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Special modifier

710 bytes added, 05:14, 7 July 2009
Crushing Blow
=Crushing Blow=
D2C: In Diablo II, The Crushing Blow was enormously powerfulmodifier is found on numerous weapons and may also be added from some special items of armor. CB has a % chance to work, since and it had can be stacked up to 100% with multiple items adding the listed bonus. CB's damage is fractional; some % chance of reducing a monsterthe target's current (not total) hit points by 50%are removed. You could hit multiple times This makes it very powerful against targets with this a lot of life, and kill quickly while doing very low damagehardly noticeable against weak or nearly dead enemies. For example hitting for 1 damage on a 100 hps monster CB was overpowered initially, but and the effectiveness was scaled back with Crushing Blow the monster's hps would be 100 > 49 > 24 > 12, in just 3 hits, rather than 97, if you had no Crushing. It only worked on normal monsters, not on bosses or other characters, Expansion (and didn't work the addition of many more items with ranged attacks at allCB on them).
'''D2C v1.00-1.07:''' In Diablo II, Crushing Blow only worked on normal monsters, not bosses or other players. It was very strong still, since CB removed 50% of the monster's current hit points. For an extreme example, imagine a 10 damage weapon with 100% crushing blow, vs. a 1000 hit point monster. The beast would die in just 6 hits, much faster than with a 100 damage weapon and no crushing blow. (CB is calculated before weapon damage, and fractions always round up in D2.)*Monster's hit points = 1000 > 490 > 235 > 108 > 44 > 12 > 0 '''Expansion and v1.08+ D2:''' Crushing Blow works with all attacks and on all targets, but the reduction in hps is much less than it was in D2, and the chunks of hit points removed are further reduced by type of weapon and monster. Crushing blow is most useful against very large monsters, or when your character deals multiple, rapid, low-damage hits. It's most noticeable early in a fight, when the monster has the most hit points so and removing some fraction of them is far larger damage than removing that same fraction of just makes a few hit pointsbig difference.
* Normal monster: 1/4 Melee, 1/8 Ranged Attack.
* OtherBoss/Champion monster: 1/8 Melee, 1/16 Ranged Attack.* Player/Hireling: 1/10 Melee, 1/20 Ranged Attack."Other" includes all types of boss monsters as well as other players and their hirelings. This If the damage to bosses doesn't sound like much, but if Izual has consider that boss monsters often have over 100,000 hpshit points, taking off 1/20th with your and substantial physical resistance. Thus one CB, even from a bow would be worth 5,000 hpscould deal many thousands of damage, while regular hits did in the low hundreds, after physical resistance was calculated.
Multiple items granting Crushing Blow will stack up the % chance of it working, and over up to 100%. Over 50 % or 60% makes this special modifier becomes extremely effective against bosses.
Crushing Blow is affected by positive physical resistance.
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