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Berserker's Arsenal

1,929 bytes removed, 06:45, 18 February 2009
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templating...
The Berserker's Garb Set is is nice for low level Barbs, but deals very poor damage and overall set bonus. The fact that it uses an axe is a negative too, since they are clearly the weakest of all weapon types for the long run.
{{Set Item Notes}}
These are the stats for the set in Diablo II Expansion Pack: Lord of Destruction, where there are partial set bonuses and hidden item bonuses. * The odds of gambling a set item is 1 in 1000.* Item Level: Used in many in-game calculations. Monsters must be of this level to drop the item.All items in Berserker's Garb have an Item Level of 5* Clvl req is the character level you need to be to be able to wear the item. All items in Berserker's Garb have a Clvl Req of 3.* Hidden Bonuses usually work in conjunction with other items. For example, if you are wearing a set helm that has a listed hidden bonus as "Wearing 2 Items: +15 Str", it means that if you wear the helm with any other item in the set, the helm will show an additional bonus of +15 Str in green text. These bonuses apply to the individual item only, but most sets will have several items with these properties, so you can quickly find that simply wearing 3 items from a 4 item set will give you several additional magical bonuses. The bonuses stack together, so if you have an item that has bonuses for wearing both 2 and 3 items, if you are wearing 3 items you will receive the bonus for wearing 2 items as well.  =={{Weapon Notes== * Damage Bonus: This determines how you multiply the item damage by your stats to reach the actual damage. Multiply by the listed value per 100 points in that stat (eg if you have 200 points, multiply by 2). All bows are 100 Dex, almost all melee weapons are 100 Str, most throwing weapons are 75/75.* Weapon Speed: A relative comparison to other weapons of the same type. 0 is the base -10, -20, etc is faster, 10, 20, etc is slower, always in increments of 10.* Range: Melee only. From 1 (least) to 5 (most) in D2X. Numbers are fixed across item classes: a 3 javelin = a 3 sword = a 3 hammer, etc.  ==Armor Notes==* Light Armor: No stamina or speed penalties. * Medium Armor: +5% stamina drain and speed penalty. * Heavy Armor: +10% stamina drain and speed penalty. }}
{{Armor Notes}}
==D2X==
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