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Breakpoints

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Since Diablo II runs with 2D graphics, at 25 frames per second, events can only occur {{Item navbox}}Breakpoints are the values at discrete numbers of frames. As a result of this, improvements to attack ratewhich spells, casting speedattacks, hit recovery, and blocking rate are not measured in incremental improvements, but only by frames. If a normal attack with other animations become a given weapon takes 10 frames, some amount of frame faster or slower. It's essential to know the main breakpoints for your character's attack bonus will drop it down to 9 framesrate, but until that amount and knowing all the rest is reached, no improvement will occur. Players call the amounts of improvement necessary very useful to cause a change "breakpointswisely plan your equipment."
==Why Are there Breakpoints?==Since Diablo II runs with 2D graphics, at 25 frames per second, events can only occur at discrete numbers of frames. As a result of this, improvements to attack rate, casting speed, hit recovery, and blocking rate are not measured by the number of frames required to display the motion. If a normal attack with a given weapon takes 10 frames, some amount of faster attack bonus will drop it down to 9 frames, but until that amount is reached, no improvement will occur. Players call the amounts of improvement necessary to cause a change "breakpoints."  Speeds for all of these properties vary greatly between the different characters, and sometimes with different types items. Many attack skills have their own speeds and breakpoints. Other skills ([[Fanaticism]] modify the overall speed of weapons as wellattack.
Values must meet or exceed numbers to achieve that breakpoint. If a breakpoint requires 48% Faster Hit Recovery, you will not get it with 46% or 47%. You must get to 48%, and then anything above that will cause no change until you meet or exceed the next breakpoint.
Weapon breakpoints Increased speeds are listed elsewhere displayed by dropping frames of animation. This can result in this wikivery fast movements looking choppy. For instance, if a character's basic attack with a given weapon requires 12 frames for the full animation (showing the arm swinging, the weapon descending, the hit landing, since they require so much space and then the weapon being lifted back to list for every the ready pose), and your character with every skill has that attack down to 5 frames, thanks to a lot of IAS and every type a boost from [[Fanaticism]], 7 of the 12 frames of animation will not be shown. The game will only display the weaponat the top, halfway down, hitting, halfway back up and at rest. Hence it looks choppy. This display issue can not be avoided in a frame-based, 2D game. 3D games do not have this issue, since movements can be shown at any speed -- the refresh rate of your monitor, 3D card, and the game engine permitting.* See the [[:category:calculations|calculations category]] for many more useful pages of stats and figures.
* See the [[:category:calculations|calculations category]] for many more useful pages of stats and figures.
==Breakpoint Modifiers==
Modifiers that use the "breakpoint system" are:
*Faster Block Rate (FBR)
*Faster Cast Rate (FCR)
*Faster Hit Recovery (FHR)
*Increased Attack Speed (IAS)
 
Given below are tables for FBR, FCR and FHR. Breakpoints for IAS depend on too many variables (item, skill, character, equipment) to be put in simple tables. There are [http://diablo2.ingame.de/tips/calcs/speedcalc_titanseal/speedcalc_english.php on-line IAS calculators] available.
 
In DiabloII, animation speeds are measured in "frames," as explained above. One frame is 1/25 of a second.
==Faster Block Rate Breakpoints==A character goes into block animation if its opponent succeeds in the hit check and the character succeeds in a blocking check. The character can do nothing else during the blocking animation. Blocking is only possible while engaged in melee combat, or while walking. (Not while running.) See the [[block|blocking article]] for more details.
Improvements to faster blocking are difficult to achieve since the bonuses to it are found almost exclusively on shields. * In some cases the equipped weapon influences the blocking speed.* The Assassin's [[Assassin Shadow Disciplines#Weapon Block| Weapon Block]] skill is also affected by her Faster Block Rate, and the same values as for shield blocking apply.* Act 3 mercenaries do not block even though they are capable of using a shield.
{| borderwidth="2" cellpadding="2100%"! rowspan="2" | '''Character'''! rowspan="2" | '''<span style="font-size: 80%;">Weapon/Skill/Form'''</span>! colspan="17" |<center>'''Block Frames'''</center>
|-
! '''17'''! '''|| 16'''! '''|| 15'''! '''|| 14'''! '''|| 13'''! '''|| 12'''! '''|| 11'''! '''|| 10'''! '''|| 9'''! '''|| 8'''! '''|| 7'''! '''|| 6'''! '''|| 5'''! '''|| 4'''! '''|| 3'''! '''|| 2'''! '''|| 1'''
|-
| '''rowspan="2" |Amazon'''| 1-handed 1H swinging weapons'''weapon<nowikispan style="color:yellow">(*) </nowikispan>'''| align="center" | O0| align="center" | 4| align="center" | 6| align="center" | 11| align="center" | 15| align="center" | 23| align="center" | 29| align="center" | 40| align="center" | 56| align="center" | 80| align="center" | 120| align="center" | 200| align="center" | 480| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;
|-
|<center>'''--'''</center>| Other weapons| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | O0| align="center" | 13| align="center" | 32| align="center" | 86| align="center" | 600
|-
| '''Assassin'''| Allall | align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | O0| align="center" | 13| align="center" | 32| align="center" | 86| align="center" | 600
|-
| '''Barbarian'''| Allall | align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | O0| align="center" | 9| align="center" | 20| align="center" | 42| align="center" | 86| align="center" | 280| align="center" | --&nbsp;
|-
| '''rowspan="3" |Druid'''| Humanform | align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | O0| align="center" | 6| align="center" | 13| align="center" | 20| align="center" | 32| align="center" | 52| align="center" | 86| align="center" | 174| align="center" | 600| align="center" | --&nbsp;| align="center" | --&nbsp;
|-
| '''--'''Bear form | Werebear| align="center" &nbsp;| --| align="center" &nbsp;| --| align="center" &nbsp;| --| align="center" &nbsp;| --| align="center" &nbsp;| --| align="center" 0| O| align="center" | 5| align="center" | 10| align="center" | 16| align="center" | 27| align="center" | 40| align="center" | 65| align="center" | 109| align="center" | 223| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;
|-
| '''--'''Wolf form | Werewolf| align="center" &nbsp;| --| align="center" &nbsp;| --| align="center" &nbsp;| --| align="center" &nbsp;| --| align="center" &nbsp;| --| align="center" &nbsp;| --| align="center" &nbsp;| --| align="center" &nbsp;| --| align="center" 0| O| align="center" | 7| align="center" | 15| align="center" | 27| align="center" | 48| align="center" | 86| align="center" | 200| align="center" | --&nbsp;| align="center" | --&nbsp;
|-
| '''Necromancer'''| Allall | align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | O0| align="center" | 6| align="center" | 13| align="center" | 20| align="center" | 32| align="center" | 52| align="center" | 86| align="center" | 174| align="center" | 600| align="center" | --&nbsp;| align="center" | --&nbsp;
|-
| '''rowspan="2" |Paladin'''| Without Holy Shieldnormal | align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | O0| align="center" | 13| align="center" | 32| align="center" | 86| align="center" | 600
|-
| '''with Holy Shield ||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||0||86|--'''| With Holy ShieldSorceress| align="center" all ||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||0||7||15||27||48||86||200||&nbsp;||&nbsp;| --| align!rowspan="center2" | --Character| align!rowspan="center2" | <span style="font--size: 80%;">Weapon / Skill / Form</span>! 17 || 16 || 15 || 14 | align="center" | --13 | align="center" | --12 | align="center" | --11 | align="center" | --10 | align="center" | --9 | align="center" | --8 | align="center" | --7 | align="center" | --6 | align="center" | --5 | align="center" | --4 | align="center" | --3 | align="center" | --2 | align="center" | O1| align-!colspan="center17" | 86Block Frames
|-
| '''Sorceress'''
| All
| align="center" | --
| align="center" | --
| align="center" | --
| align="center" | --
| align="center" | --
| align="center" | --
| align="center" | --
| align="center" | --
| align="center" | O
| align="center" | 7
| align="center" | 15
| align="center" | 27
| align="center" | 48
| align="center" | 200
| align="center" | 200
| align="center" | --
| align="center" | --
|}
<small><span style="color:yellow"> (* * One) </span>1-handed swinging weapons include 1-handed axes, clubs, 1-handed maces, orbs, scepters, 1-handed swords, 2-handed swords wielded in one hand, throwing axes, and wands.</small>
==Faster Casting Cast Rate Breakpoints==Faster casting rate is found on a variety of equipment. This stat is most important for spell-casters, for obvious reasons. All spells are affected by this value, but note that some spells have a 1 second, or longer, delay between uses. For those spells, FCR equipment will lower the frames required for the actual casting animation, but the 1 second delay will still run (for 25 frames) after each cast.
Faster casting rate is found on For instance, if your character takes 11 frames to cast a variety of equipment. This stat is most important for spell-casters, for obvious reasons. All spells are affected by this value, but note that some spells have has a 1 seconddelay, or longer, delay between usesthat's 11 + 25 = 36 frames per use. For those spells, If you you use FCR equipment will lower the to cut your casting frames required for the actual casting animationto 7, but the 1 second delay will you'll still run (for have to wait 7 + 25 = 32 frames to cast it again. Saving 4 frames) after each ever time you cast a spell will certainly add up over hundreds of casts, but the difference is less noticeable than it is with spells you can "spam" as quickly as your character can castthem.
For instance, if your character takes 11 frames to cast a spell that has a 1 second delay, that's 11 + 25 = 36 frames per use. If you you use FCR equipment to cut your casting frames to 7, you'll still * [[Sorceress Lightning Spells#Lightning| Lightning]] and [[Sorceress Lightning Spells#Chain Lightning| Chain Lightning]] have to wait 7 + 25 = 32 frames to cast it again. Saving 4 frames ever time you cast a spell will certainly add up over hundreds of casts, but different breakpoints than the difference is less noticeable than it is with other Sorceress spells you can "spam" as quickly as your character can cast them.
{| borderwidth="100%"!rowspan="2" cellpadding|Character!rowspan="2"|Skill / Form! '''colspan="17" |Casting Frames'''! '''Amazon'''|-! '''A3 Mercenary'''23||22||21||20||19||18||17||16||15||14||13||12||11||10||9||8||7! '''Assassin'''|-! '''Druid Human'''! '''Druid WW'''! '''Druid WB'''! '''Pal/Nec'''|Amazon! '''Barb/Sorc'''| all ||&nbsp;||&nbsp;||&nbsp;||&nbsp;|| 0 || 7 || 14 || 22 || 32 || 48 || 68 || 99 || 152 ||&nbsp;||&nbsp;||&nbsp;|| &nbsp;
|-
| align="center" Assassin| all ||&nbsp;||&nbsp;||&nbsp;||&nbsp;| '''19'''| align="center" &nbsp;||&nbsp;||&nbsp;|| 0 || 8 || O16 | align="center" | --27 | align="center" | --42 | align="center" | --65 | align="center" | --102 | align="center" | --174 | align="center" | --&nbsp;| align="center" | --&nbsp;
|-
| align="center" Barbarian| all ||&nbsp;||&nbsp;||&nbsp;||&nbsp;| '''18'''| align="center" &nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;|| 7&nbsp;| align="center" | O0 | align="center" | --9 | align="center" | O20 | align="center" | --37 | align="center" | --63 | align="center" | --105 | align="center" | --200
|-
| alignrowspan="center3" | '''17'''Druid| align="center" Human ||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;|| 0 || 144 | align="center" | 10| align="center" | --19 || 30 || 46 || 68 | align="center" | 499 | align="center" | --163 | align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;
|-
| align="center" Bear form | '''16'''| align="center" &nbsp;| 22| align="center" &nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;|| 0 || 7 || 15| align="center" | O26 || 40 | align="center" | 1063 | align="center" | O99 | align="center" | O163 | align="center" | --&nbsp;| align="center" | --&nbsp;
|-
| align="center" Wolf form | '''15'''| align="center" &nbsp;| 32| align="center" &nbsp;| 30| align="center" &nbsp;| 8| align="center" &nbsp;| 19| align="center" &nbsp;||&nbsp;||&nbsp;|| 0 || 6| align="center" | 714 || 26 || 40 || 60 || 95 || 157 | align="center" | O&nbsp;| align="center" | --&nbsp;
|-
| alignrowspan="center2" | '''14'''Necromancer| align="center" Human ||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;|| 480 | align="center" | 409 | align="center" | 1618 | align="center" | 30| align="center" | 1448 || 75 | align="center" | 15125 | align="center" | 9&nbsp;| align="center" | --&nbsp;
|-
| align="center" Vampire | '''13'''| align="center" 0 | 68| align="center" 6 | 60| align="center" 11 | 27| align="center" 18 || 24 || 35 || 4648 | align="center" | 2665 | align="center" | 2686 | align="center" | 18120 || 180 ||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;| align="center" | O&nbsp;
|-
| align="center" Paladin| all ||&nbsp;||&nbsp;|| '''12'''&nbsp;||&nbsp;||&nbsp;| align="center" | 99&nbsp;| align="center" | 90&nbsp;| align="center" | 42&nbsp;| align="center" | 680 | align="center" | 409 | align="center" | 4018 | align="center" | 30| align="center" | 948 || 75 || 125 ||&nbsp;|| &nbsp;
|-
| alignrowspan="center2" | '''11'''Sorceress| align<span style="centerfont-size: 80%;" >Lightning / Chain Lightning</span> | 152| align="center" &nbsp;||&nbsp;||&nbsp;||&nbsp;|| 0 || 7 || 15 || 23 || 35 || 52 || 14078 | align="center" | 65117 | align="center" | 99194 | align="center" | 60&nbsp;| align="center" | 63&nbsp;| align="center" | 48&nbsp;| align="center" | 20&nbsp;
|-
| align="center" other spells | '''10'''| align="center" &nbsp;| --| align="center" &nbsp;| --| align="center" &nbsp;| 102| align="center" &nbsp;| 163| align="center" &nbsp;| 95| align="center" &nbsp;| 99| align="center" &nbsp;| 75| align="center" &nbsp;||&nbsp;||&nbsp;|| 0 || 9 || 20 || 37|| 63 || 105 || 200
|-
| align="center" Merc Act 3| all ||&nbsp;||&nbsp;||&nbsp;||&nbsp;| '''9'''| align="center" &nbsp;||&nbsp;|| 0 ||8||15|| --26| align="center" | --39| align="center" | 17458| align="center" | --86| align="center" | 157138| align="center" | 163&nbsp;| align="center" | 125&nbsp;| align="center" | 63&nbsp;
|-
| align!rowspan="center2" | '''8'''Character| align!rowspan="center2" | --Skill / Form!23||22||21||20||19||18||17||16||15||14||13||12| align="center" | --11| align="center" | --10| align="center" | --9| align="center" | --8| align="center" | --7| align="center" | --| align!colspan="center17" | 105Casting Frames
|-
| align="center" | '''7'''
| align="center" | --
| align="center" | --
| align="center" | --
| align="center" | --
| align="center" | --
| align="center" | --
| align="center" | --
| align="center" | 200
|}
* * One-handed swinging weapons include 1-handed axes, clubs, 1-handed maces, orbs, scepters, 1-handed swords, 2-handed swords wielded in one hand, throwing axes, and wands.
==Faster Hit Recovery==
The hit recovery counter is triggered by any hits that take off more than 1/12th of your character's maximum hit points. When this happens your character is knocked into a "hit stun" animation, which must be completed before you can take another action. Characters (or mercs or monsters) may be stunned repeatedly, trapping them in "[[stun lock]]," a very dangerous situation.
There are also a variety of skills (for players and monsters) that cause the target to be stunned. Other skills and spell effects can cause all hits to stun while they are in effect.
==Faster Hit Recovery Breakpoints== This counter registers how long your character takes to recover from a hard hit. How hard? Any hits that takes off at least 1/12th of your character's maximum hit points will trigger the hit recovery animation.  Various skills and spell effects may cause all hits to trigger this animation, while they are in effect. {| borderwidth="2" cellpadding="2100%"! rowspan="2" | '''Character'''! rowspan="2" | '''Weapon'''Equipped weapon! colspan="16" |<center>'''Hit Recovery Frames'''</center>|-! 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2|-|Amazon| all ||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;|| 0 || 6 || 13 || 20 || 32 || 52 || 86 || 174 || 600 || &nbsp;|-|Assassin| all ||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;|| 0 || 7 || 15 || 27|| 48 || 86 || 200 || &nbsp;|-|Barbarian| all ||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;|| 0 || 7 || 15 || 27|| 48 || 86 || 200 || &nbsp;
|-
! ''|rowspan="2" |Druid; '17'Human form''! '''16'''! '''15'''! '''14'''! '''| 1H swinging weapon<span style="color:yellow"> (*) </span> ||&nbsp;||&nbsp;||&nbsp;|| 0 || 3 || 7 || 13'''! '''12'''! '''11'''! '''10'''! '''9'''! '''8'''! '''7'''! '''6'''! '''5'''! '''4'''! '''3'''! '''2'''|| 19 || 29 || 42 || 63 || 99 || 174 || 456 || &nbsp; || &nbsp;
|-
| '''Amazon'''Other weapons | All| align="center" &nbsp; | --| align="center" &nbsp; | --| align="center" &nbsp; | --| align="center" &nbsp; | --| align="center" 0 | --| align="center" 5 | --| align="center" 10 | O| align="center" 16 | 6| align="center" 26 | 13| align="center" 39 | 20| align="center" 56 | 32| align="center" 86 | 52| align="center" | 86152 | align="center" | 174377 | align="center" | 600&nbsp; | align="center" | --&nbsp;
|-
| Druid; '''Assassin'Bear form''| Allall | align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --0| align="center" | --5| align="center" | --10| align="center" | --16| align="center" | O24| align="center" | 737| align="center" | 1554| align="center" | 2786| align="center" | 48152| align="center" | 86360| align="center" | 200&nbsp;| align="center" | --&nbsp;
|-
| Druid; '''Barbarian'Wolf form''| Allall | align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | O&nbsp;| align="center" | 7&nbsp;| align="center" | 150| align="center" | 279| align="center" | 4820| align="center" | 8642| align="center" | 20086| align="center" | --280
|-
| Necromancer; '''Act 5 mercenary'Human form''| Allall | align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --0| align="center" | --5| align="center" | --10| align="center" | --16| align="center" | O26| align="center" | 739| align="center" | 1556| align="center" | 2786| align="center" | 48152| align="center" | 86377| align="center" | 200&nbsp;| align="center" | --&nbsp;
|-
| Necromancer; '''Druid, human'Vampire form''| 1-handed swinging weapons''' *all | align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --0| align="center" | O2| align="center" | 36| align="center" | 710| align="center" | 1316| align="center" | 1924| align="center" | 2934| align="center" | 4248| align="center" | 6372| align="center" | 99117| align="center" | 174?| align="center" | 456?| align="center" | --?| align="center" | --?
|-
| alignrowspan="center2" | --Paladin| Other weaponsSpears and staves | align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | O0| align="center" | 53| align="center" | 107| align="center" | 1613| align="center" | 2620| align="center" | 3932| align="center" | 5648| align="center" | 8675| align="center" | 152129| align="center" | 377280| align="center" | --&nbsp;| align="center" | --&nbsp;
|-
| '''Druid, werebear'''Other weapons | All| align="center" &nbsp;| --| align="center" &nbsp;| --| align="center" &nbsp;| --| align="center" &nbsp;| --| align="center" &nbsp;| O| align="center" &nbsp;| 5| align="center" &nbsp;| 10| align="center" &nbsp;| 16| align="center" 0| 24| align="center" 7| 37| align="center" 15| 54| align="center" 27| 86| align="center" 48| 152| align="center" | 36086| align="center" | --200| align="center" | --&nbsp;
|-
| '''Druid, werewolf'''Sorceress| Allall | align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --0| align="center" | --5| align="center" | --9| align="center" | --14| align="center" | --20| align="center" | --30| align="center" | --42| align="center" | --60| align="center" | O86| align="center" | 9142| align="center" | 20280| align="center" | 42&nbsp;| align="center" | 86&nbsp;| align="center" | 280&nbsp;
|-
| '''Merc Act 3 mercenary'''1| Allall | align="center" | O&nbsp;| align="center" | 5&nbsp;| align="center" | 8&nbsp;| align="center" | 13&nbsp;| align="center" | 18&nbsp;| align="center" | 24&nbsp;| align="center" | 320| align="center" | 466| align="center" | 6313| align="center" | 8620| align="center" | 13332| align="center" | 23252| align="center" | 60086| align="center" | --174| align="center" | --600| align="center" | --&nbsp;
|-
| '''Necromancer'''Merc Act 2| Allall | align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --0| align="center" | --5| align="center" | O9| align="center" | 514| align="center" | 1020| align="center" | 1630| align="center" | 2642| align="center" | 3960| align="center" | 5686| align="center" | 86142| align="center" | 152280| align="center" | 377&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;
|-
| '''Paladin'''Merc Act 3| Spears and stavesall | align="center" | --0| align="center" | --5| align="center" | --8| align="center" | --13| align="center" | O18| align="center" | 324| align="center" | 732| align="center" | 1346| align="center" | 2063| align="center" | 3286| align="center" | 48133| align="center" | 75232| align="center" | 120600| align="center" | 280&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;
|-
| align="center" | --Merc Act 5| Other weaponsall | align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | --&nbsp;| align="center" | O0| align="center" | 7| align="center" | 15| align="center" | 27| align="center" | 48| align="center" | 86| align="center" | 200| align="center" | --&nbsp;
|-
| '''Act 1 mercenary'''| All| align!rowspan="center2" | --Character| align!rowspan="center2" | --Equipped weapon! 17 || 16 | align="center" | --15 | align="center" | --14 | align="center" | --13 | align="center" | --12 | align="center" | O11 | align="center" | 610 | align="center" | 139 | align="center" | 208 | align="center" | 327 | align="center" | 526 | align="center" | 865 | align="center" | 1744 | align="center" | 6003 | align="center" | --2
|-
| '''Sorceress'''| All| align="center" | --| align="center" | --| align="center" | O| align="center" | 5| align="center" | 9| align="center" | 14| align="center" | 20| align="center" | 30| align="center" | 42| align="center" | 60| align="center" | 86| align="center" | 142| align="center" | 280| align="center" | --| align="center" | --| align!colspan="center16" | --Hit Recovery Frames
|-
| '''Act 2 mercenary'''
| All
| align="center" | --
| align="center" | --
| align="center" | O
| align="center" | 5
| align="center" | 9
| align="center" | 14
| align="center" | 20
| align="center" | 30
| align="center" | 42
| align="center" | 60
| align="center" | 86
| align="center" | 142
| align="center" | 280
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<small><span style="color:yellow"> (*) </span>1-handed swinging weapons include 1-handed axes, clubs, 1-handed maces, orbs, scepters, 1-handed swords, 2-handed swords wielded in one hand, throwing axes, and wands.</small>
* * One-handed swinging weapons include 1-handed axes==Credits==All information has been compiled from various sources, mainly the [http://strategy.diabloii.net/news.php?id=551 Diabloii.net Facts & Formulae Archive] (FBR, FCR, clubsFHR), 1-handed maces[http://www.ols.vectranet.pl/~inf/d2/FHR%20and%20FBR.htm Tommi Gustafsson's pages] (FBR, orbsFHR, sceptersincluding formulae), [http://www.theamazonbasin.com/d2/iguides/merc_resource.php The Amazon Basin] (accurate Act3 Merc breakpoints) and [http://www.battle.net/forums/thread.aspx?fn=d2-general&t=1310737&p=1Technomage-handed swords, 2-handed swords wielded in one hand, throwing axesC01's tables] (Necromancer Vampire form FCR & FHR, accurate FHR for Paladins wielding spears and wandsstaves).
[[categoryCategory:calculationsCalculations]][[Category:Modifiers]]
[[category:basics]]
[[category:d2 strategy]]
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