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Mummy

714 bytes added, 09:58, 14 May 2008
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** The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item [[calculators]] to ascertain precisely what a monster from a given area can drop.
{| width="100%" style="text-align:center"
! Type
! Level
* Speed rates a monster's movement speed from 1-10.
{| width="100%" style="text-align:center"
! Type
! Speed
|-
| '''Dried Corpse'''
| 3 / 3 / align="center" | 3
| 5-10 / 21-37 / 51-89
| '''Norm:''' 10%: 46 over 16s (2.9/sec)<br />'''Night: '''25%: 286 over 24s (11.9/sec)'''<br /> Hell:''' 25%: 938 over 32s (29.3/sec)
|-
| '''Decayed'''
| 3 / 3 / align="center" | 3
| 6-11 / 22-38 / 54-95
| '''Norm:''' 10%: 52 over 16s (3.2/sec)<br />'''Night: '''25%: 286 over 24s (11.9/sec)<br />'''Hell:''' 25%: 938 over 32s (29.3/sec)
|-
| '''Embalmed'''
| 3 / 3 / align="center" | 3
| 6-13 / 23-40 / 52-91
| '''Norm:''' 10%: 62 over 16s (3.9/sec)<br />'''Night: '''30%: 302 over 24s (12.6/sec)<br />'''Hell:''' 30%: 959 over 32s (30/sec)
|-
| '''Preserved Dead'''
| 3 / 3 / align="center" | 3
| 8-16 / 24-43 / 54-95
| '''Norm:''' 10%: 77 over 16s (4.8/sec)<br />'''Night: '''30%: 317 over 24s (13.2/sec)<br />'''Hell:''' 30%: 938 over 32s (29.3/sec)
|-
| '''Cadaver'''
| 3 / 3 / align="center" | 3
| 9-17 / 27-47 / 56-98
| '''Norm:''' 10%: 83 over 16s (5.2/sec)<br />'''Night: '''35%: 928 over 64s (14.5/sec)<br />'''Hell:''' 35%: 969 over 32s (30.3/sec)
|-
| '''Cadaver'''
| 3 / 3 / align="center" | 3
| -- / 27-47 / 56-98
| '''Night:''' 35%: 1822-3644 over 64s, (28.5-56.9/sec)<br />'''Hell:''' 35%: 3300-6600 over 64s (51.6-103.1/sec)
=Defenses=
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
! Defense
! Blocking
! Regen Rate
! Drain Effectiveness
! Chill Effectiveness
| '''Dried Corpse'''
| 65 / 581 / 1385
| 14%align="center" | --| align="center" | 1.2/sec
| 100 / 66 / 33
| 50 / 40 / 25
| '''Decayed'''
| 75 / 592 / 1468
| 16%align="center" | --| align="center" | 1.2/sec
| 100 / 66 / 33
| 50 / 40 / 25
| '''Embalmed'''
| 90 / 615 / 1434
| 18%align="center" | --| align="center" | 1.2/sec
| 100 / 66 / 33
| 50 / 40 / 25
| '''Preserved Dead'''
| 117 / 649 / 1484
| 23%align="center" | --| align="center" | 1.2/sec
| 100 / 66 / 33
| 50 / 40 / 25
| '''Cadaver'''
| 127 / 718 / 1535
| 25%align="center" | --| align="center" | 1.2/sec
| 100 / 66 / 33
| 50 / 40 / 25
| '''Cadaver'''
| -- / 832 / 1568
| 25%align="center" | --| align="center" | 1.2/sec
| -- / 66 / 33
| -- / 40 / 25
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
{| width="100%" style="text-align:center"
! Type
! Physical
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