Leaper
Leapers are Animals.
Leapers are aptly-named, since they regularly propel themselves in wild hopping attacks. They also engage in ankle-slashing melee combat, and can even deal poison damage on Nightmare and Hell difficulties.
Killing Leapers can be time-consuming, since they flop backwards when they are hit, moving out of melee range each time. They also tend to run if chased. It's best to stand and wait for them to come to you, and try to knock them back into a wall or other object so they will hold still and die. Leapers can be frozen, locking them into place, and they are highly susceptible to ranged attacks, such as Strafe.
Leapers cannot be Revived by the Necromancer's spell, though skeletons can be raised from their corpses.
- All values are listed by difficulty level: Normal / Nightmare / Hell.
Contents
Statistics
- The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
- TC Champions and Bosses can sometimes drop from the next higher group.
- The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
Type | Level | Experience | Hit Points | Max TC/Rune |
---|---|---|---|---|
Sand Leaper | 14 / 43 / 75 | 158 / 3914 / 35724 | 32-93 / 305-611 / 1509-4025 | 15/Nef, 45/Ko, 72/Ber |
Cave Leaper | 15 / 44 / 76 | 174 / 4188 / 37015 | 34-100 / 318-637 / 1544-4117 | 18/Nef, 51/Lem, 75/Ber |
Tomb Creeper | 17 / 46 / 77 | 211 / 4798 / 38306 | 38-115 / 346-693 / 1578-4209 | 15/Nef, 48/Ko, 75/Ber |
Tree Lurker | 22 / 52 / 80 | 341 / 7130 / 42180 | 55-161 / 428-856 / 1682-4485 | 24/Ral, 54/Um, 78/Cham |
Cliff Lurker | 26 / 56 / 82 | 497 / 9003 / 44762 | 68-204 / 483-966 / 1751-4469 | 33/Sol, 57/Um, 84/Zod |
Offense
- Leapers have a chance to deal additional poison damage when they make a successful hit.
- Poison chance: 5% chance on Nightmare, 10% chance on Hell.
- On Nightmare and Hell, they may land extra bonus leaping attacks.
Type | Melee Attack | Poison Damage | Leap Attack | Attack Rating |
---|---|---|---|---|
Sand Leaper | 6-12 / 23-43 / 55-102 | Norm: -- Night: 14 over 4sec (3.5/sec) Hell: 75 over 6s (12.5/sec) |
-- / 19-36 / 46-85 | 125 / 864 / 3028 |
Cave Leaper | 6-12 / 24-44 / 56-104 | Norm: -- Night: 14 over 4s (3.6/sec) Hell: 76 over 6s (12.7/sec) |
-- / 20-37 / 47-87 | 135 / 882 / 3066 |
Tomb Creeper | 7-14 / 25-46 / 56-104 | Norm: -- Night: 15 over 4s (3.8/sec) Hell: 76 over 6s (12.7/sec) |
-- / 21-39 / 47-87 |
152 / 918 / 3104 |
Tree Lurker | 9-17 / 27-51 / 59-109 | Norm: -- Night: 17 over 4s (4.2/sec) Hell: 80 over 6s (13.3/sec) |
-- / 23-43 / 50-91 | 207 / 1026 / 3218 |
Cliff Lurker | 10-20 / 30-56 / 60-111 | Norm: -- Night: 18 over 4s (4.6/sec) Hell: 82 over 6s (13.6/sec) |
-- / 25-47 / 51-93 | 246 / 1098 / 3294 |
Defenses
It is not possible to steal life or mana, or to chill or freeze Gargoyle Traps on Nightmare or Hell difficulty.
- Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
- Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type | Defense | Blocking | Drain Effectiveness | Chill Effectiveness |
---|---|---|---|---|
Sand Leaper | 70 / 795 / 1917 | 15% | 100 / 85 / 75 | 50 / 40 / 33 |
Cave Leaper | 75 / 811 / 1940 | 16% | 100 / 85 / 75 | 50 / 40 / 33 |
Tomb Creeper | 85 / 842 / 1963 | 17% | 100 / 85 / 75 | 50 / 40 / 33 |
Tree Lurker | 112 / 936 / 2031 | 22% | 100 / 85 / 75 | 50 / 40 / 33 |
Cliff Lurker | 131 / 998 / 2077 | 26% | 100 / 85 / 75 | 50 / 40 / 33 |
Resistances
- Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
- Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type | Physical | Magic | Fire | Cold | Lightning | Poison |
---|---|---|---|---|---|---|
Sand Leaper | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 50% / 100% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 0% |
Cave Leaper | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 50% / 100% | 0% / 0% / 0% | 0% / 0% / 0% |
Tomb Creeper | 0% / 0% / 0% | 0% / 0% / 0% | 40% / 60% / 105% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 0% |
Tree Lurker | 0% / 0% / 0% | 0% / 0% / 0% | 20% / 70% / 80% | 0% / 0% / 0% | 40% / 70% / 100% | 0% / 0% / 0% |
Cliff Lurker | 20% / 20% / 25% | 0% / 0% / 0% | 60% / 80% / 80% | 0% / 0% / 0% | 40% / 70% / 100% | 0% / 0% / 0% |