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Might
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==[[Might]]==
'''Required Level:''' 1<br />
'''Prerequisites:''' None<br />
'''Synergies:''' None. <br>
'''Details:''' Might increases the output of all [[physical]] damage attacks by the [[Paladin]] or his party. More than one point in Might is seldom a good idea, since [[Concentration]] and [[Fanaticism]] add as much or more damage, along with other bonuses.
* Might can be obtained from Act 2 [[mercenaries]].
{{Skill Progression
|header=Radius
| 10.6
| 12.0
| 13.3
| 14.6
| 16.0
| 17.3
| 18.6
| 20.0
| 21.3
| 22.6
| 24.0
| 25.3
| 26.6
| 28.0
| 29.3
| 30.6
| 32.0
| 33.3
| 34.6
| 36.0
|header2=Damage
| +40%
| +50%
| +60%
| +70%
| +80%
| +90%
| +100%
| +110%
| +120%
| +130%
| +140%
| +150%
| +160%
| +170%
| +180%
| +190%
| +200%
| +210%
| +220%
| +230%
}}
<noinclude>{{Skill navbox}}
{{Skill navbox paladin}}
[[Category:Offensive Auras skills]]
[[Category:Paladin skills]]
</noinclude>
'''Required Level:''' 1<br />
'''Prerequisites:''' None<br />
'''Synergies:''' None. <br>
'''Details:''' Might increases the output of all [[physical]] damage attacks by the [[Paladin]] or his party. More than one point in Might is seldom a good idea, since [[Concentration]] and [[Fanaticism]] add as much or more damage, along with other bonuses.
* Might can be obtained from Act 2 [[mercenaries]].
{{Skill Progression
|header=Radius
| 10.6
| 12.0
| 13.3
| 14.6
| 16.0
| 17.3
| 18.6
| 20.0
| 21.3
| 22.6
| 24.0
| 25.3
| 26.6
| 28.0
| 29.3
| 30.6
| 32.0
| 33.3
| 34.6
| 36.0
|header2=Damage
| +40%
| +50%
| +60%
| +70%
| +80%
| +90%
| +100%
| +110%
| +120%
| +130%
| +140%
| +150%
| +160%
| +170%
| +180%
| +190%
| +200%
| +210%
| +220%
| +230%
}}
<noinclude>{{Skill navbox}}
{{Skill navbox paladin}}
[[Category:Offensive Auras skills]]
[[Category:Paladin skills]]
</noinclude>