Goatman

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Revision as of 11:49, 13 July 2008 by Flux (talk | contribs) (Defenses)
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Goatmen are Demons.

Melee attackers armed with a variety of axes and larger polearms, goatmen run fast, swing slow, don't hit particularly hard. These guys are a favorite of many players, due to their grunting, bleating death sound effects. As is true of most melee attackers, they can be dangerous in packs, but aren't much trouble one on one.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.

Statistics

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Speed Max TC/Rune
Moon Clan 4 / 37 / 68 54 / 2470 / 25282 16-20 / 559-726 / 3170-5495 5 3/-, 42/Io, 66/Vex
Night Clan 6 / 38 / 69 72 / 2645 / 26505 22-28 / 593-770 / 3257-564 6 6/-, 42/Io, 69/Lo
Blood Clan 7 / 38 / 75 81 / 2645 / 33844 25-31 / 593-770 / 3774-6541 7 6/-, 42/Io, 72/Ber
Death Clan 10 / 40 / 70 109 / 3028 / 27729 41-51 / 661-859 / 3343-5794 8 12/-, 42/Io, 69/Lo
Hell Clan 19 / 48 / 79 245 / 5204 / 38736 78-97 / 935-1215 / 4119-7139 9 21/Ral, 51/Lem, 78/Cham
Guest Monsters (Act Five, NM/Hell only)
Night Clan 61 / 83 12680 / 48477 1585-1930 / 5133-8332 10 --, 60/Ist, 87/Zod
Blood Clan 62 / 81 13442 / 45759 1623-1976 / 4935-8010 11 --, 63/Vex, 87/Zod
Death Clan 63 / 84 14249 / 49836 1664-2025 / 5232-8493 12 --, 63/Ist, 87/Zod
Hell Clan 61 / 84 12680 / 49836 1585-1930 / 5232-8493 10 --, 60/Ist, 87/Zod


Offense

Most goatmen have a % chance to add elemental damage to their melee strikes.

Type Attack Elemental Damage Attack Rating
Moon Clan 3-5 / 23-40 / 58-101
--
23 / 642 / 2347
Night Clan 4-7 / 22-40 / 56-100 Lightning: -- / 3-24 (15%) / 12-68 (20%) 41 / 657 / 2380
Blood Clan 4-8 / 20-38 / 55-102 Fire: -- / 9-16 (20%) / 34-59 (25%) 52 / 657 / 2573
Death Clan 5-11 / 24-42 / 60-104
--
80 / 688 / 2412
Hell Clan 9-19 / 26-48 / 59-109 Fire: -- / 12-20 (25%) / 36-63 (30%) 174 / 810 / 2703
Guest Monsters (Act Five, NM/Hell only)
Night Clan 40-71 / 75-131 Cold: 50%: -- / 12-25 (6sec) / 23-47 (9sec) 1009 / 2832
Blood Clan 40-71 / 74-130 Fire: 50%: -- / 7-17 / 14-31 1025 / 2767
Death Clan 41-72 / 75-131 Cold: 50%: -- / 7-16 (2sec) / 13-30 (3sec) 1040 / 2864
Hell Clan 40-71 / 75-131 Cold: 60%: -- / 12-25 (6sec) / 23-46 (9sec) 1009 / 2864


Defenses

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Moon Clan 12 / 324 / 811 -- 1.2% 100% / 90% / 80% 50% / 40% / 33%
Night Clan 18 / 331 / 822 -- 1.2% 100% / 90% / 80% 50% / 40% / 33%
Blood Clan 21 / 331 / 885 -- 1.2% 100% / 90% / 80% 50% / 40% / 33%
Death Clan 30 / 345 / 832 -- 1.2% 100% / 90% / 80% 50% / 40% / 33%
Hell Clan 58 / 403 / 927 -- 1.2% 100% / 90% / 80% 50% / 40% / 33%
Guest Monsters (Act Five, NM/Hell only)
Night Clan 745 / 1454 -- 1.2% -- / 90% / 80% -- / 40% / 33%
Blood Clan 756 / 1422 -- 1.2% -- / 90% / 80% -- / 40% / 33%
Death Clan 766 / 1470 -- 1.2% -- / 90% / 80% -- / 40% / 33%
Hell Clan 745 / 1470 -- 1.2% -- / 90% / 80% -- / 40% / 33%

Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Fire Cold Lightning Poison Magic
Moon Clan 0% / 0% / 50% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 100% 0% / 0% / 0% 0% / 0% / 0%
Night Clan 0% / 0% / 50% 0% / 0% / 0 % 0% / 0% / 0 % 0% / 0% / 0 % 0% / 0% / 110% 0% / 0% / 0 %
Blood Clan 0% / 0% / 50% 0% / 0% / 0 % 0% / 0% / 100% 0% / 0% / 0 % 0% / 0% / 0 % 0% / 0% / 0 %
Death Clan 0% / 0% / 50% 30% / 50% / 50% 20% / 50% / 75% 0% / 0% / 0 % 0% / 0% / 0 % 0% / 0% / 0 %
Hell Clan 0% / 0% / 50% 0% / 0% / 0 % 40% / 70% / 110% 0% / 0% / 0 % 0% / 0% / 0 % 0% / 0% / 0 %
Guest Monsters (Act Five, NM/Hell only)
Night Clan -- / 0% / 40% -- / 0% / 25% -- / 100% / 135% -- / 0% / 50% -- / 25% / 25% -- / 50% / 50%
Blood Clan -- / 0% / 40% -- / 100% / 110% -- / 0% / 50% -- / 0% / 25% -- / 25% / 25% -- / 50% / 50%
Death Clan -- / 0% / 40% -- / 0% / 33% -- / 100% / 165% -- / 0% / 33% -- / 50% / 50% -- / 50% / 50%
Hell Clan -- / 0% / 40% -- / 0% / 25% -- / 100% / 165% -- / 0% / 50% -- / 25% / 25% -- / 50% / 50%

Locations

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type Normal, Nightmare, and Hell
Moon Clan Act 1: Field of Stones
Night Clan Act 1: Black Moor, Tristram
Blood Clan Act 1: Forgotten Tower 1-5.
Death Clan Act 1: Barracks, Jail 1-3
Hell Clan Act 2: Arcane Sanctuary
Guest Monsters (Act Five, NM/Hell only)
Night Clan Arreat Plateau, Drifter Cavern
Blood Clan Halls of Pain
Death Clan Frozen Tundra
Hell Clan Pit of Archeron