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Breakpoints

397 bytes added, 23:09, 21 March 2009
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Since Diablo II runs with 2D graphics, at 25 frames per second, events can only occur at discrete numbers of frames. As a result of this, improvements to attack rate, casting speed, hit recovery, and blocking rate are not measured in incremental improvements, but only by frames. If a normal attack with a given weapon takes 10 frames, some amount of faster attack bonus will drop it down to 9 frames, but until that amount is reached, no improvement will occur. Players call the amounts of improvement necessary to cause a change "breakpoints."
Speeds for all of these properties vary greatly between the different characters, and sometimes with different types of weapons as well.  Values must meet or exceed numbers to achieve that breakpoint. If a breakpoint requires 48% Faster Hit Recovery, you will not get it with 46% or 47%. You must get to 48%, and then anything above that will cause no change until you meet or exceed the next breakpoint. Weapon breakpoints are listed elsewhere in this wiki, since they require so much space to list for every character with every skill and every type of weapon. This page lists  * See the other key breakpoints, those to Faster Casting Rate, Faster Hit Recovery, [[:category:calculations|calculations category]] for many more useful pages of stats and Faster Blocking Ratefigures
==Faster Block Rate Breakpoints==
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