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Guide:Magic Find Guide v1.11, by Hrus

4 bytes added, 11:50, 15 April 2009
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* Halls of Vaught
===Not-so good areas for MF===
* Moo Moo Farm: alvl is only 81, drop from TC87 low chance only. However if you are going to run these areas because of runes and charms, it's allways a good idea to add some MF.
* Travincal Council: TC78 is maximum. They drop more jewelry instead of "equip" items. Mephisto is better.
* Areas with lower alvl than 83. Obvious reason - not everything can drop there.
===Targets for getting TC3 items===
This chapter is dedicated to those collectors that have difficulties to get TC3 items. Most of them are not useful, but for example Gull or Death gloves/belt have some use. So why are they so hard to get?
It's because of TC organization. When for example "Act 5 (H) Equip B" TC is used - the games decides to drop between TC78 - TC87 and "Act 5 (H) Equip A", which decides between TC75-TC84 etc. TC87 is checked only once and because of that it's rolled very rarely. And from the other end - TC3 is checked only once too. That's why choosing TC3 is really rare from higher level monsters. The second reason is that a lot of TC3 uniques have high uqlvl, so monsters able to drop only from TC3 (monsters in first areas of Act 1 normal) cannot drop them, because their mlvl<uqlvl.
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