Difference between revisions of "Diablo I Shrines"

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Shrines found in Diablo I and Hellfire.
 
Shrines found in Diablo I and Hellfire.
  
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==Springs and Pools==
 
==Springs and Pools==
  
[[Image:D1-blood-fountain.gif|frame|Blood Fountain]][[Image:D1-murky-pool.gif|frame|Murky Pool]][[Image:D1-goat-shrine.gif|frame|Goat Shrine]]
+
[[Image:D1-blood-fountain.gif|frame|Blood Fountain]][[Image:D1-murky-pool.gif|frame|Murky Pool]]
 
Purifying Springs and Blood Fountains are the only shrines that can be used more than once. They can each be used endlessly, by all players in the game. (As if your mouse finger wasn't tired enough already?)
 
Purifying Springs and Blood Fountains are the only shrines that can be used more than once. They can each be used endlessly, by all players in the game. (As if your mouse finger wasn't tired enough already?)
  
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==Goat Shrines and Cauldrons==
 
==Goat Shrines and Cauldrons==
  
 +
[[Image:D1-goat-shrine.gif|frame|left|Goat Shrine]]
 
Goat Shrines and Cauldrons cause one shrine effect at random, selected from all shrines in the game. They do not ever create the effect of a spring or a pool. It is recommended that you not click any of these, since several shrine effects will permanently damage your character or other characters in the game.
 
Goat Shrines and Cauldrons cause one shrine effect at random, selected from all shrines in the game. They do not ever create the effect of a spring or a pool. It is recommended that you not click any of these, since several shrine effects will permanently damage your character or other characters in the game.
  
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---
 
---
 
|}
 
|}
 +
  
 
==Hellfire Shrines==
 
==Hellfire Shrines==
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{|
 
{|
! align="center" | Shrine
+
! Shrine
! align="center" | Effect
+
! Effect
! align="center" | Quote
+
! Quote
 
|-
 
|-
| align="center" |
+
| '''Glowing'''
'''Glowing'''
+
| +5 to Magic, -5% Experience
| align="center" |
+
| "Knowledge is power"
+5 to Magic, -5% Experience
 
| align="center" |
 
"Knowledge is power"
 
 
|-
 
|-
| align="center" |
+
| '''Mendicant'''
'''Mendicant'''
+
| Takes half your gold and converts it to experience
| align="center" |
+
| "Give and you shall receive"
Takes half your gold and converts it to experience
 
| align="center" |
 
"Give and you shall receive"
 
 
|-
 
|-
| align="center" |
+
| '''Murphy's'''
'''Murphy's'''
+
| 1 in 3 chance of damage to an item, or takes away 1/3 of your gold
| align="center" |
+
| "That which can break will"
1 in 3 chance of damage to an item, or takes away 1/3 of your gold
 
| align="center" |
 
"That which can break will"
 
 
|-
 
|-
| align="center" |
+
| '''Oily'''
'''Oily'''
+
|  
| align="center" |
+
Casts a [[D1 Spells#Hellfire|Ring of Fire]] spell around the shrine and adds +2 to primary stats:
Casts a [ [D1 Spells#Hellfire|Ring of Fire]] spell around the shrine and adds +2 to primary stats:
 
 
* Barbarian: +2 Vitality
 
* Barbarian: +2 Vitality
 
* Bard: +1 Dexterity, +1 Magic
 
* Bard: +1 Dexterity, +1 Magic
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* Sorcerer: +2 Magic
 
* Sorcerer: +2 Magic
 
* Warrior: +2 Strength
 
* Warrior: +2 Strength
| align="center" |
+
|  
 
"That which does not kill you..."
 
"That which does not kill you..."
 
|-
 
|-
| align="center" |
+
|  
 
'''Shimmering'''
 
'''Shimmering'''
| align="center" |
+
|  
 
Instant mana refill.
 
Instant mana refill.
| align="center" |
+
|  
 
"Spiritual energy is restored"
 
"Spiritual energy is restored"
 
|-
 
|-
| align="center" |
+
|  
 
'''Solar'''
 
'''Solar'''
| align="center" |
+
|  
 
The Solar shrine's effect is determined by the clock time on your computer when the game was created.
 
The Solar shrine's effect is determined by the clock time on your computer when the game was created.
 
* 12:00-17:59 (Noon - 6pm) = +2 Strength
 
* 12:00-17:59 (Noon - 6pm) = +2 Strength
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* 20:00-3:59 (8pm - 4am) = +2 Vitality
 
* 20:00-3:59 (8pm - 4am) = +2 Vitality
 
* 4:00-11:59 (4am-noon) = + Dexterity
 
* 4:00-11:59 (4am-noon) = + Dexterity
| align="center" |
+
|  
 
"You feel stronger"<br /> "You feel wiser"<br /> "You feel refreshed"<br /> "You feel more agile"<br />
 
"You feel stronger"<br /> "You feel wiser"<br /> "You feel refreshed"<br /> "You feel more agile"<br />
 
|-
 
|-
| align="center" |
+
|  
 
'''Sparkling'''
 
'''Sparkling'''
| align="center" |
+
|  
 
Player is hit by electrical charge, and gains 1000 experience per dungeon level (1000 on level 1, 2000 on level 2, etc.)
 
Player is hit by electrical charge, and gains 1000 experience per dungeon level (1000 on level 1, 2000 on level 2, etc.)
| align="center" |
+
|  
 
"Some experience is gained by touch"
 
"Some experience is gained by touch"
 
|-
 
|-
| align="center" |
+
|  
 
'''Town'''
 
'''Town'''
| align="center" |
+
|  
 
Opens portal to town
 
Opens portal to town
| align="center" |
+
|  
 
"There's no place like home"
 
"There's no place like home"
 
|}
 
|}
  
 
[[category:Diablo I]]
 
[[category:Diablo I]]

Revision as of 17:09, 26 July 2008

Shrines found in Diablo I and Hellfire.

All shrines, goat shrines, cauldrons, and the murky pool can only be used once, by whichever player clicks them first. (Some shrines effect all players in the game, or all players other than the one who clicked it.)

Unlike in Shrines, several shrines in Diablo I and Hellfire will permanently damage your character, or other characters. It is very unwise to click a shrine if you do not know what it does. Expert players never click goat shrines or cauldrons, since their random effect can be deleterious.

No shrines or pools of any type are found in the Hive or Crypt, the dungeons added in Hellfire.

Springs and Pools

Blood Fountain
Murky Pool

Purifying Springs and Blood Fountains are the only shrines that can be used more than once. They can each be used endlessly, by all players in the game. (As if your mouse finger wasn't tired enough already?)

  • Purifying Spring: These refill one mana point per click. They are found on levels 1-8 and 13-16
  • Blood Fountain: These refill one health point per click. They are found on levels 1-8 and 13-16
  • Murky Pool: These grant Infravision, just as if your character had used a scroll of Infravision. One use only.
  • Fountain of Tears:These randomly grant +1 to one attribute and -1 to another. If the selected attribute is maxed out, the +1 is wasted.

Goat Shrines and Cauldrons

Goat Shrine

Goat Shrines and Cauldrons cause one shrine effect at random, selected from all shrines in the game. They do not ever create the effect of a spring or a pool. It is recommended that you not click any of these, since several shrine effects will permanently damage your character or other characters in the game.

  • Goat Shrines are found on levels 5-8, always in enclosed rooms and always surrounded by some type of goatmen.
  • Cauldrons are found randomly spotted around the levels of hell, levels 13-16. They can be useful objects to take cover behind, but be careful you do not click one accidentally while fighting beside it.

Diablo Shrines

The following shrines are found in Diablo and Hellfire. Shrines are only found dungeon levels 1-8. Eerie, Fascinating, Ornate, and Sacred shrines are the four that permanently damage your character by lowering their potential mana. Beware.

Shrine Effect Quote

Abandoned

+2 Dexterity

"The hands of men may be guided by fate."

Creepy

+2 Strength

"Strength is bolstered by heavenly faith."

Cryptic

Mana bulb refill and casts a Nova spell.

"Arcane power brings destruction."

Divine

Drops 2 full rejuvenation potions -or- 1 full mana and 1 full healing. Also refills life and mana bulbs.

"Drink and be refreshed."

Eerie

+2 magic, and permanently reduces total mana pool.

"Knowledge and wisdom at the cost of self."

Eldritch

All health and mana potions become rejuvenation potions of the same quality.

"Crimson and azure become as the sun."

Enchanted

-1 to one random spell level, +1 to all others. (Bug: Chain Lightning is always always the -1 in Diablo.)

"Magic is not always what it seems to be."

Fascinating

+2 to Firebolt skill, -10% maximum mana (permanent).

"Intensity comes at the cost of wisdom."

Glimmering

Identifies all unidentified items in inventory.

"Mysteries are revealed in the light of reason."

Gloomy

+2 AC to equipped shield, helm, and armor. (Temporary.)
-1 to equipped weapon's max damage. (Temporary.)

"Those who defend seldom attack."

Hidden

-10 max durability to one equipped item, +10 durability to the others. (Permanently. This is how the [ [D1 Unique Helms|Thinking Cap]] is made usable.)

"New strength is forged through destruction."

Holy

Activates a phasing spell (Teleport to random location on screen.)

"Wherever you go, there you are."

Imposing

+2 Dexterity

"A surge of blood interrupts your thoughts."

Magical

Casts mana shield on the player. (No effect if mana shield already active.)

"While the spirit is vigilant the body thrives."

Mysterious

+5 points to one random attribute
-1 point to other three attributes
(No bonus if the selected attribute is maxed already.)

"Some are weakened as one grows strong."

Mystic

All gold stacks in your inventory are converted into hit points.

"Your skills increase, but at a price."

Ornate

+2 Holy Bolt spell level, -10% max mana (permanent)

"Salvation comes at the cost of wisdom."

Quiet

Add +2 to Vitality

"The essence of life flows from within."

Religious

Repairs all weapons

"Time cannot diminish the power of steel."

Sacred

Charged bolt +2 levels; lose 10% max mana

"Energy comes at the cost of wisdom."

Secluded

Completes automap for current level

"The way is cleared when viewed from above."

Spiritual

Fills all empty inventory slots with small amounts of gold.

"Riches abound when least expected."

Spooky

Full rejuvenation potions for other players

You: "Where avarice fails; patience gains reward."
Others: "Blessed by a benevolent companion."

Stone

Recharges all staves equipped and in inventory.

"The powers of Mana refocused renews."

Supernatural

Resets the next level up in the dungeon, fully restocking it with monsters and refilling all chests.

you hear a strange cry from the distance

Tainted

+1 to a random stat of the player touching the shrine
-1 to all stats of the other players in the game.

You: "Those who are last may yet be first." Others: "Generosity brings its own rewards."

Thaumaturgic

Refills all chests on the current level.

"What once was opened now is closed."

Weird

Adds +1 to all weapons max damage (Temporary.)

"The sword of justice is swift and sharp."

Blood Fountain

+1 to health per click

---

Fountain of Tears

+1 to one attribute; -1 to another.(random)

---

Goat Shrine/Cauldron

Random Shrine Effect

---

Murky Pool

Infravision (Temporary: As if a scroll had been used.)

---

Purifying Spring

+1 to mana per click

---


Hellfire Shrines

These shrines are found only in Hellfire. None of the Diablo shrines are removed; these are just added into the mix. None of the added Hellfire shrines have permanent detrimental effects, but Murphy's should be avoided and Mendicant's can be annoying to high level characters with a lot of gold in their inventory (The gold lost could take a long time to recover, while the experience gained can be had from just a few monsters, on hell difficulty.)

Shrine Effect Quote
Glowing +5 to Magic, -5% Experience "Knowledge is power"
Mendicant Takes half your gold and converts it to experience "Give and you shall receive"
Murphy's 1 in 3 chance of damage to an item, or takes away 1/3 of your gold "That which can break will"
Oily

Casts a Ring of Fire spell around the shrine and adds +2 to primary stats:

  • Barbarian: +2 Vitality
  • Bard: +1 Dexterity, +1 Magic
  • Monk: +1 Strength and +1 Dexterity
  • Rogue: +1 Dexterity, +1 Magic
  • Sorcerer: +2 Magic
  • Warrior: +2 Strength

"That which does not kill you..."

Shimmering

Instant mana refill.

"Spiritual energy is restored"

Solar

The Solar shrine's effect is determined by the clock time on your computer when the game was created.

  • 12:00-17:59 (Noon - 6pm) = +2 Strength
  • 18:00-19:59 (6pm - 8pm) = +2 Magic
  • 20:00-3:59 (8pm - 4am) = +2 Vitality
  • 4:00-11:59 (4am-noon) = + Dexterity

"You feel stronger"
"You feel wiser"
"You feel refreshed"
"You feel more agile"

Sparkling

Player is hit by electrical charge, and gains 1000 experience per dungeon level (1000 on level 1, 2000 on level 2, etc.)

"Some experience is gained by touch"

Town

Opens portal to town

"There's no place like home"