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D1 Modifiers

434 bytes added, 12:43, 11 February 2009
+% Light Radius
==+% Light Radius==
Your character's light radius determines how far away monsters must be to become aware of you. Sorcerers generally want a large light radius, so they'll see targets coming far enough away to hit them with spells, but Warriors and other melee fighters can be more effective witha lower radius, since that means fewer monsters will see them at once. '''Stealth mode:''' One technique is to play melee fighters with -80% light radius, in what's called "stealth mode." This, especially when paired with Infravision, allows players to advance almost into melee range of monsters before they become aware of you. In stealth mode it's possible to clear large open rooms one or two monsters at a time, since only the one(s) you're right beside will activate. * '''Maximum values:'' +50% or -80%. More than +50% or less than -80% has no additional effect. * A character's light radius is always one square less in the catacombs than in other dungeons.* Light radius change bug: The highest light radius a character has on a given level can not be lowered later, even with equipment changes.
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Also affects the distance at which you activate monsters. A higher value means at a greater distance. There is no additional effect of wearing more than +50% or less than -80% light radius. As a curiosity, the light radius is always one square less in the catacombs and it is always the highest light radius you have had on a level that counts, even if you later lower it.
 
==Faster Weapon Speed==
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