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Necromancer Poison and Bone

350 bytes removed, 18:05, 22 October 2009
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* Can be a very effective PVP skill if used wisely, since it's almost certain to hit the target at high levels.
* Necromancer's who specialize in this skill are called "Dentists," which is about the best variant name in the entire game.
{| ! Level! 1! 2! 3! 4! 5! 6! 7! 8! 9! 10! 11! 12! 13! 14! 15! 16! 17! 18! 19! 20|-{Skill Progression| header=ManaCost
| 3.0
| 3.5
| 12.0
| 12.5
|-| header2=Damage
| 2-4
| 3-5
| 21-29
| 23-31
|-| header3=# of Teeth
| 2
| 3
| 20
| 21
|}}
* The number of whirling shields decreases as the spell absorbs damage. Reset it to full any time by recasting.
* [[Oblivion Knight]]s commonly found in late Act Four cast this spell.
{| ! Level! 1! 2! 3! 4! 5! 6! 7! 8! 9! 10! 11! 12! 13! 14! 15! 16! 17! 18! 19! 20|-{Skill Progression| header=ManaCost
| 11
| 12
| 29
| 30
|-| Absorbingheader2=Damage Absorbed
| 20
| 30
| 200
| 210
|}}
* This skill must be used with a dagger-type weapon.
* Poison damage from charms and other equipment will stack with the skill damage.
{| ! Level! 1! 2! 3! 4! 5! 6! 7! 8! 9! 10! 11! 12! 13! 14! 15! 16! 17! 18! 19! 20|-{Skill Progression| header=ManaCost
| 3.0
| 3.2
| 7.5
| 7.7
|-| header2=[[Poison]]
| 7-15
| 13-23
| 481-521
| 540-581
|-| [[Dur]].header3=Duration
| 2.0
| 2.4
| 9.2
| 9.6
|-| +header4=[[AR]]+X%
| 30%
| 50%
| 390%
| 410%
|}}
* This skill is most effective when numerous monsters are in range, since a domino effect can be achieved. The standard technique is to [[Iron Maiden]] a pack so they all take some damage, single one out for special attention from [[Bone Spirit]]/[[Bone Spear]], Curse everything with [[Amplify Damage]] once a body hits the floor, and start bombing.
* Corpses can only be used by one corpse skill, so a Necromancer can find himself competing over corpses with his own various summoning skills, [[Barbarian]]s with [[Find Item]], [[Druid]]s with their vine skills, [[Paladin]]s using [[Redemption]], etc.
{| ! Level'''Physical Damage'''! 1! 2! 3! 4! 5! 6! 7! 8! 9! 10! 11! 12! 13! 14! 15! 16! 17! 18! 19! 20|30-50% of corpse life
|-
!'''Fire Damage'''| 30-50% of corpse life|}{{Skill Progression|header=ManaCost
| 15
| 16
| 33
| 34
|-| header2=Fire Damage Radius<small>(yards)</small>
| 2.6
| 3.0
| 8.6
| 9.0
|-header3=Physical Damage Radius <small>(yards)| 1.3| 1.5| 1.65| 1.8| 2.0| 2.15| 2.3| 2.5| 2.65| 2.8| 3.0| 3.15| 3.3| 3.5| 3.65| 3.8| Damage 4.0| colspan="21"4.15|60-100% of Corpse Hit Points4.3|4.5}}*Pysical Damage Radius is estimated. Radius of Physical Damage is ~50% smaller than that of Fire Damage.
 ==[[Bone Wall]=]==
'''Required Level:''' 12<br />
'''Prerequisites:'''[[Bone Armor]]<br />
'''Details:''' This skill calls a durable wall of bone up out of the ground. The wall serves as a barrier, and will draw monsters to attack it, killing themselves if they're cursed by [[Iron Maiden]].
* Bone Wall stats scale up considerably in Nightmare and Hell.
{| ! Level'''Mana Cost:'''! 1! 2! 3! 4! 5! 6! 7! 8! 9! 10! 11! 12! 13! 14! 15! 16! |17! 18! 19! 20
|-
!'''Duration:'''| colspan="21"24 Seconds|Mana 17}|-{{Skill Progression| Normal HPheader=Life
| 20
| 25
| 106
| 111
|-| colspan="21"| Duration: 24|}}
* [[Poison Nova]]: +15% Poison Damage Per Level
'''Details:''' Like [[Corpse Explosion]], but with [[poison]] damage. It's not much of an upgrade, and in fact has considerably lower killing power in large games, thanks to the damage not scaling up with hit points, as Corpse Explosion does.
{| ! Level! 1! 2! 3! 4! 5! 6! 7! 8! 9! 10! 11! 12! 13! 14! 15! 16! 17! 18! 19! 20|-| colspan="21"|'''Mana Cost: '''|8|-}{{Skill Progression| header=[[Poison]]
| 28-86
| 43-112
| 1189-1454
| 1345-1620
|-| [[Dur]].header2=Duration <small>(seconds)</small>
| 2.0
| 2.4
| 9.2
| 9.6
|}}
* [[Bone Spirit]]: +7% Magic Damage Per Level
'''Details:''' Bone Spear fires a straight shot of magical damage bone that can pass through any number of targets. It does less damage to each target than [[Bone Spirit]] (until very high levels), but can hit multiple enemies, and is very effective against large mobs, or in narrow hallways, such as inside the [[Maggot Lair]]. Their damage is magical, and they can be made more effective by the use of the [[Lower Resist]]ance or [[Decrepify]] as it also lowers magical resistance.
{| ! Level! 1! 2! 3! 4! 5! 6! 7! 8! 9! 10! 11! 12! 13! 14! 15! 16! 17! 18! 19! 20|-{Skill Progression| header=ManaCost
| 7.0
| 7.2
| 11.5
| 11.7
|-| header2=Damage
| 17-25
| 25-34
| 192-204
| 205-218
|}}
==[[Bone Prison]]==
* Diablo's similar spell has a much cooler graphic.
* The Bone Prison hit points scale up considerably in Nightmare and Hell Difficulty.
{| ! Level'''Duration:'''! 1|24 Seconds! 2! 3! 4|}! 5! 6! 7! 8! 9! 10! 11! 12! 13! 14! 15! 16! 17! 18! 19! 20|-{{Skill Progression| header=ManaCost
| 27
| 26
| 9
| 8
|-| Normal HPheader2=Life
| 22
| 26
| 107
| 112
|-| colspan="21"|Duration (seconds): 24|}}
* [[Poison Explosion]]: +10% Poison Damage Per Level
'''Details:''' Poison Nova sends out an expanding circle of toxic bolts, [[poison]]ing everything within range, and virtually everything on the screen. The damage of this skill is inflicted over just two seconds, so it can be fairly powerful, but must be used repeatedly, and is not useful just to poison everything in sight to keep them from healing over the course of a long battle.
{| ! Level'''Mana Cost:'''! 1! 2! 3! 4! 5! 6! 7! 8! 9! 10! 11! 12! 13! 14! 15! 16! 17! 18! 19! |20
|-
!'''[[Poison]] Length:'''| colspan="21"2 Seconds| Mana Cost: 20}|-{{Skill Progression| header=[[Poison]]
| 52-93
| 67-108
| 397-438
| 427-468
|-| colspan="21"| Over 2 Seconds| |}}
* Since these fly slowly and [[Necromancer]]s can cast very quickly, it's possible to have quite a few (more than a dozen) Bone Spirits tracking the same enemy.
* Bone Sprits are useful in PVP, but can fairly easily be outrun, so must be used strategically.
{| ! Level! 1! 2! 3! 4! 5! 6! 7! 8! 9! 10! 11! 12! 13! 14! 15! 16! 17! 18! 19! 20|-{Skill Progression| header=ManaCost
| 12.0
| 12.5
| 21.0
| 21.5
|-| header2=Damage
| 22-33
| 40-52
| 360-392
| 380-413
|}}
{{skill navbox}}
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