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Geleb Flamefinger

No change in size, 22:10, 11 November 2009
"All Council Members were must" Change "must" to "much".
Geleb was exceptionally dangerous prior to v1.09, since his Fire Enchanted death explosion stacked the damage with his Extra Strong modifier, and resulted in an enormously damaging blast, capable of one-hit killing most characters. Hardcore melee battlers especially dreaded killing off Geleb. The v1.09 patch fixed this bug.
All Council Members were must much tougher prior to v1.07, when they frequently ran away during a battle and used their healing ability to regenerate most or all of their hit points. They still possess the ability to self-heal, but no longer heal very much, and very seldom use the ability.
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
Bronze Pal
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