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Guide:Amazon Subclasses v1.09, by Celine

8,768 bytes added, 01:11, 24 October 2006
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To adapt the bow requirements to the choice of picking a high energy value and having a lot of mana for the skills, it leaves basically the following main choices.
 
{|
! Item
! Req. Strength
! Req. Dexterity
|-
| Kuko Shakaku<br /> Skystrike<br /> Doomslinger<br /> Langer Briser<br /> Pus Spitter<br /> Venom (Tal-Dol-Mal)
| height="96" | 53<br /> 25<br /> 40<br /> 52<br /> 32<br /> Bow
| height="96" | 49<br /> 43<br /> 50<br /> 61<br /> 28<br /> Bow
|}
 
 
This leads to a statpoint setup of:
 
* Strength: up to 65
* Dexterity: up to 65
* Vitality: your preference depending on softcore and hardcore play.
* Energy: rest
 
'''Note''': one can only put points in energy and fix strength, dexterity and life issues with items and charms.
 
The tactics are easy enough. Use Immolation Arrow, provided the monsters are immune and switch to your preferred cold skill unless your foes are immune to that. Freezing Arrow pins your foes to the spot, on which Immolation Arrow lays down a smoldering wall of fire under their feet. By using a Valkyrie, a mercenary and a Decoy as bait you have little problems with your foes.
 
The idea is to get a good freezing time by using the cold skills and for that you can add cold damage gear and a few charms to lengthen the freezing time (each charm adds 1 second chill/freeze duration in normal, this is ½ in nightmare and ¼ in hell). This helps greatly for your Immolation Arrow fire damage.
 
Add a few lightning damage or poison damage charms for cold+fire immunes, or use a fitting bow that does lightning or poison damage. Magical ones can be bought at act vendors, but you can also socket your own. Try to find a 4-, 5- or 6-socketed bow and use either Topazes, Ort runes and jewels to add lightning damage, or use Emeralds and Tal runes to add poison damage.
 
'''The recommended skill choices are:'''
 
* Ice Arrow: 0-20
* Freezing Arrow: 10-20
* Exploding Arrow: 0-20
* Immolation Arrow: 20
* Guided Arrow: 1 just in case you meet stray creatures or cold and fire immune in one.
 
Passive skills extra notification:
 
Critical strike, only 1 as prequisite, no physical damage is done so no need to amp it.
Penetrate, only 1 as prequisite, all skills used are autohit
Pierce: in the 60% or higher will be okay. That's level 6 or higher.
The rest can go into the other passive skills to your delight.
 
To max the usage of your pierce skill leave the skill at:
 
* 4 points = 49% if Kuko (innate pierce is 50%) is used
* 8 points = 65% if Doomslinger (innate pierce is 35%) is used
* 8 points = 65% if Razortail (innate pierce is 33%) is used
 
'''Magazon B: Modern Version, also called "Vamp"'''
 
This Magazon type relies more on leech than on natural mana replenishment, hence the name Vamp. Over the last months I've chatted with numerous people and I've come to the conclusion that people make Magazons in other ways too and with some limitations I second the thought that they are still Magazons. They're now more numerously used than the "old" version. One point brought up is physical damage and leeching.
 
To most, the definition of a magazon is an amazon that can keep her manapool intact and can still shoot her most mana-intensive elemental skills. Her killing is mainly done with these skills, but it will not be all that bad to revert to other skills at the same time. Regaining mana by manaleech seems okay to them. Where Sorceresses have "warmth", Amazons have "leech". The statpoint allocation then changes into something this.
 
* Strength to use items, can be up to 115
* Dexterity to about 200 for Attack Rating and Physical Damage increase
* Vitality to your delight
* Energy the rest
 
This may be a big sacrifice to energy, but with all the items you can have to boost your manapool and with a bit of manaleech, you'll have no problems at all. You may not replenish your mana like a sorceress anymore, but to most, since the tactic of using this amazon still revolves solely around the usage and maintenance of your extensive manapool, it is. Debatable for sure.
 
The limitations in my opinion lay upon these Magazons is that the main killing is done by elemental skills, that they still put many points into energy (100 at least in my eyes) and that they have more mana than life. They also have to be able to leech enough when they are using the elemental skills and not switch to physical damage skills in between.
 
You are now open to much more items. Take the items from the first Magazons and add the following to the list of options. They are either heavy or good sources of manaleech:
 
(no value means no requirement or that it's a magical item, in which case requirement is item-dependant)
 
 
{|
! Type
! Item
! Req. Str
! Req. Dex
|-
| Helm
| Valkyrie Wing<br /> Stealskull<br /> Vampiregaze<br /> Tal Rasha Mask<br /> Circlet of the Vampire
| 115<br /> 59<br /> 41<br /> 55<br />
|
|-
| Amulet
| Crescent Moon<br /> Amulet of the Vampire
|
|
|-
| Ring
| Manald Heal
|
|
|-
| Weapon
| Lycander's Aim<br /> Magewrath<br /> Goldstrike Arch<br /> Eaglehorn<br /> Bow of the Vampire
| 95<br /> 73<br /> 95<br /> 97<br />
| 118<br /> 103<br /> 118<br /> 121<br />
|}
 
 
The skill choices also change because now you will not need to grasp to Ice Arrow or Exploding Arrow anymore to possibly save mana and you are open to the physical damage skills as well. However, physical damage skills should only needed occasionally. One does not use them in between Freezing Arrow and/or Immolation Arrow when one runs out of mana.
 
The most widely used physical damage skills are Multiple Shot (multiple targets hit) and Guided Arrow (always hits 1 target, enhanced damage), though Strafe does better than them when looking at the overall scheme (multiple targets hit and enhanced damage). Depending on creature immunities will the physical damage skills be used quite often.
 
'''The recommended skill choices are:'''
 
* Freezing Arrow: 20
* Immolation Arrow: 20
* Either Multiple Shot to about 15 arrows or Strafe to at least the 10 arrows
* Guided Arrow kept at 1 (little flaw in my former summary of subclasses. You have enough mana for this skill so no real need to upgrade)
 
Critical strike is now put to about 50% (level 7) to aid your physical damage and leech
Penetrate is used somewhat for your Multiple Shot or Strafe.
Pierce comments and other passive skill comments are still the same.
 
The tactics have thus changed a little bit. You shoot Freezing Arrow and Immolation Arrow and leech enough for your manapool in the process. With good balance between physical damage and manaleech you won't even have to switch to a physical damage skill. The tactic of first freezing and than burning still holds. You spawn the physical damage skill against certain immune creatures and in tougher areas. For fire immunes you simply keep spawning Freezing Arrows, but for cold immunes you have to use Immolation Arrow. Due to its timer you can use your Strafe and Multiple Shot skills in between.
 
The usage of a Valkyrie, a mercenary and a Decoy as bait remains the same. To get a good freezing time, again, use Freezing Arrow, gear that adds cold damage and cold damage charms (each charm adds 1 second chill/freeze duration in normal, this is ½ in nightmare and ¼ in hell). Add a few lightning damage or poison damage charms for cold+fire immunes will help you again in hell.
 
The bow that is probably easiest to use for Modern day Magazons is Lycander's Aim. Skills, energy, okayish damage and manaleech.
 
Choose your own way for defining and building your Magazon.
 
'''Magazon Subclasses: Frostmaiden / Immozon'''
 
Subclasses within a subclass: Frostmaiden and Immozon. These two amazons are related to the Magazon in the sense that they specialise in one of the two elemental types, but most of the time also use a physical damage skill on the side. They again rely on some sort of natural regeneration of their large manapool or fix it with manaleech depending on how they prefer to define their inner Magazon. Stat choices and gear choices can differ from the traditional Magazon to the modern Magazon.
 
{|
! Traditional Magazon
! Modern Magazon: Vamp
|-
| Strength: up to 65<br /> Dexterity: up to 65<br /> Vitality: to delight<br /> Energy: rest
| Strength: for items<br /> Dexterity: 200 for AR and damage leech<br /> Vitality: to delight<br /> Energy: rest
|}
 
The theme of these subclasses is that a Frostmaiden does not pick fireskills nor does an Immozon use cold skills. This limits the subclasses to just one damage type and it is often seen that instead of picking a build related to the modern Magazon. This means that next to either cold or (NOT "and") fire damage, the amazon now has also physical damage at their disposal, which makes it easier to compete with immune creatures later on.
 
[[Category:Amazon Strategies]]
[[Category:Amazon]]
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