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There are 16 dungeon levels in Diablo, with another 8 added in Hellfire. The levels are divided into groups of four, with a totally new style of artwork and level layout beginning with each new group. Each group of levels has a different feel and they play differently, based on the layout, the size of rooms, the narrow (or not) doorways, and the monsters found within them.
The official names for the sets of levels in Diablo are the Dungeon, Catacombs, Caves, and Hell. The "Dungeon" is often called the "Church"," Cathedral"Cathedral," or "Monastery" by players, as it is directly below the desecrated building.
==Diablo Levels==
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The uppermost four levels are called the "Dungeon" in-game when you point the mouse at the front door of the Cathedral, but this may be a holdover of the use of the term "dungeon" for any fantasy adventure area. Most players often call this area the cathedral"Cathedral", "Church", or "Monastery", as it is directly below the churchdesecrated building.
These levels are marked by numerous large square rooms connected by long hallways lined with pillars, and lots of smaller side rooms behind closed doors, often filled by shrines or small libraries. The monster variety is fairly wide, and undead monsters abound. Few monsters here possess any elemental attacks, although ranged attacking skeleton archers are very common. There is very little wasted space on these maps; few internal areas are not filled with accessible rooms, so these levels feel larger and longer than some of the later areas. The monster variety consists of low level animals such as [[Fallen One]]s and [[scavenger]]s, while undead monsters are particularly abound. Few monsters here possess any elemental attacks, although ranged attacking skeleton archers are very common. The dungeon levels are fairly easy for novice players to clear through.
[[Image:D1-level-church1.gif|center|frame|Typical scene from the Dungeon/Cathedral levels; small rooms; lots of undead.]]
Levels 5-8 are called the Catacombs, or abbreviated to "the Cats." These dark, gray and black levels are maze-like, winding through long, narrow corridors and frequently bottle-necking at single width doorways. The cats are filled with numerous small chambers, most of which boast libraries, shrines, goat shrines, or skeletal tomes. These small rooms are usually packed full of monsters, and many players enjoy leveling up in the cats since those chambers are experience honeypots.
Most characters find these levels fairly easynot too difficult, since all of the narrow passages and doorways make it easy to take on monsters one at a time. There are few magical attacks to worry about here, so resistance is still largely optional. Ranged attackers are fairly common though, with skeletal archers and goatmen archers quite common, and acid spitters (magic damage) as well, so use caution. Avoiding arrows and running down archers isn't tough, with all the corners and small rooms to restrict their mobility.
[[Image:D1-level-cats1.gif|center|frame|Typical mob inside a room, all waiting in line to die.]]
===Caves===