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D1 Differences

9 bytes removed, 05:27, 5 February 2009
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PvP and Friendly Fire
There is a hostile button in Diablo, but the only difference it makes is allowing you to select the other player as a target. The button is almost irrelevant, since it's trivially easy to swing, shoot, or cast in the direction of another player, and since there is unlimited friendly fire in Diablo and Hellfire, they're dead meat whether you've gone hostile or not.
Playing multiplayer Diablo requires skill to '''avoid''' killing other players. Warriors can play in close proximity without accidentally chopping other players, but Rogues have a lot of trouble not hitting nailing other players (usually when they walk into the Rogue's firing line), and Sorcerers have a hard time playing on the same level, much less the same screen, as other players. It's surpassingly easy to kill a friend with a stray Fireball or Chain Lightning, even if they're well out of visual range. When the inevitable happens, clear the area as quickly as you can and use a resurrection scroll or else cast a safe Town Portal (if they've restarted in town) near the pile of items your dead friend popped. 
==Dungeon Elements==
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