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Dragon Tail

20 bytes removed, 22:34, 22 October 2009
Dragon Tail: template applied
* Dragon Tail's fire damage calculation is based off the actual physical damage receieved by the target from the Assassin's kick. A level 2 Dragon Tail adds 60% of the physical damage delivered from the kick as fire damage. However, if the target resists physical damage by 50%, the target will receive 50% of the physical damage from the Assassin's kick, and based off that physical damage, 60% of that will be fire damage (30%).
* Therefore, if the target is physical immune, the Dragon Tail attack does not directly affect the target.
 {| ! Level'''Mana Cost:'''! 1! 2! 3! 4! 5! 6! 7! 8! 9! |10! 11! 12! 13! 14! 15! 16! 17! 18! 19! 20
|-
| Mana Cost!'''Radius: 10| |-| Fire Damage +%| 50| 60| 70| 80| 90| 100| 110| 120| 130| 140| 150| 160| 170| 180| 190| 200| 210| 220| 230| 240|-| Attack +%| 20| 35| 50| 65| 80| 95| 110| 125| 140| 155| 170| 185| 200| 215| 230| 245| 260| 275| 290| 305|-'''| 4 (yards)| Yards
|}
{{Skill Progression
|header=Fire Damage +X%
| 50%
| 60%
| 70%
| 80%
| 90%
| 100%
| 110%
| 120%
| 130%
| 140%
| 150%
| 160%
| 170%
| 180%
| 190%
| 200%
| 210%
| 220%
| 230%
| 240%
|header2=[[AR]] +X%
| 20%
| 35%
| 50%
| 65%
| 80%
| 95%
| 110%
| 125%
| 140%
| 155%
| 170%
| 185%
| 200%
| 215%
| 230%
| 245%
| 260%
| 275%
| 290%
| 305%
}}
<noinclude>{{Skill navbox}}
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