Assassin Martial Arts

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Intrinsic to the Assassin's arsenal of abilities is her incredible prowess in the mysterious Martial Arts style of the Viz-Jaq'taar. Martial Arts skills come in two forms, Charge-up Skills and Finishing Moves. A Charge-up Skill is an attack that adds a "charge" for each successive hit within a short time frame. While each Charge-up attack deals normal damage, the charges continue to accumulate until triggered or until the time limit runs out. To trigger the accumulated charges, strike a monster with either a normal attack or one of the Finishing Moves. A Finishing Move doesn't just trigger the release of the accumulated charges-it also adds a powerful effect of its own. Furthermore, by building up a succession of different Charge-up Skills, Assassins can generate a potent combination of effects. Assassins are specially trained in the use of exotic Claw-class weaponry, and some of their skills can be used only when armed with these weapons.

Tiger Strike

Required Level: 1
Prerequisites: None
Charge Up Skill: Through extensive training in human, animal, and demonic anatomies, Assassins have developed the ability to perceive natural points of weakness in their foes and target these locations for especially devastating attacks.

Tiger Strike deals enormous physical damage when charged up at higher levels.

Level 1 2 3 4 5 6 7 8 9 10
Mana Cost: 1
Attack +% 15 22 29 36 43 50 57 64 71 78
Charge 1 Damage +% 100 120 140 160 180 200 220 240 260 280
Charge 2 Damage +% 200 240 280 320 360 400 440 480 520 560
Charge 3 Damage +% 300 360 420 480 540 600 660 720 780 840

Continued...

Level 11 12 13 14 15 16 17 18 19 20
Mana Cost: 1
Attack +% 85 92 99 106 113 120 127 134 141 148
Charge 1 Damage +% 300 320 340 360 380 400 420 440 460 480
Charge 2 Damage +% 600 640 680 720 760 800 840 880 920 960
Charge 3 Damage +% 900 960 1020 1080 1140 1200 1260 1320 1380 1440