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Fotds: August 2000

5 bytes added, 11:21, 4 July 2009
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August 17, 2000: - Fixing link
Initially Immolation Arrow, Freezing Arrow, Lightning Fury, etc only trigged on the first thing they hit. If Pierce worked the arrow/bolt/javelin would continue and might hit several other targets, but the skill's elemental bonus wouldn't work on anything other than the first target. This change made a lot of skills much more useful.<br /><br />
==August 17, 2000==
::''Berserk is a Clvl 30 skill from the Barbarian's [[:combat-skills.shtmlBarbarian_Combat_Skills|Combat Skills Tab]]. While extremely powerful, Berserk is not used that much, as it is difficult to properly balance the huge damage increase with the decreased defense it also creates. Each point into Berserk ups the Barb's damage and AR, while decreasing the duration of the benefit. A strategy detailing some tips for surviving with this skill can be seen [[:dala-berserk_barb.shtml|here]].
Berserk wasn't seen as much use in D2. It was very buggy, the physical damage didn't convert to magical damage as it was supposed to, and the AC penalty from it was very buggy, it tended to keep multiplying your penalty every use, and would get to -56000 and then flip over, so you could make yourself invulnerable, then next swing it would flip back to negative, etc.<br /><br /> In D2X Berserk is tremendously powerful, and is probably the most overpowered Barbarian skill, enabling a Barb with a good weapon to kill any PI (Physical Immune) monster in a Hell game in just a few swings, much to the envy of Paladins and especially Druids, who have no useful skills against PIs. It's such a massive damage and AR bonus that Berserk is nice for killing any single target, while Whirlwind is better for mobs where you can get multiple hits on multiple targets.<br /><br />
 
==August 26, 2000==
::''Finding Uniques in Diablo II is both simpler and more complicated than previously thought. In new info unearthed by Jarulf, and [[:gambling.shtml|posted about]] by Bliz as well, it turns out that unique items of the same type (rings, amulets, etc) will only generate in a certain order, and that you (or someone else in your game) must have the first (and second) items in order to get the third. More testing is needed to determine exactly how this works in terms of gambling and also monster-dropped items.
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