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NPCs

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'''NPCs ''' are '''Non-Player Characters'''. These individuals are found in the towns [[town]]s (and sometimes outside of them) of {{iw|Dablo_II Diablo II}}, waiting around to interact with heroes. NPCs are usually eager to talk and full of useful information about the area they're found in or the other NPCs in their town. NPCs are also the chief source of [[Quests]] and quest rewards, and the various NPC merchants [[merchant]]s are essential resources for any character who wishes to equip herself properly to join battle against the forces of evil. 
This page contains a quick listing of all the NPCs in the game. Click on each NPC's personal page for much more information about them, a listing of the quests and quest rewards they are involved in, story and plot information related to them, and transcripts of their speeches.
==Act One NPCs= {{NPCs Act One}}=
* [[Akara]] -- This rogue priestess heals and cures characters. She also sells potions and other magical items, and gives out a couple of quests and quest rewards.
* [[Charsi]] -- This rogue blacksmith is a useful merchant, offering repairs as well as buying and selling weapons and armor. She gives one quest and reward.
* [[Warriv]] -- This dour individual is the caravan leader who conveys characters to Act Two, once they've defeated Andariel and cleared the passage east.
=Act Two NPCs=
{{NPCs ==Act Two}}NPCs==
* [[Atma]] -- This grieving woman runs the tavern in town, while pining for vengeance against Radament, a demon responsible for the deaths of her husband and son. She provides healing and depressing conversation.
* [[Deckard Cain]] -- Cain appears in every act, and here as in Act One, he's full of windy stories, a tendency only partially compensated for by his ability to identify magical items.
* [[Warriv]] -- The caravan master remains in Act Two while your character explores the desert. Warriv will take your character back across the desert to Act One, should you so desire.
=Act Three NPCs=
{{NPCs ==Act Three}}NPCs==
* [[Alkor]] -- The potion dealer and gambling NPC, he also gives out a few quests and quest rewards from his shack at the northern edge of town.
* [[Asheara]] -- This muscular, bikini-wearing, snake-handling female is the rough and tumble leader of the Iron Wolves mercenaries. She hires them out, resurrects dead mercs, and also sells weapons, armor, bows/xbows, and bolts/arrows.
==Act Four NPCs= {{NPCs Act Four}}=
* [[Deckard Cain]] -- Still standing around in town, still identifying items and dispensing advice and quests.
* [[Halbu]] -- One of the two non-speaking NPCs in Act Four, Halbu sells weapons, armor, bolts, and arrows, and makes repairs as needed.
==Act Five NPCs= {{NPCs Act Five}}=
* [[Anya]] -- An NPC you must rescue from the dungeons before you can trade with, Anya sells a few types of armor and weapons, including Assassin claws and throwing weapons, along with keys and arrows/bolts. She handles the gambling duties once she returns and Nihlathak leaves.
* [[Deckard Cain]] -- Cain is at his most useless in Act Five, providing little information of note and standing way over in the center of town, away from the stash and the NPCs nearest the waypoint and town portal area.
* [[Tyrael]] -- The archangel makes an appearance at the very end of the act, bearing bad news (for you) and a glowing sword (not for you).
 
{{Character navbox|D2}}
[[category:NPCs]]
[[category:basics]]
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