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Quests Act I (Diablo II)

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{{:The Forgotten Tower}}
==Quest Four: The Forgotten Tower==
[[Image{{:Quests-a1-q4.gif|right]]* '''Quest Name:''' The Forgotten Tower* '''Triggered By:''' Reading the Moldy Tome, found in the Field of Stones* '''Location:''' Find the Forgotten Tower ruins in the Black Marsh* '''Reward:''' Killing the Countess on the fifth level of the tower releases dozens of stacks Tools of gold and numerous items from the magical chest.* '''Quest Priority:''' This is not a mandatory quest, and most characters skip it. It became more popular with v1.08, as the Countess began to drop a Rune nearly every time.Trade}}
The Tower Tome recounts a story of a Countess who was buried alive. The castle in which so many cruel deeds took place fell rapidly to ruin. Rising over the buried dungeons, a solitary tower is all that remains. The Countess's fortune was said to be divided among the clergy, although some say that more remains unfound, still buried in the tower.
The trigger, reading {{:Sisters to the [[Moldy Tome]], is not required for this quest. You can just find the ruins of the tower in the Black Marsh, and descend into it. It's a very nasty area, one of the hardest in Act One, with small rooms and numerous boss and champion monster packs. The levels are very small though, and on the fifth and lowest level there are two rooms with dozens of stacks of gold in each, and several chests. The end of the fifth level has a room with a glowing golden chest guarded by [[The Countess]], a melee-fighting [[Corrupt Rogue]].Slaughter}}
You must kill her to finish the quest. When she dies she expires in a cloud of smoke, and then the golden chest opens and erupts showers of gold, potions, and items, literally dozens of them spouting out one at a time. It's fun to try and pick up the goodies as quickly as they fall. There are seldom any valuable items, just magical stuff and a Rune of varying value, but it's nice gold for a new character.
'''Tips:''' Beware the tower, the tiny rooms and small levels leave you no room to retreat, other than up the stairs, and there are tons of boss packs, mostly of Goatmen and Specters. Often when you come down to the next level you'll find monsters very near the stairs, so be ready.
 
Prior to v1.08, the Countess would stay in the last room until you entered it, but her minions would wander around and come outside the room, and you could pick them off one by one. She no longer stays inside, but rushes out as soon as you are in the area, making this quest harder.
 
Since v1.09 the Countess has begun dropping a rune almost every time she is killed. Her rune drops were improved further in v1.10, and as a result she's now one of the most popular "item run" monsters in the game, especially for players who are [[Rune Hunting]].
 
'''Other:'''
The quest is not explicitly unconnected to the other events in the The Sightless Eye chapter. However, Akara has hinted that some of her Rogues explored the tower but never returned, so it may be presumed that the Countess (a Corrupt Rogue) may have counted many Sisters of the Sightless Eye among her numerous victims.
 
The Quest is likely inspired by the real-life Elizabeth Báthory, who was also known as "Blood Countess" and as "Bloody Lady of Čachtice". She was accused of torturing and killing hundreds of girls and young women, and supposedly bathed in the blood of virgins in order to retain her youth.
 
==Quest Five: Tools of the Trade==
 
[[Image:Quests-a1-q5.gif|right]]
* '''Quest Name:''' Tools of the Trade
* '''Triggered By:''' Reaching the Monastery
* '''Given by:''' Charsi the Blacksmith
* '''Location:''' The Smith's room in the Barracks
* '''Reward:''' Charsi will imbue an item for you. This means take any normal item and make it into a Rare with random stats, based on your Clvl.
* '''Quest Priority:''' Not a mandatory quest, but the reward is valuable.
 
When Charsi fled the Monastery she left behind her Horadric Malus, an enchanted smithing hammer. If you can retrieve it for her, she will use its magic to strengthen your weapons. The Malus is guarded by the Smith.
 
When you get near the Barracks, Charsi will be activated to ask you to retrieve a smithing hammer she had to leave in the Monastery when they fled the sudden invasion of demons lead by Andariel. You need to find the inner room (in a random location each game) of the Barracks level (first level inside the Monastery) with the forge and the hammer on a stand. It is guarded by the Smith, a large boss monster reminiscent of the Butcher from Diablo. He will pursue you at a high rate of speed and is a pretty nasty fight. He hits very hard and has a lot of hit points. You however do not need to kill him, you can just dodge around him and grab it from the stand. Once you return to town and click on Charsi she'll claim the hammer, even if you have it in your stash.
 
'''Tip:''' The Smith can't open doors, so if you are a ranged attacker and can't take him toe to toe (which is pretty likely unless you have extremely good equipment for your level) you can lead him through the Barracks to one of the barred walls or corners, such as the one around the steps leading down, and close the door. He'll pace on the other side of it, but won't open the door, giving you free shots.
 
'''Reward:''' The Imbue Quest is a very valued one, more so in D2 than D2X, where Rare items aren't as big a deal. This one should be executed at specific levels, depending on which type of item you are going to Imbue, and what you want on it. Read the [[Crafting_Cubing_and_Socketing_Guide#Imbuing|Imbuing Guide]] for more details.
 
==Quest Six: Sisters to the Slaughter==
 
[[Image:Quests-a1-q6.gif|right]]
* '''Quest Name:''' Sisters to the Slaughter
* '''Triggered By:''' Finishing the Malus Quest, or by reaching Catacombs level three
* '''Given by:''' Cain the Elder
* '''Location:''' Andariel's Throne Room, Catacombs level four
* '''Reward:'' You may travel with Warriv's caravan to Lut Gholein and Act Two.
* '''Quest Priority:''' Mandatory, you must kill Andariel to advance to Act Two.
 
[[Image:Quests-a1-q6-andy-death.jpg|frame|left]]
[[Andariel]] is the Quest boss of Act One, and the hardest monster to defeat in the Act. She is in a large inner room at the bottom of the Catacombs, on level four. You enter in a long room that usually has a few zombies in it, then enter a larger room with a blood lake and tons of Dark Ones, the black type of Fallen. Once you clear that room you face a large set of double doors, and within Andariel awaits.
 
It's time to face the demon queen Andariel, who has corrupted the rogue sisterhood and defiled their ancient monastery. You must kill her before the Monastery becomes a permanent outpost of hell and the way east lost forever.
 
Prior to v1.08 she would usually rush right out once you opened the doors, but now she is found well back in the room, which gives you a chance to clear out the monsters near the door before you encounter her. Andariel's main attack is her poisonous sting and the poisonous cloud she spews out in a half circle. This poison will drain your hit points at a terrible rate if you don't have poison resistance and/or lowers poison resistance equipment. Stocking up on some antidote potions before this battle is never a bad idea.
 
Once you defeat her, she immolates in a huge pillar of fire, the screen shakes, rocks fall, the floor is torn up, and after a few seconds a portal opens up back to town. Andariel drops a random assortment of magical items, usually two of them, along with two chipped gems and one normal one, the first of that quality you see in the game. Her drops are improved in v1.08, like all of the Act Bosses, so you may get multiple blue items and even some Rare or Unique or Set items now.
 
'''Tips:''' Use the blood lake in the second room to run in circles around if you can't go toe to toe with Andariel, a common problem for ranged attacking characters early on. Poison antidote potions are very useful, as are items that cut poison duration. You should find some in Act One, save them to wear for Andariel.
==Secret Cow Level==
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