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Druid
,→Elemental
==Elemental==
The Druid's Elemental Skills are mostly spells, much like the Sorceress', in some cases. They are generally less powerful, and he has less mana {and has nothing like Warmth to get it back more quickly} so he has to be more sparring with his spell-casting, much like a [[Necromancer]]. There are two distinct types of [[elemental ]] damage Fire on the left side and the newly introduced Wind on the right. Even though this tree is called '[[Elemental]]' the wind skills actually inflict physical damage.
One of the two level 30 [[skills ]] requires a point in every single skill on the tree, [[Armageddon]]. It is the only skill across all seven characters that has that requirement. He can not let rip with a rapid fire onslaught of elemental damage as there is a short delay between casting for some of them, where the skill button reddens and it is unusable. This is because some skills are so graphically elaborate that having multiple instances of them on the screen simultaneously can seriously slow the game down, so this delay was introduced for skills falling under that banner. To compensate for the slight delay {only a few seconds at most} their damage was increased so it balances out.
He can not let rip with a rapid fire onslaught of elemental damage as there is a short delay between casting for some of them, where the skill button reddens and it is unusable. This is because some skills are so graphically elaborate that having multiple instances of them on the screen simultaneously can seriously slow the game down, so this delay was introduced for skills falling under that banner. To compensate for the slight delay {only a few seconds at most} their damage was increased so it balances out.
==Shape Shifting==