Willowisp

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Willowisps are Undead.

These floating, semi-ethereal monsters are widely dreaded for their potent lightning bolt attack. Willowisps are transparent, and can be hard to see when they move between attacks. Though they have a mana draining melee attack, it's best to take them on at close range, since their lightning bolts do much more damage and are not used in close.

Willowisps were extremely dangerous in v1.10, since an error in the programming made their lightning bolts hit many times at once. They're less deadly in v1.11, with that bug fixed.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics

Normal willowisps can not drop any type of armor or weapons, though they will drop potions and sometimes runes. Champions, bosses and their minions will drop items, and the Treasure Classes for them are given below.

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • TC Champions and Bosses can sometimes drop from the next higher group.
    • The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Speed Max TC/Rune
Gloam 21 / 50 / 80 244 / 7941 / 53280 34-67 / 451-852 / 1892-4765 15 / 15 / 15 24/Ral, 54/Um, 84/Zod
Burning Soul 26 / 56 / 83 392 / 11372 / 58172 47-91 / 543-1026 / 2008-5059 15 / 15 / 15 24/Ral, 60/Ist, 87/Zod


Offense

Willowisp lightning attacks are extremely dangerous since each bolt can land multiple hits. A bug causing massive stacking of these hits was fixed in v1.11, making the spell somewhat less deadly.

Type Melee Attack #1 Stamina Drain Attack Rating #1 Lightning Attack
Gloam 5-21 / 18-47 / 40-104 40% chance of:
1-8 / 41-82 / 182-273
197 / 1188 / 3861 1-8 / 41-82 / 182-273
Burning Soul 6-26 / 21-54 / 42-108 80% chance of:
2-11 / 47-94 / 188-282
246 / 1317 / 3998 2-11 / 47-94 / 188-282


Defenses

Willowisps can not be life or mana leeched. They can not be chilled or frozen on Hell difficulty.

  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Drain Effectiveness Chill Effectiveness
Gloam 107 / 800 / 1797 21% 0 / 0 / 0 50 / 33 / 0
Burning Soul 131 / 883 / 1858 26% 0 / 0 / 0 50 / 33 / 0


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Magic Fire Cold Lightning Poison
Gloam 40% / 40% / 60% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 50% / 70% / 100% 0% / 0% / 0%
Burning Soul 60% / 60% /8 0% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 0% 70% / 85% / 110% 0% / 0% / 10 0%