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Gambling

No change in size, 22:01, 19 November 2009
Item Modifier Determination
For item drops (by monsters or chests) the item's Qlvl is determined by the monster's level, or the Ilvl of the area in which the chest was found. For gambling, Qlvl is determined by the level of the character gambling, with some randomness thrown in.
Clvl = Qlvl +64/-35.This means that the Qlvl of the item will be somewhere between -3 5 and +6 4 the Clvl. Thus, when trying to gamble the Alvl 90 modifier that adds +2 to a character's skills on an amulet, there's a 10% chance of getting a Qlvl 90 amulet at level 8486, a 50% chance at level 8890, and a 100% chance at level 93 95 and above.
==Circlets and Mlvls==
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