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==Why Are there Breakpoints?==Since Diablo II runs with 2D graphics, at 25 frames per second, events can only occur at discrete numbers of frames. As a result of this, improvements to attack rate, casting speed, hit recovery, and blocking rate are not measured by the number of frames required to display the motion. If a normal attack with a given weapon takes 10 frames, some amount of faster attack bonus will drop it down to 9 frames, but until that amount is reached, no improvement will occur. Players call the amounts of improvement necessary to cause a change "breakpoints." Speeds for all of these properties vary greatly between the different characters, and sometimes with different types items. Many attack skills have their own speeds and breakpoints. Other skills ([[Fanaticism]] modify the overall speed of weapons as wellattack.
Values must meet or exceed numbers to achieve that breakpoint. If a breakpoint requires 48% Faster Hit Recovery, you will not get it with 46% or 47%. You must get to 48%, and then anything above that will cause no change until you meet or exceed the next breakpoint.
==Breakpoint Modifiers==
Modifiers that use the "breakpoint system" are:
*Faster Block Rate (FBR)
*Faster Cast Rate (FCR)
*Faster Hit Recovery (FHR)
*Increased Attack Speed (IAS)
Given below are tables for FBR, FCR and FHR. Breakpoints for IAS depend on too many variables (item, skill, character, equipment) to be put in simple tables. There are [http://diablo2.ingame.de/tips/calcs/speedcalc_titanseal/speedcalc_english.php on-line IAS calculators] available.
In DiabloII, animation speeds are measured in "frames," as explained above. One frame is 1/25 of a second.
==Faster Block Rate Breakpoints==A character goes into block animation if its opponent succeeds in the hit check and the character succeeds in a blocking check. The character can do nothing else during the blocking animation. Blocking is only possible while engaged in melee combat, or while walking. (Not while running.) See the [[block|blocking article]] for more details.
Improvements to faster blocking are difficult to achieve since the bonuses to it are found almost exclusively on shields. * In some cases the equipped weapon influences the blocking speed.* The Assassin's [[Assassin Shadow Disciplines#Weapon Block| Weapon Block]] skill is also affected by her Faster Block Rate, and the same values as for shield blocking apply.* Act 3 mercenaries do not block even though they are capable of using a shield.
{| borderwidth="2" cellpadding="2100%"! rowspan="2" | '''Character'''! rowspan="2" | '''<span style="font-size: 80%;">Weapon/Skill/Form'''</span>! colspan="17" |<center>'''Block Frames'''</center>
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! '''17'''! '''|| 16'''! '''|| 15'''! '''|| 14'''! '''|| 13'''! '''|| 12'''! '''|| 11'''! '''|| 10'''! '''|| 9'''! '''|| 8'''! '''|| 7'''! '''|| 6'''! '''|| 5'''! '''|| 4'''! '''|| 3'''! '''|| 2'''! '''|| 1'''
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| '''rowspan="2" |Amazon'''| 1-handed 1H swinging weapons'''weapon<nowikispan style="color:yellow">(*) </nowikispan>'''| align="center" | O0| align="center" | 4| align="center" | 6| align="center" | 11| align="center" | 15| align="center" | 23| align="center" | 29| align="center" | 40| align="center" | 56| align="center" | 80| align="center" | 120| align="center" | 200| align="center" | 480| align="center" | -- | align="center" | -- | align="center" | -- | align="center" | --
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| '''Assassin'''| Allall | align="center" | -- | align="center" | -- | align="center" | -- | align="center" | -- | align="center" | -- | align="center" | -- | align="center" | -- | align="center" | -- | align="center" | -- | align="center" | -- | align="center" | -- | align="center" | -- | align="center" | O0| align="center" | 13| align="center" | 32| align="center" | 86| align="center" | 600
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| '''Barbarian'''| Allall | align="center" | -- | align="center" | -- | align="center" | -- | align="center" | -- | align="center" | -- | align="center" | -- | align="center" | -- | align="center" | -- | align="center" | -- | align="center" | -- | align="center" | O0| align="center" | 9| align="center" | 20| align="center" | 42| align="center" | 86| align="center" | 280| align="center" | --
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| '''rowspan="3" |Druid'''| Humanform | align="center" | -- | align="center" | -- | align="center" | -- | align="center" | -- | align="center" | -- | align="center" | -- | align="center" | O0| align="center" | 6| align="center" | 13| align="center" | 20| align="center" | 32| align="center" | 52| align="center" | 86| align="center" | 174| align="center" | 600| align="center" | -- | align="center" | --
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| '''--'''Bear form | Werebear| align="center" | --| align="center" | --| align="center" | --| align="center" | --| align="center" | --| align="center" 0| O| align="center" | 5| align="center" | 10| align="center" | 16| align="center" | 27| align="center" | 40| align="center" | 65| align="center" | 109| align="center" | 223| align="center" | -- | align="center" | -- | align="center" | --
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| '''--'''Wolf form | Werewolf| align="center" | --| align="center" | --| align="center" | --| align="center" | --| align="center" | --| align="center" | --| align="center" | --| align="center" | --| align="center" 0| O| align="center" | 7| align="center" | 15| align="center" | 27| align="center" | 48| align="center" | 86| align="center" | 200| align="center" | -- | align="center" | --
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| '''Necromancer'''| Allall | align="center" | -- | align="center" | -- | align="center" | -- | align="center" | -- | align="center" | -- | align="center" | -- | align="center" | O0| align="center" | 6| align="center" | 13| align="center" | 20| align="center" | 32| align="center" | 52| align="center" | 86| align="center" | 174| align="center" | 600| align="center" | -- | align="center" | --
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| '''rowspan="2" |Paladin'''| Without Holy Shieldnormal | align="center" | -- | align="center" | -- | align="center" | -- | align="center" | -- | align="center" | -- | align="center" | -- | align="center" | -- | align="center" | -- | align="center" | -- | align="center" | -- | align="center" | -- | align="center" | -- | align="center" | O0| align="center" | 13| align="center" | 32| align="center" | 86| align="center" | 600
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| '''with Holy Shield || || || || || || || || || || || || || || || ||0||86|--'''| With Holy ShieldSorceress| align="center" all || || || || || || || || ||0||7||15||27||48||86||200|| || | --| align!rowspan="center2" | --Character| align!rowspan="center2" | <span style="font--size: 80%;">Weapon / Skill / Form</span>! 17 || 16 || 15 || 14 | align="center" | --13 | align="center" | --12 | align="center" | --11 | align="center" | --10 | align="center" | --9 | align="center" | --8 | align="center" | --7 | align="center" | --6 | align="center" | --5 | align="center" | --4 | align="center" | --3 | align="center" | --2 | align="center" | O1| align-!colspan="center17" | 86Block Frames
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<small><span style="color:yellow"> (* * One) </span>1-handed swinging weapons include 1-handed axes, clubs, 1-handed maces, orbs, scepters, 1-handed swords, 2-handed swords wielded in one hand, throwing axes, and wands.</small>
==Faster Casting Cast Rate Breakpoints==Faster casting rate is found on a variety of equipment. This stat is most important for spell-casters, for obvious reasons. All spells are affected by this value, but note that some spells have a 1 second, or longer, delay between uses. For those spells, FCR equipment will lower the frames required for the actual casting animation, but the 1 second delay will still run (for 25 frames) after each cast.
{| borderwidth="100%"!rowspan="2" cellpadding|Character!rowspan="2"|Skill / Form! '''colspan="17" |Casting Frames'''! '''Amazon'''|-! '''A3 Mercenary'''23||22||21||20||19||18||17||16||15||14||13||12||11||10||9||8||7! '''Assassin'''|-! '''Druid Human'''! '''Druid WW'''! '''Druid WB'''! '''Pal/Nec'''|Amazon! '''Barb/Sorc'''| all || || || || || 0 || 7 || 14 || 22 || 32 || 48 || 68 || 99 || 152 || || || ||
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| align="center" Assassin| all || || || || | '''19'''| align="center" || || || 0 || 8 || O16 | align="center" | --27 | align="center" | --42 | align="center" | --65 | align="center" | --102 | align="center" | --174 | align="center" | -- | align="center" | --
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| align="center" Barbarian| all || || || || | '''18'''| align="center" || || || || || 7 | align="center" | O0 | align="center" | --9 | align="center" | O20 | align="center" | --37 | align="center" | --63 | align="center" | --105 | align="center" | --200
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| alignrowspan="center3" | '''17'''Druid| align="center" Human || || || || || || 0 || 144 | align="center" | 10| align="center" | --19 || 30 || 46 || 68 | align="center" | 499 | align="center" | --163 | align="center" | -- | align="center" | -- | align="center" | --
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| align="center" Bear form | '''16'''| align="center" | 22| align="center" || || || || || || 0 || 7 || 15| align="center" | O26 || 40 | align="center" | 1063 | align="center" | O99 | align="center" | O163 | align="center" | -- | align="center" | --
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| align="center" Wolf form | '''15'''| align="center" | 32| align="center" | 30| align="center" | 8| align="center" | 19| align="center" || || || 0 || 6| align="center" | 714 || 26 || 40 || 60 || 95 || 157 | align="center" | O | align="center" | --
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| alignrowspan="center2" | '''14'''Necromancer| align="center" Human || || || || || || || || || 480 | align="center" | 409 | align="center" | 1618 | align="center" | 30| align="center" | 1448 || 75 | align="center" | 15125 | align="center" | 9 | align="center" | --
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| align="center" Vampire | '''13'''| align="center" 0 | 68| align="center" 6 | 60| align="center" 11 | 27| align="center" 18 || 24 || 35 || 4648 | align="center" | 2665 | align="center" | 2686 | align="center" | 18120 || 180 || || || || || | align="center" | O
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| align="center" Paladin| all || || || '''12''' || || | align="center" | 99 | align="center" | 90 | align="center" | 42 | align="center" | 680 | align="center" | 409 | align="center" | 4018 | align="center" | 30| align="center" | 948 || 75 || 125 || ||
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| alignrowspan="center2" | '''11'''Sorceress| align<span style="centerfont-size: 80%;" >Lightning / Chain Lightning</span> | 152| align="center" || || || || 0 || 7 || 15 || 23 || 35 || 52 || 14078 | align="center" | 65117 | align="center" | 99194 | align="center" | 60 | align="center" | 63 | align="center" | 48 | align="center" | 20
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| align="center" other spells | '''10'''| align="center" | --| align="center" | --| align="center" | 102| align="center" | 163| align="center" | 95| align="center" | 99| align="center" | 75| align="center" || || || 0 || 9 || 20 || 37|| 63 || 105 || 200
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| align="center" Merc Act 3| all || || || || | '''9'''| align="center" || || 0 ||8||15|| --26| align="center" | --39| align="center" | 17458| align="center" | --86| align="center" | 157138| align="center" | 163 | align="center" | 125 | align="center" | 63
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==Faster Hit Recovery==
The hit recovery counter is triggered by any hits that take off more than 1/12th of your character's maximum hit points. When this happens your character is knocked into a "hit stun" animation, which must be completed before you can take another action. Characters (or mercs or monsters) may be stunned repeatedly, trapping them in "[[stun lock]]," a very dangerous situation.
There are also a variety of skills (for players and monsters) that cause the target to be stunned. Other skills and spell effects can cause all hits to stun while they are in effect.
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| '''Amazon'''Other weapons | All| align="center" | --| align="center" | --| align="center" | --| align="center" | --| align="center" 0 | --| align="center" 5 | --| align="center" 10 | O| align="center" 16 | 6| align="center" 26 | 13| align="center" 39 | 20| align="center" 56 | 32| align="center" 86 | 52| align="center" | 86152 | align="center" | 174377 | align="center" | 600 | align="center" | --
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| Druid; '''Assassin'Bear form''| Allall | align="center" | -- | align="center" | -- | align="center" | -- | align="center" | -- | align="center" | --0| align="center" | --5| align="center" | --10| align="center" | --16| align="center" | O24| align="center" | 737| align="center" | 1554| align="center" | 2786| align="center" | 48152| align="center" | 86360| align="center" | 200 | align="center" | --
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| Druid; '''Barbarian'Wolf form''| Allall | align="center" | -- | align="center" | -- | align="center" | -- | align="center" | -- | align="center" | -- | align="center" | -- | align="center" | -- | align="center" | -- | align="center" | O | align="center" | 7 | align="center" | 150| align="center" | 279| align="center" | 4820| align="center" | 8642| align="center" | 20086| align="center" | --280
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| Necromancer; '''Act 5 mercenary'Human form''| Allall | align="center" | -- | align="center" | -- | align="center" | -- | align="center" | -- | align="center" | --0| align="center" | --5| align="center" | --10| align="center" | --16| align="center" | O26| align="center" | 739| align="center" | 1556| align="center" | 2786| align="center" | 48152| align="center" | 86377| align="center" | 200 | align="center" | --
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| Necromancer; '''Druid, human'Vampire form''| 1-handed swinging weapons''' *all | align="center" | -- | align="center" | -- | align="center" | --0| align="center" | O2| align="center" | 36| align="center" | 710| align="center" | 1316| align="center" | 1924| align="center" | 2934| align="center" | 4248| align="center" | 6372| align="center" | 99117| align="center" | 174?| align="center" | 456?| align="center" | --?| align="center" | --?
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| alignrowspan="center2" | --Paladin| Other weaponsSpears and staves | align="center" | -- | align="center" | -- | align="center" | -- | align="center" | -- | align="center" | O0| align="center" | 53| align="center" | 107| align="center" | 1613| align="center" | 2620| align="center" | 3932| align="center" | 5648| align="center" | 8675| align="center" | 152129| align="center" | 377280| align="center" | -- | align="center" | --
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| '''Druid, werebear'''Other weapons | All| align="center" | --| align="center" | --| align="center" | --| align="center" | --| align="center" | O| align="center" | 5| align="center" | 10| align="center" | 16| align="center" 0| 24| align="center" 7| 37| align="center" 15| 54| align="center" 27| 86| align="center" 48| 152| align="center" | 36086| align="center" | --200| align="center" | --
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| '''Druid, werewolf'''Sorceress| Allall | align="center" | -- | align="center" | -- | align="center" | --0| align="center" | --5| align="center" | --9| align="center" | --14| align="center" | --20| align="center" | --30| align="center" | --42| align="center" | --60| align="center" | O86| align="center" | 9142| align="center" | 20280| align="center" | 42 | align="center" | 86 | align="center" | 280
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| '''Merc Act 3 mercenary'''1| Allall | align="center" | O | align="center" | 5 | align="center" | 8 | align="center" | 13 | align="center" | 18 | align="center" | 24 | align="center" | 320| align="center" | 466| align="center" | 6313| align="center" | 8620| align="center" | 13332| align="center" | 23252| align="center" | 60086| align="center" | --174| align="center" | --600| align="center" | --
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| '''Necromancer'''Merc Act 2| Allall | align="center" | -- | align="center" | -- | align="center" | --0| align="center" | --5| align="center" | O9| align="center" | 514| align="center" | 1020| align="center" | 1630| align="center" | 2642| align="center" | 3960| align="center" | 5686| align="center" | 86142| align="center" | 152280| align="center" | 377 | align="center" | -- | align="center" | --
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| '''Paladin'''Merc Act 3| Spears and stavesall | align="center" | --0| align="center" | --5| align="center" | --8| align="center" | --13| align="center" | O18| align="center" | 324| align="center" | 732| align="center" | 1346| align="center" | 2063| align="center" | 3286| align="center" | 48133| align="center" | 75232| align="center" | 120600| align="center" | 280 | align="center" | -- | align="center" | --
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| align="center" | --Merc Act 5| Other weaponsall | align="center" | -- | align="center" | -- | align="center" | -- | align="center" | -- | align="center" | -- | align="center" | -- | align="center" | -- | align="center" | -- | align="center" | O0| align="center" | 7| align="center" | 15| align="center" | 27| align="center" | 48| align="center" | 86| align="center" | 200| align="center" | --
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<small><span style="color:yellow"> (*) </span>1-handed swinging weapons include 1-handed axes, clubs, 1-handed maces, orbs, scepters, 1-handed swords, 2-handed swords wielded in one hand, throwing axes, and wands.</small>
[[categoryCategory:calculationsCalculations]][[Category:Modifiers]]
[[category:basics]]
[[category:d2 strategy]]