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Experience

18 bytes added, 09:37, 8 April 2009
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Gaining experience allows characters to gain levels. This is almost always considered a good thing. The amount of experience awarded by each monster varies with the difficulty level, the type of [[:Category:Monsters|monster]], the level of the character, how many characters are in the game, in the party, in the area, and various other factors. A The [[Experience Chart|Experience experience by area chart]] can be used to choose a good level up spot, but it doesn't account for random bosses or how fast a charactor can kill.
==Experience For Non-partied Players==
===Characters Under Level 25===
Characters receive 100% of the potential experience from a given monster if the character's level and the monster's level are within +/- 5 levels. The more levels above or below that range, the less experience awarded, by the following values:
When the difference is above or below 10 levels, the experience gained is only 5% of the maximum. This feature is designed to keep players from leveling up on much weaker monsters, and to keep low level characters from gaining a ton of experience by partying with higher level characters and moving into levels they could never manage on their own.
===Characters Level 25-69===
From level 25 to 69, 100% of experience is awarded for monsters within 5 levels of a character. Good experience can also be obtained from monsters higher than a character's level:
===Characters Above Level 70===
The same ratio of experience rewards applies to characters over level 70. However, all experience gained past level 70 is subject to a penalty that increases with each additional level a character gains, as shown in the following table.
Leveling up past level 90 has become far more time-consuming since the v1.10 patch. During v1.09, it was not difficult at all to rise from 90 to 99, and the fastest players reached level 99 in less than two days following some ladder resets in 2001 and 2002.
==Experience In a Party==
The total experience earned for killing a monster is increased by 35% when a party member of the killer is in the same named area, defined as the "level" on the Automap. Further divisions get complicated. To quote the game designers:
==Experience Loss In Nightmare and Hell Difficulty==
In Nightmare and Hell difficulties, non-[[hardcore]] characters lose experience each time they die. The experience lost is based on the amount of experience required to reach the next level, and the penalty is 5% in Nightmare and 10% in Hell.
==Monster Experience In Multiplayer Games==
Monsters are worth more experience and have more hit points when more players are in the game, or when larger games are simulated by single players using the [[Player_Settings#The_Players_X_Command|/players X command]]. See the [[Player_Settings#Experience|Player Settings page]] for much more detail on these topics.
==Miscellaneous Exp Info==
Monsters resurrected by shamans (Fallen, Mummies, and Fetishes) are not worth experience and will not drop items. They are only valuable to kill once.
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