Giant Mosquito
Introduction
Diablo II Monsters [e] |
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Types |
Animals • Demons • Undead |
Info |
Complete Monster Listing Modifiers • Experience Champions • SuperUniques |
Monster Categories |
Animals • Demons • Undead Act Bosses • Guest Monsters Objects • SuperUniques Uber Monsters |
is a Monster |
Giant Mosquitos are Animals.
The wet, humid atmosphere of the Kehjistan rainforest is an environment perfect for fly and mosquito larvae. Pools of stagnant water gather after the frequent rain storms, providing excellent spots for the adults of these species to lay their eggs. Some of the mosquitoes found here are enormous, with wingspans as large as four feet. Luckily the larger species are also much more rarely encountered than their smaller cousins.Giant mosquitoes, referred to locally as “suckers,” are known disease carriers. Their large size makes them appropriate targets for hand or missile weapons. These insects can quickly drain the blood from a victim, causing a quick loss of stamina, and making escape extremely difficult. By themselves, Suckers are not usually deadly. However, if other threats lurk nearby, Suckers will drain a victim’s stamina while other creatures move in for the kill.
These flying insects are not very dangerous, but can be annoying with their stamina-draining attacks and poisonous stings.
Giant Mosquitos are among the least commonly seen monsters in Diablo II, spawning only in a few areas of Act Three. Blood Wings are almost never seen, spawning only on the very tiny, treasure chest-filled level two of the sewers. There are no Guest Monster giant mosquitos, so once you pass Act Three, they are never seen again. Enjoy the moment if you see a boss pack of them; it's a rare sight.
- All values are listed by difficulty level: Normal / Nightmare / Hell.
Statistics
No type of normal mosquitos can drop items; just gold, potions, and sometimes runes. The Treasure Classes listed are for Champions, Bosses, and their minions, who can drop items of all types.
- The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
- TC Champions and Bosses can sometimes drop from the next higher group.
- The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
Type | Level | Experience | Hit Points | Speed | Max TC/Rune |
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Sucker | 21 / 49 / 79 | 244 / 4639 / 32280 | 16-83 / 193-968 / 823-5492 | 6 | 24/Ral, 54/Um, 84/Zod |
Feeder | 23 / 51 / 82 | 295 / 5310 / 35338 | 18-95 / 207-1037 / 875-5837 | 6 | 27/Ral, 57/Um, 87/Zod |
Blood Wing | 23 / 51 / 82 | 295 / 5310 / 35338 | 18-95 / 207-1037 / 875-5837 | 6 | 27/Ral, 57/Um, 87/Zod |
Guest Monsters (Act Five, NM/Hell only) | |||||
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Offense
Type | Melee Attack #1 | Attack Rating #1 | Stamina Drain | Poison Sting | |
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Sucker | 7-17 / 20-38 / 45-86 | 197 / 874 / 2862 | 60% chance of: 49-59 / 205-246 / 455-546 |
Norm: 3-6 over 8s (.4-.8/sec) Night: 13-16 over 8s (1.6-2/sec) Hell: 25-28 over 8s (3.1-3.5/sec) | |
Feeder | 8-18 / 21-40 / 46-88 | 213 / 907 / 2964 | 70% chance of: 60-69 / 215-258 / 470-564 |
Norm: 3-6 over 8s (.4-.8/sec) Night: 13-16 over 8s (1.6-2/sec) Hell: 25-28 over 8s (3.1-3.5/sec) | |
Blood Wing | 8-19 / 22-41 / 48-91 | 223 / 939 / 3067 | 90% chance of: 80-89 / 220-264 / 480-576 |
Norm: 3-6 over 8s (.4-.8/sec) Night: 13-16 over 8s (1.6-2/sec) Hell: 25-28 over 8s (3.1-3.5/sec) | |
Guest Monsters (Act Five, NM/Hell only) | |||||
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Defenses
- Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
- Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
- Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
- Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type | Defense | Blocking | Regen Rate | Drain Effectiveness | Chill Effectiveness |
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Sucker | 107 / 649 / 1468 | -- | 1.2% | 100 / 75 / 50 | 50 / 40 / 33 |
Feeder | 117 / 672 / 1518 | -- | 1.2% | 100 / 75 / 50 | 50 / 40 / 33 |
Blood Wing | 122 / 590 / 1332 | -- | 1.2% | 100 / 75 / 50 | 50 / 40 / 33 |
Guest Monsters (Act Five, NM/Hell only) | |||||
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Resistances
- Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
- Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the [ [Resistances#Immunities|Resistances]] page for more details.
Type | Physical | Fire | Cold | Lightning | Poison | Magic |
---|---|---|---|---|---|---|
Sucker | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 33% | 0% / 0% / 105% |
Feeder | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 33% | 0% / 0% / 110% |
Blood Wing | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 0% | 0% / 0% / 33% | 0% / 0% / 120% |
Guest Monsters (Act Five, NM/Hell only) | ||||||
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Locations
There are no Guest Monster giant mosquitos. Act Five is too cold for stagnant pools of water.
- Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
- Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
- Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type | Acts 1-4: Normal, Nightmare, and Hell |
---|---|
Sucker | Act 3: Spider Forest |
Feeder | Act 3: Swampy Pit 3 (Normal only, boss only), Sewers 1 |
Blood Wing | Act 3: Sewers 2 |
Guest Monsters (Act Five, NM/Hell only) | |
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