Vile Mother

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Vile Mothers are Demons.

These grotesque creatures are nasty melee fighters, and worse yet, walking birth machines that spawn an endless stream of crawling, ankle-biting Vile Children. The only way to stop the mothers from spawning is to kill them, a task that most adventurers undertake with some relish.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Statistics

Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • TC Champions and Bosses can sometimes drop from the next higher group.
    • The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Speed 1 Max TC/Rune
Flesh Spawner 24 / 56 / 82 623 / 12320 / 61253 215-277 / 2416-3020 / 8756-14592 7 / 7 / 7 33/Sol, 57/Um, 84/Zod
Stygian Hag 27 / 57 / 84 828 / 13057 / 64786 258-333 / 2482-3102 / 9100-15167 7 / 7 / 7 33/Sol, 60/Ist, 87/Zod
Grotesque 30 / 57 / 85 1107 / 13057 / 66553 305-393 / 2482-3102 / 9274-15455 7 / 7 / 7 36/Sol, 60/Ist, 87/Zod


Offense

Type Melee Attack Attack Rating
Flesh Spawner 13-29 / 37-61 / 74-120 223 / 1207 / 3623
Stygian Hag 15-32 / 37-61 / 75-122 256 / 1227 / 3707
Grotesque 17-36 / 37-61 / 76-124 284 / 1227 / 3748


Defenses

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Flesh Spawner 90 / 614 / 1278 24% 1.2/sec 100 / 75 / 50 50 / 40 / 33
Stygian Hag 102 / 624 / 1307 27% 1.2/sec 100 / 75 / 50 50 / 40 / 33
Grotesque 113 / 624 / 1320 29% 1.2/sec 100 / 75 / 50 50 / 40 / 33


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Magic Fire Cold Lightning Poison
Flesh Spawner 0% / 0% / 66% 0% / 0% / 0% 0% / 0% / 0% 0% / 0% / 140% 0% / 0% / 0% 0% / 0% / 0%
Stygian Hag 0% / 0% / 66% 0% / 0% / 0% 0% / 0% / 0% 25% / 50% / 150% 0% / 0% / 0% 0% / 0% / 0%
Grotesque 0% / 0% / 66% 0% / 0% / 0% 0% / 0% / 0% 40% / 70% / 160% 0% / 0% / 0% 0% / 0% / 0%