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The Disciple

1,524 bytes added, 12:44, 29 January 2009
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The Disciple isn't designed for any particular character, but it seems likely it'd be most s best suited to those who deal physical damage, whether melee charactersor ranged. The defense isn't that great, with the high def armor but there's good resistance and nice resistance to allother bonuses. The gloves in this set are one of the most popular items in the game, for combat characters, and the belt is quite a nice item on its own as well.
This is an Expansion-only set.
 
* You can gamble Set and Unique items in v1.09+. The odds are roughly 1/1000 for set items. (This assumes you have the correct item type. For exceptional or elite items, the odds are much longer, since you must get lucky on the item type upgrade, and then work the 1/1000 chance of scoring the set item. Higher Clvl = better odds of exceptional/elite items when shopping.)
* Item Level: Used in many in-game calculations. Monsters must be of this level to drop the item.
* Clvl req is the character level you need to be to be able to wear the item.
 
=Weapon Notes=
 
* Damage Bonus: This determines how you multiply the item damage by your stats to reach the actual damage. Multiply by the listed value per 100 points in that stat. All bows are 100 Dex, almost all melee weapons are 100 Str, most throwing weapons are 50/50.
* Weapon Speed: A relative comparison to other weapons of the same type. 0 is the base -10, -20, etc is faster, 10, 20, etc is slower, always in increments of 10. Each 10 is equivalent to an SIAS item. Previously items were listed with WSM modified by ISA on the items, we have revised this to show the Weapons base speed (WSM) before ANY IAS.
* Range: Melee only. From 1 (least) to 5 (most) in D2X. Numbers are fixed across item classes: a 3 javelin = a 3 sword = a 3 hammer, etc.
 
=Armor Notes=
 
* Light Armor: No stamina or speed penalties.
* Medium Armor: +5% stamina drain and speed penalty.
* Heavy Armor: +10% stamina drain and speed penalty.
 
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