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Archive: Party System

2 bytes added, 04:01, 8 March 2009
Latest Official Info
:::''' Friendly:''' When players are Friendly towards each other, they are considered a "party" and will split experience points and be able to loot the dead bodies of other party members. An icon of each party member is displayed on the top left of the screen with a HP bar. They also show up on each other's automap.
:::'''Hostile: ''' All attacks will target players with this setting. If one player chooses to be Hostile towards another player, the second player is automatically set to be Hostile to the first. Hostile is always a mutual setting so that players can immediately respond to attacks from other characters. The names of Hostile players will probably appear in red text when the character is highlighted to denote them as Hostile.
::We are currently debating what will happen when players kill each other. Our train of thought now has characters NOT dropping anything of value when they are killed, regardless of the relationship setting. Characters that have been PK'ed with the Hostile setting will probably drop a token of some kind (much like the ear in Diablo).
While this quote from Bill explains a lot, there are still a number of issues to be resolved and further explained.
 
==Assigning a Status to Others==
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