Changes

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search

Daggers

891 bytes added, 07:55, 7 March 2009
Introduction
* '''Damage Bonus''': This determines how you multiply the item damage by your stats to reach the actual damage. Each 100 points in that stat doubles your weapon's total physical damage. All Daggers in the Expansion are 50/50 Str/Dex, which means that every 100 points in either of those stats doubles the weapon's total (non-elemental) damage. This is a very good thing, since all points in Str or Dex add bonus damage.
 
HK's edit:
 
-in the damage bonus section above it is said that the 50 str/50 dex damage bonus would give 100% EDmg with 100 pts into str or dex. this should be wrong based on the 50 str/50 dex.
 
-i believe this is the correct info:
 
0.5 str/0.5 dex damage bonus. (100 str OR 100 dex OR 50 str and 50 dex = 50% EDmg. stacks with EDmg from skills)
 
-relavent comparisons to support my above assumption:
 
this is true for classic as well, at least with the 1.12 patch
 
most melee weapons: 1.0 str damage bonus. (100 str = 100% EDmg. stacks with EDmg from skills.)
 
bow/xbow weapons: 1.0 dex damage bonus. (100 dex = 100% EDmg. stacks with EDmg from skills.)
 
javelins/throwing/*daggers*: 0.5 str/0.5 dex damage bonus. (100 str OR 100 dex OR 50 str and 50 dex = 50% EDmg. stacks with EDmg from skills
 
mace weapons: 1.1 str damage bonus. (100 str = 110% EDmg. stacks with EDmg from skills.)
 
* '''Item Level''': Used in many in-game calculations. Monsters must be of this level to drop the item, and it factors in when you get to gamble for this item type as well.
* '''Weapon Speed''': A relative comparison to other weapons of the same type. 0 is the base -10, -20, etc is faster, 10, 20, etc is slower, always in increments of 10. Each 10 is equivalent to an SIAS item. Characters are abbreviated to their first letter, with Am = Amazon and As = Assassin.
2
edits