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→Max Attainable Attributes
| align="center" | 190
| align="center" | 390
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===Maximum Defense===
There's no point in calculating the maximum defense possible, since above a certain level it becomes meaningless, once you've reached the minimum to/hit value for monsters. Instead here are minimum defense values a character needs to lower the monster to/hit to the minimum, automatic level.
{|
! Character Level
! Armor Class
|-
| valign="middle" | 30
| valign="middle" | 325
|-
| valign="middle" | 35
| valign="middle" | 315
|-
| valign="middle" | 40
| valign="middle" | 305
|-
| valign="middle" | 45
| valign="middle" | 295
|-
| valign="middle" | 50
| valign="middle" | 285
|}
===Maximum To/Hit===
As with the maximum defense question, there's no point in figuring the highest to/hit, since above a certain level, players will hit with every attack. (Note that 5% of attacks will always miss, as an automatic game value for all monsters.)
{|
! Character Level
! To-Hit%
|-
| valign="middle" | 25
| valign="middle" | 215
|-
| valign="middle" | 30
| valign="middle" | 210
|-
| valign="middle" | 35
| valign="middle" | 205
|-
| valign="middle" | 40
| valign="middle" | 200
|-
| valign="middle" | 45
| valign="middle" | 195
|-
| valign="middle" | 50
| valign="middle" | 190
===Maximum Blocking/Dexterity===
The following dexterity values are required to block as many hits as possible. (The amount that will actually be blocked depends on what your character is doing, their blocking speed recovery, and the monster you are facing.)
{|
! Character Level
! Dexterity
|-
| valign="middle" | 25
| valign="middle" | 170
|-
| valign="middle" | 30
| valign="middle" | 160
|-
| valign="middle" | 35
| valign="middle" | 150
|-
| valign="middle" | 40
| valign="middle" | 140
|-
| valign="middle" | 45
| valign="middle" | 130
|-
| valign="middle" | 50
| valign="middle" | 120
|}