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Tal Rasha's Wrappings

959 bytes removed, 07:39, 18 February 2009
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While the full set is designed for (and can only be equipped by, thanks to the Orb) a Sorceress, the armor is a very popular item for all types of characters and even mercs, thanks to the huge magic find, defense, and resistance. It's also common to find magic find-geared characters of all types using the armor, helm, and belt, since equipping any three items from this set grants a 65% bonus to Magic Find, and the armor, helm, and belt hold substantial bonuses, including dual leech, high resistance, magic find, and much more.
{{All Set Notes}}
* Gambling for set and unique items was enabled in v1.09.* Item Level: Used in many in-game calculations. Monsters must be of this level to drop the item.* Clvl req is the character level you need to be to be able to wear the item. =Weapon Notes= * Damage Bonus: This determines how you multiply the item damage by your stats to reach the actual damage. Multiply by the listed value per 100 points in that stat. All bows are 100 Dex, almost all melee weapons are 100 Str, most throwing weapons are 50/50. * Weapon Speed: A relative comparison to other weapons of the same type. 0 is the base -10, -20, etc is faster, 10, 20, etc is slower, always in increments of 10.* Range: Melee only. From 1 (least) to 5 (most) in D2X. Numbers are fixed across item classes: a 3 javelin = a 3 sword = a 3 hammer, etc. =Armor Notes* Light Armor: No stamina or speed penalties. * Medium Armor: +5% stamina drain and speed penalty. * Heavy Armor: +10% stamina drain and speed penalty. 
This is an Expansion-only set.
 
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