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From Diablo Wiki
Added descriptive content about the level, and updated
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| '''Spawnable Monsters:'''
| colspan="3" align="center" | [[Oblivion Knight|Oblivion Knights]], [[Venom Lord|Venom Lords]], [[Storm Caster|Storm Casters]]
|-
| '''Possible Monster Variants:'''
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| '''Level Junctions:'''
| colspan="3" align="center" | [[River of FlamesFlame]]
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| '''Quests:'''
| colspan="3" align="center" | [[Quests Act Four#Quest Three: Terror's End|4.3 Quest Three: Terror's End]]
|}
=Level Floorplan=
The Chaos Sanctuary is the last level in Act IV, and always has a similar layout. The five seals to release Diablo are distributed among three arms of the Chaos Sanctuary, each of which may have two layouts for a total of 8 possible floorplans for the level. In each arm, activating one of the seals releases a super-unique monster with minions, and all three super-uniques must be defeated in order to release Diablo.
==The Five Seals==
You always enter from the South-West, where there are no seals. Two seals are at the end of the North-West arm, where activating one of the seals releases the [[Grand Vizier of Chaos]], a unique Storm Caster. One seal is at the end of the North-East arm, and activating that seal releases [[Lord De Seis]], a unique Oblivion Knight. The last two seals are at the end of the South-East arm, where activating one of the seals releases the [[Infector of Souls]], a unique Venom Lord.
=History=
Before the Lord of Destruction expansion was released, the Chaos Sanctuary was one of the most frequently run areas of the game because of its constant layout and high experience, and also because Diablo provided some of the best item drops in the game. Now there is more experience to be had in the [[Bloody Foothills]] in [[Act V]], and [[Pindleskin]] has better drops and is easier to get to, so the Chaos Sanctuary doesn't get nearly as much foot traffic as it used to receive.