Leaper

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Leapers are Animals.

Leapers are aptly-named, since they regularly propel themselves in wild hopping attacks. They also engage in ankle-slashing melee combat, and can even deal poison damage on Nightmare and Hell difficulties.

Killing Leapers can be time-consuming, since they flop backwards when they are hit, moving out of melee range each time. They also tend to run if chased. It's best to stand and wait for them to come to you, and try to knock them back into a wall or other object so they will hold still and die. Leapers can be frozen, locking them into place, and they are highly susceptible to ranged attacks, such as Strafe.

Leapers cannot be Revived by the Necromancer's spell, though skeletons can be raised from their corpses.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • TC Champions and Bosses can sometimes drop from the next higher group.
    • The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Max TC/Rune
Sand Leaper 14 / 43 / 75 158 / 3914 / 35724 32-93 / 305-611 / 1509-4025 15/Nef, 45/Ko, 72/Ber
Cave Leaper 15 / 44 / 76 174 / 4188 / 37015 34-100 / 318-637 / 1544-4117 18/Nef, 51/Lem, 75/Ber
Tomb Creeper 17 / 46 / 77 211 / 4798 / 38306 38-115 / 346-693 / 1578-4209 15/Nef, 48/Ko, 75/Ber
Tree Lurker 22 / 52 / 80 341 / 7130 / 42180 55-161 / 428-856 / 1682-4485 24/Ral, 54/Um, 78/Cham
Cliff Lurker 26 / 56 / 82 497 / 9003 / 44762 68-204 / 483-966 / 1751-4469 33/Sol, 57/Um, 84/Zod


Offense

  • Leapers have a chance to deal additional poison damage when they make a successful hit.
    • Poison chance: 5% chance on Nightmare, 10% chance on Hell.
  • On Nightmare and Hell, they may land extra bonus leaping attacks.
Type Melee Attack Poison Damage Leap Attack Attack Rating
Sand Leaper 6-12 / 23-43 / 55-102 Norm: --
Night: 14 over 4sec (3.5/sec)
Hell: 75 over 6s (12.5/sec)
-- / 19-36 / 46-85 125 / 864 / 3028
Cave Leaper 6-12 / 24-44 / 56-104 Norm: --
Night: 14 over 4s (3.6/sec)
Hell: 76 over 6s (12.7/sec)
-- / 20-37 / 47-87 135 / 882 / 3066
Tomb Creeper 7-14 / 25-46 / 56-104 Norm: --
Night: 15 over 4s (3.8/sec)
Hell: 76 over 6s (12.7/sec)

-- / 21-39 / 47-87
152 / 918 / 3104
Tree Lurker 9-17 / 27-51 / 59-109 Norm: --
Night: 17 over 4s (4.2/sec)
Hell: 80 over 6s (13.3/sec)
-- / 23-43 / 50-91 207 / 1026 / 3218
Cliff Lurker 10-20 / 30-56 / 60-111 Norm: --
Night: 18 over 4s (4.6/sec)
Hell: 82 over 6s (13.6/sec)
-- / 25-47 / 51-93 246 / 1098 / 3294


Defenses

It is not possible to steal life or mana, or to chill or freeze Gargoyle Traps on Nightmare or Hell difficulty.

  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Drain Effectiveness Chill Effectiveness
Sand Leaper 70 / 795 / 1917 15% 100 / 85 / 75 50 / 40 / 33
Cave Leaper 75 / 811 / 1940 16% 100 / 85 / 75 50 / 40 / 33
Tomb Creeper 85 / 842 / 1963 17% 100 / 85 / 75 50 / 40 / 33
Tree Lurker 112 / 936 / 2031 22% 100 / 85 / 75 50 / 40 / 33
Cliff Lurker 131 / 998 / 2077 26% 100 / 85 / 75 50 / 40 / 33


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Magic Fire Cold Lightning Poison
Sand Leaper 0% / 0% / 0% 0% / 0% / 0% 0% / 50% / 100% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0%
Cave Leaper 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 50% / 100% 0% / 0% / 0% 0% / 0% / 0%
Tomb Creeper 0% / 0% / 0% 0% / 0% / 0% 40% / 60% / 105% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0%
Tree Lurker 0% / 0% / 0% 0% / 0% / 0% 20% / 70% / 80% 0% / 0% / 0% 40% / 70% / 100% 0% / 0% / 0%
Cliff Lurker 20% / 20% / 25% 0% / 0% / 0% 60% / 80% / 80% 0% / 0% / 0% 40% / 70% / 100% 0% / 0% / 0%