Vile Child

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Vile Children are Demons.

These nasty ankle biters are spawned from Vile Mothers, and appear only when so spawned. You will never see boss or champion Vile Children, even when spawned by boss or champion Vile Mothers. It's best to ignore the Vile Children to kill the Mothers, unless there are so many Children out that they're severly hampering your progress.

Vile Children are small, but they do considerably damage, and with their fast speed, rapid attack, high blocking, and physical damage, they can be quite dangerous in large packs.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • TC Champions and Bosses can sometimes drop from the next higher group.
    • The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Max TC/Rune
Flesh Beast 24 / 56 / 82 333 / 3790 / 18847 53-79 / 604-845 / 2189-4085 33/Sol, 54/Um, 78/Cham
Stygian Dog 27 / 57 / 84 441 / 4017 / 19934 63-94 / 620-868 / 2275-4246 33/Sol, 60/Ist, 87/Zod
Grotesque Wyrm 30 / 57 / 85 586 / 4017 / 20478 73-112 / 620-868 / 2318-4327 33/Sol, 60/Ist, 87/Zod


Offense

Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.

Type Speed 1 Melee Attack Attack Rating
Flesh Beast 8 / 8 / 8 7-12 / 18-32 / 37-65 369 / 933 / 2799
Stygian Dog 9 / 9 / 9 8-13 / 18-32 / 37-65 416 / 948 / 2864
Grotesque Wyrm 10 / 10 / 10 9-14 / 18-32 / 38-67 466 / 948 / 2896


Defenses

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Flesh Beast 122 / 537 / 1118 38% 1.2/sec 100 / 75 / 50 50 / 40 / 33
Stygian Dog 136 / 546 / 1143 43% 1.2/sec 100 / 75 / 50 50 / 40 / 33
Grotesque Wyrm 151 / 546 / 1155 47% 1.2/sec 100 / 75 / 50 50 / 40 / 33


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Magic Fire Cold Lightning Poison
Flesh Beast 0% / 0% / 25% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 140% 0% / 0% / 0% 0% / 0% / 0%
Stygian Dog 0% / 0% / 25% 0% / 0% / 0% 0% / 0% / 0% 25% / 50% / 150% 0% / 0% / 0% 0% / 0% / 0%
Grotesque Wyrm 0% / 0% / 25% 0% / 0% / 0% 0% / 0% / 0% 40% / 70% / 160% 0% / 0% / 0% 0% / 0% / 0%