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Diablo Characters

101 bytes added, 13:03, 11 February 2009
Blocking and hit recovery
{| width="100%" border="1"
!Class
! Blocking
! Fast Block*
! of harmony
|-
| align="center" | '''Warrior'''
| align="center" | 0.10
| align="center" | 0.10
| align="center" | 0.15***
|-
| align="center" | '''Rogue'''
| align="center" | 0.20
| align="center" | 0.10
| align="center" | 0.20***
|-
| align="center" | '''Sorcerer'''
| align="center" | 0.30
| align="center" | 0.10
| align="center" | 0.25***
|-
| align="center" | '''Monk'''
| align="center" | 0.15
| align="center" | 0.10
| align="center" | 0.15
|-
| align="center" | '''Bard'''
| align="center" | 0.20
| align="center" | 0.10
| align="center" | 0.20
|-
| align="center" | '''Barbarian'''
| align="center" | 0.10
| align="center" | 0.10
* <nowiki>** The Barbarian has an inherently property that's equivalent to a character using the "of stability" suffix when he equips an axe or a club. Therefore, items "of balance" or "of stability" will drop him to 0.20 recovery time when wielding an axe or club. ("of harmony" will take him down to 0.15 in that situation).</nowiki>
* <nowiki>*** In Diablo (but not HF) simultaneously equipping one or more items of all 3 modifiers: "of balance," "of stability," and "of harmony," reduces hit recovery times to 0.05 faster than harmony alone. Warrior 0.10, Rogue 0.15, and Sorcerer 0.20.</nowiki>
 
==Attack Rate==
17,263
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