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!'''Life:'''
|201
|-
* The Golem gains 70% of the health it steals while the player gains 30%. If the current life + stolen life > maximum life of the Blood Golem, the Hit Point overflow goes to the Necromancer. If the current life + stolen life > maximum life of the Necromancer, the Hit Point overflow returns to the Golem up to the maximum life for each target.
{|
!'''Defense:'''
|80
| 138%
}}
{{Skill Progression|header=Blood Life <small>(Normal)</small>| 21| 21| 21| 31| 42| 52| 63| 73| 84| 94| 105| 115| 126| 136| 147| 157| 168| 178| 189| 199|header2=Blood Life <small>(Nightmare)</small>|||||||||||||||||||||header3=Blood Life <small>(Hell)</small>||||||||||||||||||||}}
==Summon Resist==