Summoning

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The Druid's summoning skills allow him to call up wild animals to fight for his cause. He also has two aura-like enhancements, and several interesting living vine skills in this tree.


Long ago, the Druids confided in prayer their sacred charge to the supreme spirits of Nature. The spirits were moved by their plight and answered the Druids' call for help. Over the many years since then, the spirits have contributed in many ways to the Druids' cause, even offering up soldiers to serve in their campaign. A Druid educated in the language of the Natural spirits can appeal to them, and they will provide him with valuable companions. These companions fall into three groups: spirit animals, sentient vines, and minor spirits of Nature.

Spirits
Only one Spirit spell may be active at a time. If you summon another Spirit the previous Spirit will disappear. Spirits have hit points and can be destroyed. Spirits are similar to Paladin Auras. Both of the Spirit Auras can be active on party members at the same time, but the same one will not stack, so Druids should decide in advance who will cast which.

Spirits are immune to Physical Damage and Poison on Nightmare. In Hell Difficulty, they're immune to Poison.

Summoned Minions
Druids may summon Ravens, Spirit Wolves, Dire Wolves, and Grizzly Bears. Ravens are optional, but only one type of the wolf or bear minions can be present at a time. For example, casting a Grizzly Bear will dispel previously cast wolves, and vice versa. In earlier versions of D2X, there was no reason to put more than one point into a wolf or bear summoning skill if you didn't intend to use that one constantly. Now, with synergies, multiple points in all three skills can be valuable.

Vines
Vines follow you around much like any other Minion. They can be attacked and can die. You can only have one Vine at a time. If you want your Vines to survive longer, spend more skill points to build up their maximum life.


Raven

Required Level: 1
Prerequisites: None
Details: Ravens swarm in a cloud and look nifty, but their damage is negligible and their AI is lacking. This skill is useful only as a prerequisite or a novelty.

  • Ravens can peck out their eyes of their targets, creating an effect similar to the Necromancer's "Dim Vision" curse.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 6
Ravens 1 2 3 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5
Hits 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
Damage 2-4 3-5 4-6 5-7 6-8 7-9 8-10 9-11 10-12 11-13 12-14 13-15 14-16 15-17 16-18 17-19 18-20 19-21 20-22 21-23

Poison Creeper

Required Level: 1
Prerequisites: None
Details: Poison Creeper vines tunnel through the earth and pop up beside monsters, hitting them for poison damage.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 8
Life 50 62 75 87 100 112 125 137 150 162 175 187 200 212 225 237 250 262 275 287
Poison Damage Over 4 Seconds 4-6 7-8 10-11 12-14 15-17 18-19 21-22 23-25 28-30 33-34 37-39 42-44 47-48 51-53 56-58 61-62 67-68 73-74 78-80 84-86


Oak Sage

Required Level: 6
Prerequisites: None
Details: The Oak Sage spirit floats around, radiating a hit point enhancing aura that affects the Druid and all characters and minions in his party. Spirits are living things, and if killed their enhancing aura vanishes. A wise Druid will keep a close eye on the hit points of his spirit, and recast it when necessary. Unexpectedly losing half your hit points can be quite dangerous, and spirits are not very good at staying out of harm's way.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34
Life 60 78 96 114 132 150 168 186 204 222 240 258 276 294 312 330 348 366 384 402
Life +% 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125
Radius X Yards 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3


Summon Spirit Wolf

Required Level: 6
Prerequisites: Raven
Synergies: Points in Summon Dire Wolf and Summon Grizzly add substantially to the hit points of Spirit Wolves. Effect: This gift of Nature allows the Druid to conjure forth one or more wolf allies who, with their mystical powers, provide the Druid a potent and ferocious colleague. Spirit Wolves make useful tanks, and can kill monsters fairly well early in the game. They aren't tough enough to use at higher difficulty levels, but thanks to the boosting synergy, points in this skill add to the hit points of Dire Wolves and Grizzlies.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 15
Wolves 1 2 3 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5
Damage 2-6 3-7 4-8 6-9 7-10 8-12 9-13 10-14 13-16 15-19 18-21 20-24 22-26 25-28 27-31 30-33 34-38 39-43 44-48 49-52
Passive Attack Rating Bonus +% 50 75 100 125 150 175 200 225 250 275 300 325 350 375 400 425 450 475 500 550
Passive Defense Bonus +% 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240
Life: 71


Carrion Vine

Required Level: 12
Prerequisites: Poison Creeper
Details: This vine tunnels around and pops up out of the ground beneath monster corpses, causing them to rapidly consume and funneling some of their life to the Druid.

  • This skill destroys corpses so they can not be resurrected by monster shamans.
  • This vine will drive Find Item Barbarians crazy as it dissolves valuable boss corpses.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 10
Life 95 118 142 166 190 213 237 261 285 308 332 356 380 403 427 451 475 498 522 546
Heals % 4 5 6 6 7 7 8 8 8 9 9 9 9 9 10 10 10 10 10 10


Heart of Wolverine

Required Level: 18
Prerequisites:: Oak Sage
Details: This spirit's aura provides a hearty attack rating and damage bonus to the Druid and all players and minions in his party.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39
Life 136 170 204 238 272 306 340 374 408 442 476 510 544 578 612 646 680 714 748 782
Damage +% 20 27 34 41 48 55 62 69 76 83 90 97 104 111 118 125 132 139 146 153
Attack Rating +% 25 32 39 46 53 60 67 74 81 88 95 102 109 116 123 130 137 144 151 158
Radius X Yards 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3


Summon Dire Wolf

Required Level: 18
Prerequisites: Raven, Oak Sage, Summon Spirit Wolf
Synergies: Points in Summon Spirit Wolf and Summon Grizzly add substantially to the hit points of Dire Wolves. Effect: Dire Wolves deal more damage and have more hit points than Spirit Wolves, but only three of them may be summoned at once. They eat corpses to heal themselves, destroying those corpses in the process. This denies monster shamans the ability to resurrect them, but since the wolves generally only eat when there are no other monsters in range to attack, this isn't a very good skill to destroy corpses in the middle of battle.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 20
Wolves 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
Passive Life % Bonus To Bears and Wolves 50 75 100 125 150 175 200 225 250 275 300 325 350 375 400 425 450 475 500 525
Damage 8-14 10-16 13-19 15-21 18-24 20-26 22-28 25-31 28-34 32-38 36-42 39-45 43-49 46-52 50-56 54-60 61-67 68-74 75-81 82-88
Life 114


Solar Creeper

Required Level: 24
Prerequisites: Poison Creeper, Carrion Vine.
Effect: The solar creeper tunnels around the battlefield and pops up beside monsters, draining their life and converting it to mana, which it feeds to the Druid. This vine can assist an Elemental Druid in keeping his mana full, though the mana transferred isn't large enough to make this an especially useful minion.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33
Life 165 198 231 264 297 330 363 396 429 462 495 528 561 594 627 660 693 726 759 792
Mana Recovery Rate % 2 2 3 4 4 4 5 5 5 5 5 6 6 6 6 6 6 6 6 6


Spirit of Barbs

Required Level: 30
Prerequisites:Oak Sage, Heart of Wolverine.
Details: This spirit bestows a Thorns aura on the Druid and all in his party. This skill is largely ignored since the damage reflected is woefully inadequate to make it viable past normal difficulty. Level 20 of this skill reflects 430% damage. In comparison, the Paladin's Thorns aura reflects 450% at level 6 and 1010% at level 20, and the Necromancer's Iron Maiden curse reflects 450% at level 11, and 675% at level 20.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44
Life 213 266 319 372 426 479 532 585 639 692 745 798 852 905 958 1011 1065 1118 1171 1224
 % Damage Returned 50 70 90 110 130 150 170 190 210 230 250 270 290 310 330 350 370 390 410 430
Radius X Yards 20 21.3 22.6 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36 37.3 38.6 40 41.3 42.6 44 45.3


Summon Grizzly

Casting Delay:: 1 Second
Required Level: 30
Prerequisites: Raven, Oak Sage, Summon Spirit Wolf, Summon Dire Wolf
Synergies: Points in Summon Spirit Wolf and Summon Dire Wolf add substantially to the hit points of the Grizzly. Details: Summoned Grizzlies are fierce minions, capable of inflicting heavy damage. Grizzlies move slowly, but have strong attacks that stun and knock back their targets.

  • Only one Grizzly may be summoned at a time.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 40
Damage 37-75 54-94 72-116 93-139 115-165 140-192 166-222 195-253 235-297 279-344 326-393 376-446 428-502 484-561 543-622 605-687 684-769 767-855 854-945 945-1039
Passive % Damage Bonus To Wolves and Bears 25 35 45 55 65 75 85 95 105 115 125 135 145 155 165 175 185 195 205 215
Life: 650