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→Crushing Blow
=Crushing Blow=
'''D2C v1.00-1.07:''' In Diablo II, Crushing Blow only worked on normal monsters, not bosses or other players. It was very strong still, since CB removed 50% of the monster's current hit points. For an extreme example, imagine a 10 damage weapon with 100% crushing blow, vs. a 1000 hit point monster. The beast would die in just 6 hits, much faster than with a 100 damage weapon and no crushing blow. (CB is calculated before weapon damage, and fractions always round up in D2.)*Monster's hit points = 1000 > 490 > 235 > 108 > 44 > 12 > 0 '''Expansion and v1.08+ D2:''' Crushing Blow works with all attacks and on all targets, but the reduction in hps is much less than it was in D2, and the chunks of hit points removed are further reduced by type of weapon and monster. Crushing blow is most useful against very large monsters, or when your character deals multiple, rapid, low-damage hits. It's most noticeable early in a fight, when the monster has the most hit points so and removing some fraction of them is far larger damage than removing that same fraction of just makes a few hit pointsbig difference.
* Normal monster: 1/4 Melee, 1/8 Ranged Attack.
* OtherBoss/Champion monster: 1/8 Melee, 1/16 Ranged Attack.* Player/Hireling: 1/10 Melee, 1/20 Ranged Attack."Other" includes all types of boss monsters as well as other players and their hirelings. This If the damage to bosses doesn't sound like much, but if Izual has consider that boss monsters often have over 100,000 hpshit points, taking off 1/20th with your and substantial physical resistance. Thus one CB, even from a bow would be worth 5,000 hpscould deal many thousands of damage, while regular hits did in the low hundreds, after physical resistance was calculated.
Multiple items granting Crushing Blow will stack up the % chance of it working, and over up to 100%. Over 50 % or 60% makes this special modifier becomes extremely effective against bosses.
Crushing Blow is affected by positive physical resistance.