skills with at least one point already added. These mods are less powerful than + to all character stats, but they can occur on gloves, and if you get one on a nice weapon or amulet, it can be quite useful. They are also much lower level than +2 to all skills mods, and therefore easier to find and can be used by much lower level characters.
+ points to Paladin Skill Trees
Prefix | Stats | Item Type | ! Alvl |
---|---|---|---|
Lion Branded | +1 Paladin Combat Skills | Amulets, Circlets, Maces, Paladin Shields, Scepters, Shields, Swords | 20 |
Hawk Branded | +2 Paladin Combat Skills | Amulets, Circlets, Maces, Paladin Shields, Scepters, Shields, Swords | 40 |
Rose Branded* | +3 Paladin Combat Skills | Amulets, Circlets, Maces, Paladin Shields, Scepters, Shields, Swords | 60 |
Captain's | +1 Paladin Offensive Auras | Amulets, Circlets, Maces, Paladin Shields, Scepters, Shields, Swords | 20 |
Commander's | +2 Paladin Offensive Auras | Amulets, Circlets, Maces, Paladin Shields, Scepters, Shields, Swords | 40 |
Marshal's* | +3 Paladin Offensive Auras | Amulets, Circlets, Maces, Paladin Shields, Scepters, Shields, Swords | 60 |
Preserver's | +1 Paladin Defensive Auras | Amulets, Circlets, Paladin Shields, Shields | 20 |
Warder's | +2 Paladin Defensive Auras | Amulets, Circlets, Paladin Shields, Shields | 40 |
Guardian's* | +3 Paladin Defensive Auras | Amulets, Circlets, Paladin Shields, Shields | 60 |
* Magical only: can not be found on Rare items. Note: Skill point/s added only to skills with at least one point already added. These mods are less powerful than + to all character stats, but they can occur on gloves, and if you get one on a nice weapon or amulet, it can be quite useful. They are also much lower level than +2 to all skills mods, and therefore easier to find and can be used by much lower level characters.
+ points to Sorceress Skill Trees
Prefix | Stats | Item Type | ! Alvl |
---|---|---|---|
Burning | +1 Sorceress Fire Spells | Amulets, Circlets, Orbs, Staves | 20 |
Blazing | +2 Sorceress Fire Spells | Amulets, Circlets, Orbs, Staves | 40 |
Volcanic* | +3 Sorceress Fire Spells | Amulets, Circlets, Orbs, Staves | 60 |
Sparking | +1 Sorceress Lightning Spells | Amulets, Circlets, Orbs, Staves | 20 |
Charged | +2 Sorceress Lightning Spells | Amulets, Circlets, Orbs, Staves | 40 |
Powered* | +3 Sorceress Lightning Spells | Amulets, Circlets, Orbs, Staves | 60 |
Chilling | +1 Sorceress Cold Spells | Amulets, Circlets, Orbs, Staves | 20 |
Freezing | +2 Sorceress Cold Spells | Amulets, Circlets, Orbs, Staves | 40 |
Glacial* | +3 Sorceress Cold Spells | Amulets, Circlets, Orbs, Staves | 60 |
* Magical only: can not be found on Rare items. Note: Skill point/s added only to skills with at least one point already added. These mods are less powerful than + to all character stats, but they can occur on gloves, and if you get one on a nice weapon or amulet, it can be quite useful. They are also much lower level than +2 to all skills mods, and therefore easier to find and can be used by much lower level characters.
+ % chance of finding magic item
Prefix | Stats | Item Type | Alvl |
---|---|---|---|
Felicitous | 5-10% | Amulets, Rings | 5 |
Fortuitous* | 11-15% | Amulets, Rings | 12 |
* Magical only: can not be found on Rare items. - Increases the odds that an item, when dropped, will be magical, Rare, Set, or Unique (rather than cracked, normal, or superior.) Basically it upgrades normal items to magical ones, so can make finding socketed items harder, ironically.
- Works with ranged attacks and spells.
- There are diminishing returns past 100%.See our Magic Find Guide or FAQ.
+ to Light Radius
Prefix | Stats | Item Type | Alvl |
---|---|---|---|
Glimmering | 1 | Amulets, Armour, Belts, Boots, Gloves, Shields, Staves, Wands | 1 |
Glowing | 2 | Amulets, Armour, Belts, Boots, Gloves, Shields, Staves, Wands | 6 |
Useful mods to have, but not really sought out. They can stack with the +light radius suffixes on the same item, and multiple +light items stack as well.
Monsters Flee
Prefix | Stats | Item Type | Alvl |
---|---|---|---|
Screaming | Curses with Terror (12-25%) | Scepters, Staves, Wands, Weapons | 10 |
Howling | Curses with Terror (18-50%) | Scepters, Staves, Wands, Weapons | 16 |
Wailing | Curses with Terror (25-100%) | Scepters, Staves, Wands, Weapons | 20 |
A generally despised modifier, this can ruin a top damage Rare weapon since most want a monster to stand still and be hit, rather than running off every time. Frozen or blinded monsters will not flee, so using this while wearing Iceblink or Coif of Glory is an option.
Add Sockets
Prefix | Stats | Item Type | Alvl |
---|---|---|---|
Mechanic's | Add 1 socket | Body Armor, Circlets, Helms, Shields, Weapons | 10 |
Artisan's* | Add 3 sockets | Body Armor, Helms, Shields, Weapons | 33 |
Jeweler's* | Add 4 sockets | Body Armor, Helms, Shields, Weapons | 55 |
* Magical only: can not be found on Rare items. These mods can be useful for putting in godly jewels in magic items. Jeweler's mod is highly sought after by people planning to socket rare or magical jewels that adds damage and IAS. Unfortunately, magical items cannot become rune word items, so socketing runes is a waste with these mods.
Add Quantity To Throwing Weapons
Prefix | Stats | Item Type | Alvl |
---|---|---|---|
Compact | +20-40 Quantity | Throwing Weapons | 2 |
Thin | +41-80 Quantity | Throwing Weapons | 17 |
Dense | +81-120 Quantity | Throwing Weapons | 38 |
The dense prefix is one of the most useful mod that Javazons can have since javazons require more quantity rather than the damage (e.i. lightning fury) All these mods can spawn on rare items as well, making it convenient for any other classes that use throwing weapons (such as throwing barbs).