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Definitely! Decoy is still effective because it can be used to position monsters to your liking. It can also prevent monsters advancing (they stop to attack it), reducing the strain on yourself, your Valkyrie and your mercenary. The amount of points to spend in this skill is life-dependant. For ranged amazons a skill level of 1 is sufficient because they focus much less on vitality and life than melee fighters, but rather put points into dexterity for extra damage and/or blocking. For melee amazons tis skill is rather important for the following reason: A decoy has the same amount of life as yuo do. If you have high life she will last very long and can outlive the skill duration with ease. The short duration of the skill will then not suffice because the decoy can act a lot longer as what it is, a decoy. To keep the heat off you, you may want this skill to last longer. The suggested amount of allocated points are:
{|cellspacing="2" cellpadding="3"| ! Your life| ! Skill Points
|-
| less than 600
| 6 to 8
|}
==7. How does Pierce work?==
Testing showed that it lowers a creature remaining life according to the following table:
{|cellspacing="2" cellpadding="3"| ! Monster Type| ! Remaining life lowered by
|-
| Normal Monster
| 1/10 Melee, 1/20 Ranged
|}
'''Deadly Strike :''' The Chance of doing double physical damage.
The WSM is the number seen under “Base Weapon Speed” {listed in the Items Database}. For example, Windforce and Lycander’s Aim have WSMs of 10, while Kuko Shakaku has a WSM of 0. Thus, without any IAS, Kuko Shakaku will be faster than either Windforce or Lycander’s Aim.
{| width="40%" cellspacing="32" cellpadding="3"| colspan="5" | '''Bows ''' <br /> IAS needed for certain firing speeds
|-
|-
| 15/4
| 0
|
|
|
|-
| 14/4
| 4
| 0
|
|
|-
| 13/3
| 6
| 0
|
|-
| 12/3
|}
{| width="40%" cellspacing="32" cellpadding="3"| colspan="6" | '''Crossbows ''' <br /> IAS needed for certain firing speeds
|-
|-
| 22/6
| 0
|
|
|
|
|-
| 22/5.5
| 2
|
|
|
|
|-
| 21/5.5
| 3
|
|
|
|
|-
| 20/5.5
| 7
|
|
|
|
|-
| 19/5
| 11
| 0
|
|
|
|-
| 18/5
| 7
| 0
|
|
|-
| 17/4.5
| 14
| 3
|
|
|-
| 16/4.5
| 22
| 9
|
|
|-
| 15/4
| 32
| 18
|
|
|-
| 14/4
| 30
| 0
|
|-
| 13/3.5
| 46
| 4
|
|-
| 12/3.5
|}
{|width="40%" cellspacing="2" cellpadding="3"| colspan="5" | '''Javelins ''' <br /> fps tables for throwing of Javelins
|-
|-
| 19
| 0
|
|
|
|-
| 18
| 5
|
|
|
|-
| 17
| 10
| 0
|
|
|-
| 16
| 16
| 5
|
|
|-
| 15
| 11
| 0
|
|-
| 14
| 89
|}
* All skills have the first value as attack speed. For strafe however, every arrow or bolt after the first one shot, will be launched with the speed listed as the second value.
<br />
{|width="40%" cellspacing="2" cellpadding="3"| colspan="4" | '''Bows ''' <br /> Base Weapon Speed - Updated
|-
|-
| [10]
|}
{|width="40%" cellspacing="2" cellpadding="3"| colspan="4" | '''Crossbows ''' <br /> Base Weapon Speed
|-
|-
| [10]
|}
At the left you will see the value 13/3 as fps. This means you will shot at 13 frames per second. Now what does this mean?
Bows in the hands of amazons cannot shoot faster than 7 fps and crossbows can't be shot faster than 11 fps. For other character classes one has to calculate the speeds themselves. There you only have to pick your character class, pick bow or crossbow and fill in the WSM. The WSM can be found in the above table. The outcome of the calculator will list an additional column with EIAS values. These are only interesting for paladin Fanaticism, Assassin Burst of Speed and Werewolf Fury. For questions about this we would refer you to either their FAQs, guides or forums.
{|width="40%" cellspacing="2" cellpadding="3"| colspan="6" | '''Spears ''' <br /> IAS needed for certain hitting speed
|-
|-
| 20/9
| 0
|
|
|
|-
| 19/9
| 5
|
|
|
|-
| 19/8
| 9
|
|
|
|-
| 18/8
| 10
|
|
|
|-
| 17/8
| 15
|
|
|
|-
| 16/8
| 16
|
|
|
|-
| 15/7
| 24
| 0
|
|
|-
| 14/7
| 37
| 9
|
|
|-
| 13/7
| ?
| 0
|
|-
| 13/6
|}
{|width="40%" cellspacing="2" cellpadding="3"| colspan="5" | '''Javelins ''' <br /> IAS needed for certain hitting speed
|-
|-
| 16/8
| 0
|
|
|
|-
| 15/8
| 2
|
|
|
|-
| 14/7
| 7
| 0
|
|
|-
| 13/7
| 14
| 3
|
|
|-
| 12/6
| 11
| 0
|
|-
| 11/6
| 95
|}
All skills have the first value as attack speed. For fend however, every hit after the first one, will be thrusted with the speed listed as the second value.
Again, to see at which column you have to look, take the weapon speed belonging to your spear or javelin from the following two tables.
{|width="40%" cellspacing="2" cellpadding="3"| colspan="4" | '''Spears ''' <br /> Base Weapon Speed
|-
|-
| [20]
|}
{|width="40%" cellspacing="2" cellpadding="3"| colspan="4" | '''Javelins ''' <br /> Base Weapon Speed
|-
|-
| [20]
| Hyperion Javelin <br /> Winged Harpoon <br /> Matriarchal Javelin
|}
The theory from strafe can be repeated for fend, but the difference is in the workings of fend and strafe. Strafe only gets one arrow extra per minion that is within a 13.3 yard range of the amazon. Fend gets one attack volley extra for every minion within about a 4 yard range of the amazon. This means that if her decoy or valkyrie is close enough to the amazon she will hit every monster that is in her fend range one extra times.
Jab only gives one extra attack with the below listed faster speed. The sequence of jab will result in: Slow attack, Fast attack, Slow attack, Fast attack.
{|width="40%" cellspacing="2" cellpadding="3"| colspan="5" | '''Spear Jab tables ''' <br /> IAS needed for certain hitting speed
|-
|-
| 14
| 0
|
|
|
|-
| 13
| 5
|
|
|
|-
| 12
| 10
|
|
|
|-
| 11.5
| 15
|
|
|
|-
| 10.5
| 20
| 0
|
|
|-
| 9.5
| 30
| 5
|
|
|-
| 9
| 10
| 0
|
|-
| 8.5
| 15
| 5
|
|-
| 8
|}
{|width="40%" cellspacing="2" cellpadding="3"| colspan="5" | '''Javelins Jab tables ''' <br /> IAS needed for certain hitting speed
|-
|-
| 12
| 0
|
|
|
|-
| 11.5
| 5
|
|
|
|-
| 10.5
| 10
| 0
|
|
|-
| 10
| 15
| ?
|
|
|-
| 9.5
| ?
| 5
|
|
|-
| 9
| 10
| 0
|
|-
| 8.5
| 15
| 5
|
|-
| 8
| 170
|}
==11. Where are good places for Magic Finding runs?==
Magic Finding (MF) runs are done by players to find good unique and set items. Common places for MF include:
You can read much more in our Magic Find guide and specifically for Amazons here and tables for diminishing returns and other common questions go here.
Faster Hit Recovery Frame-Rate Table
{|cellspacing="2" cellpadding="3"| ! Frame| ! FHR
|-
| 6
| 200
|}
A FHR frame rate of 2 frames is not attainable for the Amazon.