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Dim Vision

1,369 bytes added, 16:42, 23 October 2009
Created Article
==[[Dim Vision]]==
'''Required Level:''' 6<br />
'''Prerequisites:''': None<br />
'''Details:''' Monsters that have had their vision dimmed no longer see their enemies. They will stand still, or randomly move in short distances, but will fight back against {{iw|melee melee}} attackers.
* This curse does not work on other players in PVP.
* Does not work on [[Oblivion Knight]]s, [[SuperUnique]] Monsters and [[Boss]]es.
* Dim Vision will stack on a monster Cursed with [[Attract]] or [[Confuse]], but will be overwritten by those curses if Dim Vision is active first.
* Most monsters will not use their special attacks while cursed. [[Blood Lord]]s will not Frenzy, [[Frozen Horror]]s will not use their icy breath, etc.
* Monsters already pursuing a target will continue pursuing it if hit with Dim Vision. They must reach the target or an obstruction before their AI resets and they go into dimmed mode.
{|
!'''Mana Cost:'''
|9
|}
{{Skill Progression
|header=Radius <small>(yards)</small>
| 2.6
| 3.3
| 4.0
| 4.6
| 5.3
| 6.0
| 6.6
| 7.3
| 8.0
| 8.6
| 9.3
| 10.0
| 10.6
| 11.3
| 12.0
| 12.6
| 13.3
| 14.0
| 14.6
| 15.3
|header2=Duration
| 7
| 9
| 11
| 13
| 15
| 17
| 19
| 21
| 23
| 25
| 27
| 29
| 31
| 33
| 35
| 37
| 39
| 41
| 43
| 45
}}

<noinclude>{{Skill navbox}}
{{Skill navbox necromancer}}
[[Category:Curses skills]]
[[Category:Necromancer skills]]
</noinclude>
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