Changes

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search

Salvation

8 bytes removed, 18:37, 2 November 2009
no edit summary
'''Prerequisites''': None<br />
'''Synergies:''' None. <br>
'''Details:''' Salvation provides substantial resistance to [[cold]], [[fire]], and [[lightning]] (but not [[poison]]) for the [[Paladin]] and all characters and minions in his party. Salvation is convenient in that it protects from multiple elements at the same time, however the generalized resistance is less signifigant that either [[Resist Fire]], [[Resist Cold]] and [[Resist Lightning]] at similar levels. Throughout Normal and much of Nightmare difficulty, the more basic Resist auras are sufficient as [[Unique]] and [[SuperuniqueSuperuniques]] monsters tend to have only one elemental enchantment. In Hell difficulty, monsters may have more than one enchanment, and Salvation's more broad-based elemental defense would be more useful.
{{Skill Progression
|header=Radius
40
edits