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{{Barbarian Skills}}The Barbarian's Warcries are among the most powerful support skills in the game. Virtually all Barbarians max our [[Battle Orders ]] for the huge hit point bonus, and [[Shout ]] is very useful as well. Warcries can be used as attacks as well, either to damage monsters or to weaken them.
==[[Howl]]==
[[Image:icon-howl.jpg|left]]'''Required Level:''' 1<br />
'''Prerequisites''': None<br />
'''Details:''' "Frighten nearby monsters". Howling will cause affected monsters to cease attacking and retreat as a green 'rain' drizzles down on them. The effect of this skill is the same thing as "Hit Causes Monster to Flee" and the Necromancer's [[Terror Curse]] curse, though the odds of it working are different.
Howl is most useful with a new character. Put a point into it and if you get swarmed in Act One send most of your attackers running off in terror.
This skill works by comparing your [[Clvl ]] to the [[Mlvl ]] of the monsters, factoring in the [[Slvl ]] or the skill, and usually by late Normal this one becomes non-functional, when no monsters will run away at all. More points in the skill would help, but they are better spent elsewhere.
Monsters hit with this run in the opposite direction, and often very fast, faster than their normal movement rate. Monsters that are blocked from running will fight even with the green squiggles over their heads, so if you want to get away, cast it, run a step, and cast again. One Howl will cover most of the screen.
Howl does not work on other characters, [[Act BossesBoss]]es, or most Super Uniques[[SuperUniques]]. One point is required as a pre-req for other more useful Warcries, and that's plenty.
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==[[Find Potion]]==
[[Image:find-potion.jpg|left]]'''Required Level:''' 1<br />
'''Prerequisites''': None<br />
'''Details:''' "Find Potion". Formerly "Find Health Potion", this skill now finds health, mana, and rejuvenation potions. A corpse that has had Find Potion used on it can not be raised by a Shaman. Like [[Find Item]], the Barbarian must stand nearly on top of the corpse to use this skill. It can't be targeted at any corpse anywhere, like the [[Necromancer|Necro's ]] corpse skills. If you target a monster across the screen, the Barbarian will run over and execute the skill standing on top of the targeted corpse.
Find Item is very good to get potions with also, especially when used on bosses and champions, since they'll pop another full drop, usually 4 potions from a Boss, and often full purples from Champions.
Potions are dropped based on the Act you are in, and difficulty level is not a factor. So you can get full purples in Normal/Act 5, but only partial purples in Hell/Act 1. No, it's not fair.
This is not a skill a [[Barbarian ]] needs to use that often, if he has decent equipment and leech, but it can be nice to keep full of purples, and others in your party might appreciate it. One point is generally enough, especially if you have the normal Echoing weapons on your switch.
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==[[Taunt]]==
[[Image:taunt.jpg|left]]'''Required Level:''' 6<br />
'''Prerequisites''': [[Howl]]<br />
'''Details:'''Taunt is set up to get those pesky fleeing monsters to come to you. I don't know the details of levels but believe only one skill point is all that's needed. When you have a monster strike and flee, instead of chasing, use taunt and they will walk directly to you for killing. This works even on those monsters that strike and knock you back.
* Taunt will not work on [[Berserk]], [[Possessed]], [[Fanatic]], or other creatures immune to [[Terror ]] or [[Confuse]], nor [[SuperUniques]], [[Champions]], or Bosses[[Boss]]es.
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==[[Shout]]==
[[Image:shout.jpg|left]]'''Required Level:''' 6<br />
'''Prerequisites''': [[Howl]]<br />
'''Synergies:''' Shout receives bonuses from:
* [[Battle Orders]]: +5 Seconds Per Level* [[Battle Command]]: +5 Seconds Per Level
'''Details:''' "Alert your party of impending danger, raising your and their defense ratings". This war cry provides an Aura-like defense bonus to any friendly character or minion in range. The bonus is to a character's total Defense, so if you had 1200 Defense and Slvl 14 Shout adding 230%, you'd go to 2760 Defense.
This works well with [[Iron Skin]], and has 70% more defense per Slvl. However Iron Skin is passive and works all the time, so whether you should max that, or this, or which first depends on how good you are at remembering to always keep this Warcry active. If you can remember, then Shout provides a bigger bonus, and with points in it this lasts quite a while.
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==[[Find Item]]==
[[Image:find-item.jpg|left]]'''Required Level:''' 12<br />
'''Prerequisites''': [[Find Potion]]<br>'''Details:''' "Target corpses to find hidden treasures". Operates like Find Potion but will harvest an item of some sort from a corpse. An extremely powerful skill, especially with good [[Magic Find ]] on the [[Barbarian]], and half a dozen or more points in this skill. Due to the sound it makes, this skill is often referred to as "Hork". Plus it's fun to say, "Pindleskin just horked up an Eaglehorn!"
Find Item works just like killing the monster again. They re-roll what they can drop, and if you are successful, they'll cough up a full item drop. This is especially good on Bosses [[Boss]]es and [[Champions]], who have a much higher chance of dropping something magical or better. Find Item finds potions, as well as gold and every type of item. [[Uniques]], [[Runes]], [[Jewels, Runes]], etc, if a monster can drop it, Find Item can find it.
This skill does not work on [[Act Bosses]], some [[SuperUniques ]] (Shenk) or monsters that don't leave a corpse, such as ones that die frozen, or [[Frozen Horrors Horror]]s in Act Five's Ice Caves. Also bodies can only have one corpse skill used on them, so you'll be competing with the [[Druid]]'s Vines, [[Necromancer ]] skills, Paladins [[Paladin]]s with [[Redemption]], and more. Fire Enchanted bosses can be Horked upon just fine, even though they are just a puddle of blood.
Find Item should be used on all dead bosses and champions, especially if you have a good MF% and/or GF%. The gold from champions can be quite huge, doubled. It's very useful when in parties, since you can stop a few seconds to use this, recharge your BO and other warcries at the same time, and still get exp as the others in your party keep killing.
Horking in bigger games gets more drops, though your % Find Item is factored in. Playing solo you can get many more items with Hork than you can killing the monsters in the first place, if you have a good % in the skill. On big mobs you'll often run out of mana doing this, but you should hork up quite a few blue and purple potions, so it's easy to drink a purple to refill. Or you can Hork a pack, kill the next and leech full, hork them, etc. Corpses left too long or ones you leave the screen or level from often vanish, so it needs to be done quickly.
The greedy Barbarian will have around 11 (44%) points in this, though diminishing returns hit hard after Slvl 4 or 6. It's not hard to add 5 or 8 to all of your Warcries though, especially with an Echoing sword, to get this to a useful level. If you are looking for big Find Item, a three-socket ([[Topaz]]) Barbarian helm with +3 Find Item is a great hat for riches. Many Barbs add points to this once they have good points in Natural Resistance, and have maxed out their weapon mastery, WW, and BO, which comes around Clvl 70-75.
* Drop odds depend on the skill level, not the number of players in the game. (As the odds of an initial drop do.)
* Item quality is determined just as usual, with the Barbarian's Magic Find factored in. It's therefore ideal to cast Find Item after weapon switching to higher MF% equipment.
==[[Battle Cry]]==
[[Image:battle-cry.jpg|left]]'''Required Level:''' 18<br />
'''Prerequisites''': [[Howl]], [[Taunt]].<br>'''Details:''' "Fearsome cry reduces enemy effectiveness". This one frightens nearby monster reducing their AC and damage. A skill not used much in the later game, but one that's very good in situations. This warcry substantially lowers the target's defense and damage for the duration, and for a very low mana cost. The radius of the Warcry is small, so it's not of much use to WW Barbarians, but Dual Wielders often use this to practically guarantee they'll hit their target, and take much less damage during the fight. It can be very useful for WW barbs from Slvl 18 to 30, as they'll often have just [[Bash ]] for an attack at that point.
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==[[Battle Orders]]==
[[Image:battle-orders.jpg|left]]'''Required Level:''' 24<br />
'''Prerequisites''': [[Howl]], [[Shout]]<br/>
'''Synergies:''' Battle Orders is granted bonuses from:
* [[Shout]]: +5 Seconds Per Level* [[Battle Command]]: +5 Seconds Per Level'''Details:''' "Improve party members' life, mana and stamina". The most popular party skill in the entire game, virtually no [[Barbarian ]] is satisfied with less than 20 base points in this skill. It works on the Barbarian and all friendly players and their minions, increasing everyone's maximum hit points, stamina, and mana by a percentage.
The warcry lasts for a good amount of time, longer with every skill point in it, and most Barbs max this one out quickly, and try to find bonus Warcries equipment to add even more to it. A good Barbarian helm with bonus to Battle Orders is a very nice find.
==[[Grim Ward]]==
[[Image:grim-ward.jpg|left]]'''Required Level:''' 24<br>
'''Prerequisites''': [[Find Potion]], [[Find Item]]<br />
'''Details:''' This skill erects a gruesome, bone and gristle scarecrow from the corpse of a targeted monster, that casts the Terror curse on any monsters that draw near it, causing them to run away. This is one of the coolest and most clever skills in the game, but has hardly any practical use since few Barbarians are weak enough to want monsters to run away from them. Has some corpse-recovery utility, but few players will spend a skill point in it for just that purpose.
* Grim Ward will not work against Super Unique Monsters and Bosses.
==[[War Cry]]==
[[Image:warcry.jpg|left]]'''Required Level:''' 30<br />
'''Prerequisites''': [[Howl]], [[Taunt]], [[Shout]], [[Battle Cry]], [[Battle Orders]].<br>
'''Synergies:''' War Cry receives the following synergistic bonuses:
* [[Howl]]: +6% Damage Per Level* [[Taunt]]: +6% Damage Per Level* [[Battle Cry]]: +6% Damage Per Level
'''Details:''' Damages and stuns all monsters in range.
* The stunning effect of this skill, especially at higher durations, is extremely useful.
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==[[Battle Command]]==
[[Image:battle-command.jpg|right]]'''Required Level:''' 30<br />
'''Prerequisites:''' [[Howl]], [[Shout]], [[Battle Orders]].<br />
'''Synergies:''' Battle Command is boosted by the following skills:
* [[Shout]]: +5 Seconds Per Level* [[Battle Orders]]: +5 Seconds Per Level'''Details:''' Battle Command adds a +1 to all of the [[Barbarian]]'s skills, and does the same for all characters and minions in his party.
* Higher levels are useful for the longer duration.
* This warcry should always be cast first, before Battle Orders or Shout, so those skills will be cast at +1.
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[[Category:Warcries skills]]
[[Category:Barbarian skills]]
[[Category:Barbarian]]
[[Category:d2 barbarian strategy]]