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Abominable

159 bytes added, 16:12, 4 September 2008
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{{Monster navbox|{{Monstertype}}|{{Animals}}|{{Guest Monsters|s}}}}Abominables are [[Animals]].
Winterized versions of the [[Wendigo]] found in earlier acts, '''Abominables ''' are dangerous [[melee ]] battlers with fast attacks that can [[stun]], a rapid hit rate, and high damage. They are especially dangerous for minions [[minion]]s and mercs[[merc]]s, since the duration of their stunning slaps stack up, and they can leave a character's army standing motionless for dozens of seconds.
'''Chilled Froth '''are listed in the game stats and on Blizzard's site, but they do not appear in the game as of v1.11.
* All values are listed by difficulty level: '''[[Normal ]] / [[Nightmare ]] / [[Hell]].'''
==Statistics==
[[Image:Mon-abominable1.jpg|frame]]Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop.
** Champions [[Champion]]s and Bosses [[Boss]]es can sometimes drop from the next higher TC.** The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
{| width="100%"
! Type
! [[Level]]! [[Experience]]! [[Hit PointsPoint]]s! [[Speed]]
! Max TC/Rune
|-
==Offense==
All Abominable have a chance to stun with their slap attack. Some Abominable have a '''33% chance''' to deal bonus cold damage with their two-fisted overhead hammer blow attack.
==Defenses==
* [[Regen Rate ]] tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.* Blocking [[Block]]ing values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.* [[Drain Effectiveness ]] tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.* [[Chill Effectiveness ]] tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
{| width="100%" style="text-align:center"
! Type
! Defense
! Blocking[[Block]]ing! [[Regen Rate]]! [[Drain Effectiveness]]! [[Chill Effectiveness]]
|-
| '''Snow Drifter'''
==Resistances==
* Resistances [[Resistance]]s over 99% are listed as immunities and monsters will take no damage from that type of attack.
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
{| width="100%"
! Type
! [[Physical]]! [[Fire]]! [[Cold]]! [[Lightning]]! [[Poison]]! [[Magic]]
|-
| '''Snow Drifter'''
==Locations==
* Monster variety in [[Act Five V]] on [[Normal ]] difficulty is static -- the same monsters are always in the same areas. (This was true of NM[[Nightmare]]/[[Hell ]] also, prior to v1.10.)
* Many Expansion monsters only appear as [[Guest Monsters]] in v1.10+.
* Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
{| width="100%"
! Type
! [[Normal]]! [[Nightmare ]] & [[Hell]]
|-
| '''Snow Drifter'''
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