Changes

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search

D1 Spellbooks

253 bytes added, 12:59, 3 February 2009
Chain Lightning
The biggest killing lightning type spell in the game, and a spell that can deal the most damage per cast. Chain Lightning sends one bolt where your cursor points, and another one for each target in range (range is calculated irrelevant of walls and other obstacles), each time it is cast. The range increases with more points in the spell, as does the damage per bolt. This spell would clear entire levels in a single use if not for the "sprite limit" in Diablo/Hellfire. The game's engine will only display 255 sprites at once, and since each bolt from the Chain Lightning creates quite a few sprites, numerous "gaps" appear in the bolts. As a result, some strategy is required to use Chain Lightning effectively.
Players need to know where the monsters are around them, whether they are on the other side of a wall or not. For instance, it's wise to standing stand beside a wall so not many sprites will appear in that direction when you want to fire them forward. Alternatively, hordes of monsters on the other side of a wall can be very useful if you maneuver so that the nearby monsters are between you and that wall with the monsters past it.
The damage from each bolt is calculated multiple times per bolt, as they appear to move past. According to [[Jarulf's Guide]], each bolt does a hit check each 0.05 seconds, for a total of [slvl/2] + 6 times per bolt.
* '''Spell: '''Chain Lightning
* '''Type: '''Lightning
* '''Blockable: '''No
[[Image:D1-chain-lightning2.gif|frame|center|One bolt shoots at each enemy in range. Positioning your character in a corner or against a wall, so the bolts concentrate on a few targets, instead of shooting in every direction, is an essential tactic.]]
===Charged Bolt===
17,263
edits