Assassin Martial Arts
Intrinsic to the Assassin's arsenal of abilities is her incredible prowess in the mysterious Martial Arts style of the Viz-Jaq'taar. Martial Arts skills come in two forms, Charge-up Skills and Finishing Moves. A Charge-up Skill is an attack that adds a "charge" for each successive hit within a short time frame. While each Charge-up attack deals normal damage, the charges continue to accumulate until triggered or until the time limit runs out. To trigger the accumulated charges, strike a monster with either a normal attack or one of the Finishing Moves. A Finishing Move doesn't just trigger the release of the accumulated charges-it also adds a powerful effect of its own. Furthermore, by building up a succession of different Charge-up Skills, Assassins can generate a potent combination of effects. Assassins are specially trained in the use of exotic Claw-class weaponry, and some of their skills can be used only when armed with these weapons.
Tiger Strike
Required Level: 1
Prerequisites: None
Charge Up Skill: Through extensive training in human, animal, and demonic anatomies, Assassins have developed the ability to perceive natural points of weakness in their foes and target these locations for especially devastating attacks.
Tiger Strike deals enormous physical damage when charged up at higher levels.
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Mana Cost: 1 | ||||||||||
Attack +% | 15 | 22 | 29 | 36 | 43 | 50 | 57 | 64 | 71 | 78 |
Charge 1 Damage +% | 100 | 120 | 140 | 160 | 180 | 200 | 220 | 240 | 260 | 280 |
Charge 2 Damage +% | 200 | 240 | 280 | 320 | 360 | 400 | 440 | 480 | 520 | 560 |
Charge 3 Damage +% | 300 | 360 | 420 | 480 | 540 | 600 | 660 | 720 | 780 | 840 |
Continued...
Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|
Mana Cost: 1 | ||||||||||
Attack +% | 85 | 92 | 99 | 106 | 113 | 120 | 127 | 134 | 141 | 148 |
Charge 1 Damage +% | 300 | 320 | 340 | 360 | 380 | 400 | 420 | 440 | 460 | 480 |
Charge 2 Damage +% | 600 | 640 | 680 | 720 | 760 | 800 | 840 | 880 | 920 | 960 |
Charge 3 Damage +% | 900 | 960 | 1020 | 1080 | 1140 | 1200 | 1260 | 1320 | 1380 | 1440 |