Greater Mummy

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Greater Mummies are Undead.

One of the more fearsome monsters in the game, Greater Mummies are most known for their magical abilities. They can resurrect any undead monster in range, with the exception of other Greater Mummies (only boss Greater Mummies can do this), and boss or champion undead. Fighting against skeletons, zombies, specters, or any other undead monster can feel like running on a treadmill when there are Greater Mummies about, as the fallen enemies rise up again as quickly as you can slay them.

Besides their resurrections, Greater Mummies fire Unholy Bolts, which do magical damage; a type of damage very few items offer resistance against. They also have a poisonous breath attack, and a chance to add substantial poison damage to their melee attacks, which are delivered with a massive reaper claw.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • TC Champions and Bosses can sometimes drop from the next higher group.
    • The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Max TC/Rune
Hollow One 15 / 44 / 79 252 / 13227 / 129123 100-123 / 1354-1673 / 7002-11533 15/Nef, 48/Ko, 78/Cham
Guardian 18 / 46 / 77 337 / 15153 / 120969 123-151 / 1473-1820 / 6709-11050 18/Nef, 51/Lem, 84/Zod
Unraveler 20 / 49 / 80 408 / 18558 / 133200 140-172 / 1645-2032 / 7148-11774 21/Ral, 51/Lem, 78/Cham
Horadrim Ancient 23 / 52 / 84 542 / 22518 / 149508 170-210 / 1820-2249 / 7735-12740 27/Ral, 54/Um, 87/Zod


Offense

Greater Mummies have a projectile Unholy Bolts (magical damage), poison breath, and a % chance to add poison damage to their melee claw attack.

  • Speed rates a monster's movement speed from 1-10.
Type Speed Melee Attack + Poison Damage Attack Rating Poison Breath Unholy Bolt
Hollow One 2 / 2 / 2 Norm: 12-16, 15% of 938-1250 over 80s (11.7-15.6/sec)
Night: 40-51, 15% of 954 over 80s (11.9/sec)
Hell: 100-127, 15% of 2346 over 80s (29.3/sec)
135 / 1411 / 5088

7 over 4s (1.8/sec)
16 over 4s (4.1/sec)
29 over 4s (7.2/sec)

3-6 / 30-33 / 66-69
Guardian 2 / 2 / 2 Norm: 14-18, 20% of 1196-1547 over 88s (13.6-17.6/sec)
Night: 42-54, 20% of 1106 over 88s (12.6/sec)
Hell: 102-130, 20% of 2637 over 88s (30/sec)
162 / 1468 / 4966

14 over 8s (1.8/sec)
38 over 8s (4.7/sec)
69 over 8s (8.6/sec)

12-16 / 39-43 / 75-79
Unraveler 3 / 3 / 3 Norm: 16-20, 25% chance of 1499-1865 over 96s (15.6-19.4/sec)
Night: 45-57, 25% chance of 1268 over 96s (13.2/sec)
Hell: 100-127, 25% chance of 2815 over 96s (29.3/sec)
185 / 1555 / 5148

21 over 12s (1.8/sec)
56 over 12s (4.7/sec)
103 over 12s (8.6/sec)

23-26 / 50-53 / 86-89
Horadrim Ancient 4 / 4 / 4 Norm: 18-23, 30% chance of 2109-2689 over 120s (17.6-22.4/sec)
Night: 47-60, 30% chance of 1663 over 120s (13.9/sec)
Hell: 103-131, 3635 over 120s (30.3/sec)
213 / 1641 / 5392

28 over 16s (1.8/sec)
75 over 16s (4.7/sec)
138 over 16s (8.6/sec)

31-36 / 58-63 / 94-99


Defenses

Greater Mummies regenerate hit points twice as fast as regular monsters.

  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Drain Effectiveness Chill Effectiveness
Hollow One 75 / 748 / 1855 0% / 15% / 33% 100 / 66 / 33 50 / 33 / 25
Guardian 90 / 777 / 1812 0% / 15% / 33% 100 / 66 / 33 50 / 33 / 25
Unraveler 102 / 820 / 1875 0% / 15% / 33% 100 / 66 / 33 50 / 33 / 25
Horadrim Ancient 117 / 864 / 1960 0% / 15% / 33% 100 / 66 / 33 50 / 33 / 25


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Magic Fire Cold Lightning Poison
Hollow One 0% / 0% / 33% 0% / 0% / 20% 0% / 0% / 2% 0% / 0% / 20% 0% / 0% / 100% 50% / 50% / 50%
Guardian 0% / 0% / 33% 0% / 0% / 100% 0% / 0% / 100% 0% / 0% / 20% 0% / 0% / 20% 50% / 50% / 50%
Unraveler 0% / 0% / 33% 0% / 50% / 100% 0% / 0% / 20% 0% / 0% / 100% 0% / 0% / 20% 50% / 50% / 50%
Horadrim Ancient 0% / 0% / 33% 0% / 25% / 100% 0% / 25% / 50% 0% / 25% / 50% 0% / 25% / 50% 50% / 50% / 50%