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==[[Raise Skeleton]]==
'''Required Level:''' 1<br />
'''Prerequisites''': None<br />
'''Requires:''' Valid monster corpse.
'''Synergies:''' Raised Skeletons are made more effective by points in:
* [[Skeleton Mastery]]
* [[Summon Resist]]
'''Details:''' The [[Necromancer]] targets a monster's corpse and casts this spell, causing a humanoid skeleton to emerge. Raised skeletons are {{iw|melee melee}} fighters who spawn with semi-random equipment. Skeleton AI is about the same as a [[Mercenary]]. Meaning, they will pursue enemies that they see and otherwise stay near their owner, but can sometimes get stuck behind walls or around corners. If they get lost too far away from their owner, they will teleport to somewhere onscreen.
* Skeletons have a 5% chance to spawn with a shield, and a 3% chance to block attacks with a shield.
* Skeletons receive a hidden [[AR|attack rating]] bonus as your character levels up.
{{Skill Progression
|header=# of Skels
| 1
| 2
| 3
| 3
| 3
| 4
| 4
| 4
| 5
| 5
| 5
| 6
| 6
| 6
| 7
| 7
| 7
| 8
| 8
| 8
|header2=Mana Cost
| 6
| 7
| 8
| 9
| 10
| 11
| 12
| 13
| 14
| 15
| 16
| 17
| 18
| 19
| 20
| 21
| 22
| 23
| 24
| 25
|header3=Dmg.
| 1-2
| 1-2
| 1-2
| 1-2
| 1-2
| 1-2
| 1-2
| 2-4
| 4-5
| 6-7
| 8-9
| 10-11
| 12-14
| 14-16
| 17-19
| 21-23
| 26-28
| 31-33
| 37-39
| 37-39
|header4=[[AR]] +X
| 20
| 35
| 50
| 65
| 80
| 95
| 110
| 125
| 140
| 155
| 170
| 185
| 200
| 215
| 230
| 245
| 260
| 275
| 290
| 305
|header5=Def. +X
| 20
| 35
| 50
| 65
| 80
| 95
| 110
| 125
| 140
| 155
| 170
| 185
| 200
| 215
| 230
| 245
| 260
| 275
| 290
| 305
}}
{{Skill Progression
|header=Skel. Life <small>(Normal)</small>
| 21
| 21
| 21
| 31
| 42
| 52
| 63
| 73
| 84
| 94
| 105
| 115
| 126
| 136
| 147
| 157
| 168
| 178
| 189
| 199
|header2=Skel. Life <small>(Nightmare)</small>
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|header3=Skel. Life <small>(Hell)</small>
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}}
<noinclude>{{Skill navbox}}
{{Skill navbox druid}}
[[Category:Summoning skills (Necromancer)]]
[[Category:Necromancer skills]]
</noinclude>
'''Required Level:''' 1<br />
'''Prerequisites''': None<br />
'''Requires:''' Valid monster corpse.
'''Synergies:''' Raised Skeletons are made more effective by points in:
* [[Skeleton Mastery]]
* [[Summon Resist]]
'''Details:''' The [[Necromancer]] targets a monster's corpse and casts this spell, causing a humanoid skeleton to emerge. Raised skeletons are {{iw|melee melee}} fighters who spawn with semi-random equipment. Skeleton AI is about the same as a [[Mercenary]]. Meaning, they will pursue enemies that they see and otherwise stay near their owner, but can sometimes get stuck behind walls or around corners. If they get lost too far away from their owner, they will teleport to somewhere onscreen.
* Skeletons have a 5% chance to spawn with a shield, and a 3% chance to block attacks with a shield.
* Skeletons receive a hidden [[AR|attack rating]] bonus as your character levels up.
{{Skill Progression
|header=# of Skels
| 1
| 2
| 3
| 3
| 3
| 4
| 4
| 4
| 5
| 5
| 5
| 6
| 6
| 6
| 7
| 7
| 7
| 8
| 8
| 8
|header2=Mana Cost
| 6
| 7
| 8
| 9
| 10
| 11
| 12
| 13
| 14
| 15
| 16
| 17
| 18
| 19
| 20
| 21
| 22
| 23
| 24
| 25
|header3=Dmg.
| 1-2
| 1-2
| 1-2
| 1-2
| 1-2
| 1-2
| 1-2
| 2-4
| 4-5
| 6-7
| 8-9
| 10-11
| 12-14
| 14-16
| 17-19
| 21-23
| 26-28
| 31-33
| 37-39
| 37-39
|header4=[[AR]] +X
| 20
| 35
| 50
| 65
| 80
| 95
| 110
| 125
| 140
| 155
| 170
| 185
| 200
| 215
| 230
| 245
| 260
| 275
| 290
| 305
|header5=Def. +X
| 20
| 35
| 50
| 65
| 80
| 95
| 110
| 125
| 140
| 155
| 170
| 185
| 200
| 215
| 230
| 245
| 260
| 275
| 290
| 305
}}
{{Skill Progression
|header=Skel. Life <small>(Normal)</small>
| 21
| 21
| 21
| 31
| 42
| 52
| 63
| 73
| 84
| 94
| 105
| 115
| 126
| 136
| 147
| 157
| 168
| 178
| 189
| 199
|header2=Skel. Life <small>(Nightmare)</small>
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|header3=Skel. Life <small>(Hell)</small>
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}}
<noinclude>{{Skill navbox}}
{{Skill navbox druid}}
[[Category:Summoning skills (Necromancer)]]
[[Category:Necromancer skills]]
</noinclude>