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'''Details:''' The [[Necromancer]] targets a monster's corpse and casts this spell, causing a humanoid skeleton to emerge. Raised skeletons are {{iw|melee melee}} fighters who spawn with semi-random equipment. Skeleton AI is about the same as a [[Mercenary]]. Meaning, they will pursue enemies that they see and otherwise stay near their owner, but can sometimes get stuck behind walls or around corners. If they get lost too far away from their owner, they will teleport to somewhere onscreen.
* Skeletons have a 5% chance to spawn with a shield, and a 3% chance to block attacks with a shield.
| 1
| 2
| 8
| 8
|-| header2=ManaCost
| 6
| 7
| 24
| 25
|-| Damageheader3=Dmg.
| 1-2
| 1-2
| 37-39
| 37-39
|-| Attack Bonusheader4=[[AR]] +X
| 20
| 35
| 290
| 305
|-| Defenseheader5=Def +X
| 20
| 35
| 290
| 305
| 21
| 21
| 189
| 199
|header2=Skel. Life <small>(Nightmare)</small>|||||||||||||||||||||header3=Skel. Life <small>(Hell)</small>||||||||||||||||||||}}
==[[Skeleton Mastery]]==
'''Synergies:''' None.<br>
'''Details:''' Increases the hit points and damage dealt by [[Raise Skeleton|Skeletons]], [[Raise Skeletal Mage|Skeleton Mages]], and [[Revive]]d.
{| ! '''Improved Missile Damage'''|Beyond Level! 1! 2, Skeleton Mages only.! 3|}! 4! 5! 6! 7! 8! 9! 10! 11! 12! 13! 14! 15! 16! 17! 18! 19! 20|-{{Skill Progression| Skeleton HPheader=Skel. Life +X
| 8
| 16
| 152
| 160
|-| Skeleton header2=Skel. Dmg.+X| +2| +4| +6| +8| +10| +12| +14| +16| +18| +20| +22| +24| +26| +28| +30| +32| +34| +36| +38| +40|-header3=Revive Life +X%| Monster HP| +5%| +10%| +15%| +20%| +25%| +30%| +35%| +40%| +45%| +50%| +55%| +60%| +65%| +70%| +75%| +80%| +85%| +90%| +95%| +100%|-| Monster header4=Revive Dmg. +X%| +10%| +20%| +30%| +40%| +50%| +60%| +70%| +80%| +90%| +100%| +110%| +120%| +130%| +140%| +150%| +160%| +170%| +180%| +190%| +200%|-| colspan="21"| Improved Missile Damage past Level 2|}}
* [[Fire Golem]]: +6% Damage Per Level
'''Details:''' Raises a Golem from the earth to fight for you. Before spending more than one point into Clay Golem consider that you will probably want upgrade to [[Blood Golem]] (at 18), [[Iron Golem]] (24), or [[Fire Golem]] (30), all of which replace the Clay Golem.
{| ! Level'''Defense'''! 1! 2! 3! 4! 5! 6! 7! 8! 9! 10! 11! 12! 13! 14! 15! 16! 17! 18! 19! |20|-}{{Skill Progression| header=ManaCost
| 15
| 18
| 69
| 72
|-| Damageheader2=Dmg.
| 2-5
| 2-6
| 14-36
| 15-38
|-| HPheader3=Life
| 100
| 135
| 730
| 765
|-| Attack Bonusheader4=[[AR]] +X
| 80
| 100
| 440
| 440
|-| header5=SlowEnemy X%
| 11%
| 20%
| 62%
| 63%
'''Details:''' This skill provides a passive bonus to the speed and hit points of all golems. Enhances speed and life of Golems. Golem Mastery adds more Hit Points to the Golem's Original Base Life, not the Life shown with more than one point into a Golem skill.
* Most useful if you're planning to use a lot of Iron Golems, since the others can simply be recast as often as you like.
{| ! Level! 1! 2! 3! 4! 5! 6! 7! 8! 9! 10! 11! 12! 13! 14! 15! 16! 17! 18! 19! 20{Skill Progression|-header=Life +X%| HP| +20%| +40%| +60%| +80%| +100%| +120%| +140%| +160%| +180%| +200%| +220%| +240%| +260%| +280%| +300%| +320%| +340%| +360%| +380%| +400%|-header2=Run Speed +X%| Velocity| +6%| +10%| +14%| +17%| +20%| +22%| +23%| +24%| +26%| +27%| +28%| +29%| +30%| +30%| +31%| +32%| +32%| +32%| +33%| +33%|-| header3=[[AR]] +Attack BonusX
| 25
| 50
| 475
| 500
* Skeleton mages have high elemental resistance, especially to the element that makes up their own attack.
* See the [[Summon Skeleton Mage]] page for a complete breakdown of the damage, hit points, and more for each type of skeleton mage.
{| ! Level'''Life'''! 1|61! 2! 3! 4|}! 5! 6! 7! 8! 9! 10! 11! 12! 13! 14! 15! 16! 17! 18! 19! 20|-{{Skill Progression| Quantityheader=# of Mages
| 1
| 2
| 8
| 8
|-| header2=ManaCost
| 8
| 9
| 26
| 27
|-| Defense Bonusheader3=Def. +X
| 10
| 20
| 190
| 200
* Hit points lost through the golem taking damage bypass the Necromancer's [[Bone Shield]] skill.
* The Golem gains 70% of the health it steals while the player gains 30%. If the current life + stolen life > maximum life of the Blood Golem, the Hit Point overflow goes to the Necromancer. If the current life + stolen life > maximum life of the Necromancer, the Hit Point overflow returns to the Golem up to the maximum life for each target.
{| ! Level'''Life:'''! 1! 2! 3! 4! 5! 6! 7! 8! 9! 10! 11! 12! 13! 14! 15! 16! 17! 18! 19! 20|201
|-
!'''Defense:'''| 80|}{{Skill Progression|header=ManaCost
| 25
| 29
| 97
| 101
|-| Damageheader2=Dmg.
| 6-16
| 8-21
| 43-116
| 45-122
|-| Damage to HPheader3=Life Leech
| 86%
| 95%
| 137%
| 138%
'''Prerequisites:''' [[Clay Golem]], [[Golem Mastery]]<br />
'''Details:''' This skill passively raises the elemental (not physical) resistances of all the [[Necromancer]]'s minions: skeletons, golems, and revives.
{| ! Level! 1! 2! 3! 4! 5! 6! 7! 8! 9! 10! 11! 12! 13! 14! 15! 16! 17! 18! 19! 20|-{Skill Progression| header=Resist All
| 28%
| 34%
| 65%
| 66%
* Some item properties do not work on Iron Golems, such as [[Magic Find]], [[Gold Find]], or Mana steal.
* Iron Golems made from ethereal items are translucent.
{| ! Level'''Mana Cost:'''! 1! 2! 3! 4! 5! 6! 7! 8! 9! 10! 11! 12! 13! 14! 15! 16! 17! 18! 19! 20|35
|-
|-
|-
!'''Recieves Bonus From:'''| Item properties of the item used to create the golem|}{{Skill Progression|header=% Dmg. Returned| 150%| 150%| 165%| 180%| 195%| 210%| 225%| 240%| 255%| 270%| 285%| 300%| 315%| 330%| 345%| 360%| 375%| 390%| 405%| 420%|header2=Defense
| 190
| 225
| 820
| 855
|-|colspanheader3="21"| Defense + Any Defense from the item that created it|-| Defense BonusX
| 35
| 70
| 665
| 700
* Fire Golems are very effective at drawing in monsters, thanks to the constant damage their fire aura deals everything on the screen.
* Fire Golems deal substantial fire splash damage when they die. This can be used as a weapon by casting and recasting them beside a target.
{| ! Level'''Life'''! 1! 2! 3! 4! 5! 6! 7! 8! 9! 10! 11! 12! 13! 14! 15! 16! 17! 18! 19! 20|328(Norm)/643(Nightmare)/1063(Hell)
|-
!'''Attack Rating'''| 140|-!'''Defense'''|235|}{{Skill Progression|header=ManaCost
| 50
| 60
| 230
| 240
|-| header2=Fire Damage
| 44 - 90
| 59 - 106
| 382 - 446
| 411 - 476
|-| header3=Holy Fire
| 4 - 6
| 5 - 7
| 31 - 33
| 34 - 36
|-| header4=Fire Absorb Heal+X%
| 36%
| 45%
| 87%
| 88%
* Revives only last for 3 minutes, so keep moving and keep summoning up new ones to replace the old.
* Each point in Revive simply adds one more to the number you can keep alive at once. If you're not using them all on a regular basis, more points here are not well spent.
{| ! Level'''Life:'''! 1! 2! 3! 4! 5! 6! 7! 8! 9! 10! 11! 12! 13! 14! 15! 16! 17! 18! 19! 20|Corpse Life +200%
|-
!'''Duration:'''| Mana180 Seconds| colspan="20"|45}|-{{Skill Progression| Quantityheader=# of Revives
| 1
| 2
| 19
| 20
{{skill navbox}}