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Unique Rings

227 bytes removed, 09:50, 10 June 2009
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* If the monster's Mlvl isn't high enough to drop some of the rings, the rarity odds change accordingly. For example, an Mlvl 40 monster could only drop the first three rings, so it would have a 15/31 chance to drop Naglering, 15/31 to drop Manald Heal, and 1/31 to drop the Stone of Jordan, vs. the 1/59 chance that a unique ring from an Mlvl 84+ monster will be an SoJ. This is why it's best to hunt for some items (such as the Stone of Jordan) on lower levels.
 
==v1.10 and Later==
 
{| width="90%"
! Item
! Item Name
! Misc Stats
! Special Properties
|-
| class="red" | [[Image:ring-coil-purple-orb.gif]]
| '''Carrion Wind'''
| Item level: 68<br> Clvl req: 60
| +(100-160) Defense vs. Missiles<br> (6-9)% Life stolen per hit<br> Poison Resist +55%<br> 10% Chance to cast level 10 Poison Nova when struck<br> Level 21 Poison Creeper (15 Charges)<br> 8% Chance to cast level 13 Twister on striking<br> +10% of damage taken goes to mana
|-
| class="red" | [[Image:ring-natures-peace.jpg]]
| '''Nature's Peace'''
| '''Ladder Only'''<br> Item level: 77<br> Clvl req: 69
| Prevents Monster Healing<br> Slain Monsters Rest in Peace [can't be resurrected/raised/exploded]<br> Damage Reduced by (7-11)<br> Poison Resist +(20-30)%<br> Level 5 Oak Sage (27 Charges)
|-
| class="red" | [[Image:ring-gold-red-gem.gif]]
| '''Wisp Projector'''
| Item level: 84<br> Clvl req: 76
| Lightning Absorb (10-20)%<br> 10% Chance to cast level 16 Lightning on striking<br> (10-20)% Better Chance of Getting Magic Items<br> Level 2 Oak Sage (15 Charges)<br> Level 5 Heart of Wolverine (13 Charges)<br> Level 7 Spirit of Barbs (11 Charges)
|}
==Unique Rings==
 Rarity is expressed as items per 1000 items of that type, e.g. The Stone of Jordan is listed at 18.9/1000. This means that out of 1000 unique rings dropped that were high enough level to be The Stone of Jordan, 18.9 would be, on average. Expansion odds are listedRings found in D2C and D2X.
{| width="90%"
=Unique Rings in D2X Only=
Rings found in D2X only, v1.07+.
{| width="90%"
* * The Contricting Ring is not and never has been droppable. We have it listed on our Unique Rings page, and the ring's full stats are listed in the game files, but it has a 0, instead of a 1, in the "completed" column in uniqueitems.txt, the actual game file that sets the properties on Unique items, which makes it undroppable.
==Ring Generation Order in D2C==
This applies only ==v1.10 and Later==Unique rings found in D2X, v1.10+. {| width="90%"! Item! Item Name! Misc Stats! Special Properties|-| class="red" | [[Image:ring-coil-purple-orb.gif]]| '''Carrion Wind'''| Item level: 68<br> Clvl req: 60| +(100-160) Defense vs. Missiles<br> (6-9)% Life stolen per hit<br> Poison Resist +55%<br> 10% Chance to cast level 10 Poison Nova when struck<br> Level 21 Poison Creeper (15 Charges)<br> 8% Chance to Diablo II Classic, prior cast level 13 Twister on striking<br> +10% of damage taken goes to the v1mana|-| class="red" | [[Image:ring-natures-peace.08 patchjpg]]| '''Nature's Peace'''| '''Ladder Only'''<br> Item level: 77<br> Clvl req: 69| Prevents Monster Healing<br> Slain Monsters Rest in Peace [can't be resurrected/raised/exploded]<br> Damage Reduced by (7-11)<br> Poison Resist +(20-30)%<br> Level 5 Oak Sage (27 Charges)|-| class="red" | [[Image:ring-gold-red-gem.gif]]| '''Wisp Projector'''| Item level: 84<br> Clvl req: 76| Lightning Absorb (10-20)%<br> 10% Chance to cast level 16 Lightning on striking<br> (10-20)% Better Chance of Getting Magic Items<br> Level 2 Oak Sage (15 Charges)<br> Level 5 Heart of Wolverine (13 Charges)<br> Level 7 Spirit of Barbs (11 Charges)|} 
The game always drops the rings ==Ring Generation Order in the following order:D2C==
In D2C, prior to v1.07, the game always dropped the three unique rings in a preset order:
* Nagelring > Manald Heal > Stone of Jordan
If This meant that if the game determines to drop generated a Unique Ringring, from a monster drop or gambling, it checks to see would always be a Naglering, if there was not already a Nagelring is Naglering in the that game (previously dropped or has already been generated in that game. If not, possessed by one will always dropof the character). If there is was a NagelringNaglering, it does the same check for then a Manald Heal, and will would drop one unless there is one in the game or already generated in that game. If soboth, it performs the same check on the then a Stone of Jordanwould drop. If all three are in , then the game, a Rare Ring will be generatedring would sprawn rare instead of unique.
ThereforeThis was easily exploited, if and characters soon learned to carry a character was carrying a Nagelring and Manald Heal and a Naglering in their stash, so any new unique ring generated from a monster or gambling, it rings would always be a drop as the very valuable Stone of Jordan.
[[Category:Uniques]]
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