91
edits
Changes
ADVERTISEMENT
From Diablo Wiki
no edit summary
=Bowazon Subclasses=
Theme: Like a sorceress this amazon relies on her manapool. She has more mana than life and replenishes it the natural way. Like the sorceress the main idea is that she can spawn her most mana-intensive elemental skills without interruption or the pressing need to drink mana potions. In several of the previous patches, Freezing arrow and Immolation Arrow could not leech and thus mana had to be replenished the natural way.
The theme of these subclasses is that a Frostmaiden does not pick fireskills nor does an Immozon use cold skills. This limits the subclasses to just one damage type and it is often seen that instead of picking a build related to the modern Magazon. This means that next to either cold or (NOT "and") fire damage, the amazon now has also physical damage at their disposal, which makes it easier to compete with immune creatures later on.
Frostmaidens focus their build initially on doing massive cold damage. They max the cold skills Ice Arrow and Freezing Arrow. At times they even max Cold Arrow for the early levels, but that's an extreme. They try to get as high as a freezing length with these skills as they can. This is done by using more cold damage gear and more cold damage charms than Magazons. Since Frostmaidens should be able to spawn Freezing Arrow without having to switch to alternative skills, they need a good balance between manaleech and physical damage.
For dual-immune cold/physical creatures, the Frostmaiden is forced to use either lightning, fire and poison damage charms or switch to a bow that does good fire, lightning or poison damage. Kuko Shakaku, Skystrike, 6 Emerald socketed Bows, Venom bows, or magical bows with good fire or lightning damage mods are often put on weapon switch.
Immozons max Immolation Arrow and often also Exploding Arrow. Fire Arrow is sometimes also maximised for the early levels, but in the current version 1.09 it is kept at level 1. Immozons are a lot harder to play with than Frostmaidens because it's natural not to choose any source of cold damage for these characters. The lack of a chilling factor for the Immozon can be fixed by a few different methods.
For physical immunes Fire Arrow, Exploding arrow and Immolation Arrow will all do well, but for fire immunes you need another damage type. You can use Multiple Shot and Strafe for if you choose physical damage and build your Immozon as a Vamp. You can also build the traditional way and deal by using either lightning and poison damage charms or switch to a bow that does good lightning or poison damage (remember that cold is rarely used for this subclass). Skystrike, 6 Emerald socketed Bows, Venom bows, or magical bows with good lightning or poison damage mods are often put on weapon switch.
After these elemental builds I could discuss my elemental Maiden, but since that build can be created for both Spearazon and Javazon alike, I'd best discuss that later. So it's now up to discuss the builds that have as a main purpose the doing of physical damage. First up...
The theme of the Dexazon is to invest as much as she can into acquiring the highest dexterity possible. This means they increase their physical damage tremendously. They also focus on at least 1 physical damage skill, but are often also found to make use of 1 or more elemental skills for variation or as use against physical immune creatures. As for the Magazon there is a lingering debate about what a true Dexazon is. This actually falls apart in two arguments of which one is on statpoint allocation and the other on equipment choice.
For Dexazons, dexterity requirements aren't a big problem, however, without allocating statpoints in strength, the strength requirements can be problematic. You can lower requirements by using Hel runes or the lower requirement mod that can spawn on jewels. Socketing those in armor, weapon and helmet can save some problems, and by equipping strength charms you also fix a part of the problem. Other equipment can still need high amounts of strength though, so this is why people are accepting strength-Dexazons nowadays. Simply to prevent body-popping.
'''Overall:'''
Strength to wear items/base
Energy: base
'''Gear choice:'''
The second debate on the nature of true Dexazons is whether they need to wear only gear that adds dexterity or if they are allowed to use any gear they prefer. There is not much I can say about this other than that I myself use the following full Dexterity gear. It's just an example of what's possible.
'''Kirsty's Dexazon Equipment.'''
Note that this setup is slow, but using Strafe as attack and seeing the killing power it doesn't matter.
Amulet and Rings: anything to make up for your deficiencies.
'''Combinations:''' - * Death's Hand (gloves) + Death's Guard (belt).- * 2 items out of: Sigon's Wrap (60, belt) + Sigon's Gage (60, gauntlets) + Sigon's Sabot (70, boots)- * The Cow set is nice, all or individual: Hat (20), Hide (27), Hooves (18)
The Dexazon is an amazon that is built for doing high physical damage. Due to it's Dexterity it also has extremely high Attack Rating, perfect for the non-autohit bowskills. The main bowskill choice is therefore either Multiple Shot, Strafe or Guided Arrow. More often Guided arrow is just used as a secondary skill because it is lousy in crowd control. Secondary an elemental skill is used. This is most of the time Freezing Arrow for area effect and good cold damage. Because physical damage is so very high leeching is easy and 5% manaleech is enough to spawn Freezing Arrow continuously.
Physical immune creatures give problems and the Dexazon needs some way to solve this problem. They cannot shoot freezing arrows too much because they don't have the large amount of mana and fast replenishment as the Magazons do. Their options are elemental damage charms, using a mercenary that is filled with elemental damage sources or use a bow on switch that contains good elemental damage. For a group of physical immunes the amazon can attack each of them separately, but another option is to use strafe to deliver the damage to multiple creatures at the same time. When mana runs out however, it's back to normal attack or skills that cost little mana like magic arrow, high level guided arrow or one of the low level elemental arrows.
'''The suggested skills are summed up by:'''
* Multiple Shot: 1-15 or Strafe: 6-20
* Pierce: 8+ (65%+)
==Speedazon==
A Speedazon goes for the maximum amount of speed possible in killing creatures. I would have loved to refer everyone to Dinho's Speedazon guide, but that is not listed in the Strategy Compendium. Therefore I have to sum up a few main points.
The main theme is speed. The skills used are personal preferences. Overall you have to make make sure that you can leech enough mana back to use your main skillchoice without interruption. Immolation Arrow has a timer and is definitely not going to be your main skill. The only thing that can be discussed about this subclass is how to obtain the maximum speed.
Speedtables for bows and crossbows are listed in the FAQ. I will recapitulate only the fastest shooting rate. Shooting rate is expressed in frames per second (fps). The lower this value, the faster you will shoot.
[speed class: -10] Hunter's, Composite, Razor, Double, Blade, Great, Matriarchal
142% Improved Attack Speed needed to reach the maximum speed of 7 fps.
[speed class: 0] Long, Short Battle, Stag, Short War, Cedar, Short Siege, Ashwood, Rune, Ward, Diamond, Shadow
200% Improved Attack Speed needed to reach the maximum speed of 7 fps.
[5] Short, Edge, Spider
125% Improved Attack Speed needed to reach a speed of 8 fps.
240% Improved Attack Speed needed to reach the maximum speed of 7 fps.
[10] Long Battle, Long War, Reflex, Large Siege, Gothic, Ceremonial, Hydra, Crusader, Grand Matron
147% Improved Attack Speed needed to reach the maximum speed of 8 fps.
'''Improved Attack Speed (IAS) options are'''
Helmet: Stealskull (10%), M'Avina's True Sight (30%)
Amulet: Cat's Eye (20%), Highlord's Wrath (20%)
Armor: Twitchthroe (20%), Crow Caw (15%)
Gloves: Magical gloves (20%), Lavagout (20%), Laying of Hands (20%), Magnus Skin (20%), Sander's Gloves (20%)
Belt: Goldwrap (10%), Nosferatu Coil (10%)
'''Other'''
Innate IAS on the bow
Socketing a "shael" rune in your bow: 20% IAS
Sigon Boots and Gloves: 30% IAS
Death Gloves and Belt: 30% IAS
Socketing a jewel in your bow, armor or helmet: 15% IAS
3 socketed helm (45%)
4 socketed armor (60%)
=Other Bowazon themes=
=Sniper=
The Sniper is one that attacks from afar. The main skills are Guided Arrow and Magic Arrow is used as a backup. Guided Arrow gives the illusion of being heat-seeking and Magic Arrow looks like the same soaring fast projectile. There is little to say about this amazon, other than that she is often fast and does incredible damage. She can have any setup, but most of the time it will be Speedazon related. She will go for a fast hit and run tactic. This involves fast run and often a good Evade skill value because she is running most of the time.
Another feature is the accuracy of her attack, which enables her to increase her damage (high Critical Strike) and chance to pierce. Often Lycander's Aim, Eaglehorn, Windforce, M'avina's or Buriza (no pierce needed) are used as weapons.
'''Main skills'''
Guided Arrow: 20
Magic Arrow: 20
Critical Strike: 8-20
Pierce: 8-20
=Multi-Strafer=
The Multi-Strafer uses both Multiple Shot and Strafe to her advantage to attack as many creatures as she can at the same time. When monsters come from only one side, Multiple Shot is put to use and when they come from several sides Strafe will be used. She is another intermediate of the Dexazon and the Speedazon, except that she does not take the luxury of picking any elemental skills. She puts her skillpoints in other skills beneficial to her theme of doing physical damage against multiple creatures. She must use charms, gear or weapon switch in order to get elemental damage. To succeed with both of these skills, she needs good attack rating, which is partially provided by high dexterity and for the other part provided by high Penetrate. A good to great value for Critical Strike is a nice addition to her damage and high pierce should not be forgotten.
'''Main skills'''
Multiple Shot: 20
Strafe: 20
Critical Strike: 8-20
Penetrate: 8-20
Pierce: 8-20
=Multizon=
There is a subclass called the Multizon, which uses a maxed Multiple Shot as main attack. Very powerful for crowd control and good for players who don't want to bother about adjusting the "fanning out" of Multiple Shot. Clicking closer to you makes Multiple Shot fan out more, clicking further away from you makes it shoot arrows closer together.
Often this amazon has an elemental skill such as Freezing Arrow or Immolation Arrow also and a good value for guided arrow. The Multizon is a version of the Multi-Strafer that is not set to just doing physical damage and she can use an elemental skill. Often elemental damage is delivered through items, charms and sockets though, so no changing from Multiple Shot to an elemental skill is needed.
Multiple Shot: 20
Guided Arrow: 10-20
Freezing Arrow or Immolation Arrow: 20
Critical Strike: 8-20
Penetrate: up to 10
Pierce: 8-20
=Burizon=
Another subclass that has emerged lately is the Burizon. This CrossBowazon's only true features are that it uses the powerful crossbow Buriza-Do Kyanon in conjunction with maxed guided arrow. It is one of the easiest classes to make and a real cookiecutter. Many people hate this amazon because she's so easy to play with. The reasons I will list below.
* Buriza does high cold damage
* Buriza can freeze enemies that are about your level
* Buriza has maxed pierce
* Maxed Guided Arrow + maxed Pierce = an average of 5 hits per attack.
* Buriza has high physical damage
* Buriza is quite fast for crossbows
* Buriza has good Dexterity bonus
Seeing Buriza has high cold damage it doesn't really need a cold skill, but often Freezing arrow is used. If you remember the Fire Arrow comment from me in the Magazon section (that it converts a large amount of physical damage into fire damage), it will be clear that a Burizon will only need 1 point in Fire Arrow to get its fire source. Lightning and poison charms aren't that hard to come by, so Burizons can have 5 out of the 6 damage types covered without putting more than 1 point in an elemental skill. (The 6th type is magic damage, Guided Arrow is physical damage).
A Burizon will put points in Multiple Shot rather than Strafe, since Strafe keeps you locked in one place for an amount of time related to your firing speed (which for Buriza and any other crossbow is slower than bows). They have grow out to be the main character roaming the Battle.net Realms.
'''Main Skills'''
Guided Arrow: 20
Multiple Shot: 10-20
Critical Strike: 1-8
Fire Arrow: 1
Pierce: 0
=Rebel Amazon= (idea of Kirsty)
The Rebelzon is one of my own trademarks. I basically created her to investigate the viability of the lesser skills and the lack of uberskills. She was also built without using the most powerful exceptional ranged weapon named Buriza-Do Kyanon. She was created to prove that the most powerful skills and items aren't needed for finishing Hell. Her build quite simple. First she started out as an average amazon, except that she didn't use skills further down the bow tree. I'll list what I did.
Strength: 134
Dexterity: 200
Vitality: base
Energy: rest
'''Bowskills'''
Cold Arrow: 20. Possible variant: Ice Arrow.
Magic Arrow: 20
Fire Arrow: 20. Possible variant: Exploding Arrow
Other Skills: 0
'''Passive Skills'''
Inner Sight: 1
Slow Missiles: 5
Decoy: 5
Critical Strike: 1
Penetrate: rest
Other skills: 0
Mercenary: none
Resist: very low
Basically I started out putting points into energy so I could start shooting cold and fire arrows non-stop. I figured that I wanted to test Windforce with this build later on to notice any differences between good bow and bad bow, so I put up high strength and enough dexterity to equip it, some extra dexterity to boost attack rating for magic arrow. The main skill is Decoy and is permanently on the right mouse button.
It takes a while of getting used to playing such an extreme character, but once you get into it, you know how careful you must be and you can finish Hell with minor difficulties. Only resistances will get in your way once you get enough experience in recasting your Decoy to avoid getting wallowed in melee combat range. After I finished Hell with her I was asked to re-play Hell without her clothes and gear, but just with a bow and a sash for potions. The term Nakedzon emerged which means she only uses a bow and a sash. In my case I have re-done Hell naked with three different bows and found little difficulty. The only difficulty you should have are act 4 and act 5, where a few annoying creatures come into play. The bows in question were Windforce, Kuko Shakaku and Lycander's Aim. Kind of straying from the theme here (Kuko has pierce, Windforce has high damage), but it still feels like a nice achievement.
The comparison of the bows made Kuko a clear winner and Windforce got second place, before Lycander's Aim, place three. Mostly due to the fact that my physical damage was low to begin with, did Windforce perform less well than expected. The loss of leech for Kuko was easily made up with potions and its piercing mod and high additional fire damage gave it a clear first place. Lycander's Aim and Windforce performed well, giving me no problems with leech whatsoever, but the lack of crowd control due to no pierce will really get to your nerves.
'''Conclusion''': most important mod to have is probably to have a form of pierce. The second mod important to have is elemental damage. Then physical damage, leech and things like knockback and bonus skills start to kick in.
=Javazon Subclasses=
There are a few more subclasses possible for Bowazons, but they can be created for other amazon main classes as well, so I will discuss them where they are best put to right or list them at the end of this overview. First I'll continue with Javazon subclasses.
=Javazon=
The Javazon can be created in many ways, but it's throwing skills are rather limited and therefore it's difficult to define exact subclasses. I have seen two good general guides with personal preferences, which are listed on the amazon forum. They belong to Talon and Angry. And I hope that one of the guides gets put up on a page.
=Lightning Fury Javazon=
This Javazon uses Lightning Fury as its main attack and a nice guide on do's and don'ts is supplied by Flux. Note however that a true Javazon class does NOT have a bow or crossbow on weapon switch. Flux describes a hybrid subclass in truth, but for a Lightning Fury build, his guide is the one to check out. A few pointers I will give right here.
The Lightning Fury Javazon purely uses the skill as a crowd killer. Against solo creatures, small packs and lightning immunes it is doomed to use another skill. Where Flux uses his bowswitch, a pure Javazon will take her sticks and poke them around using jab, fend or even impale. For this she needs good defense, damage, life, leech, blocking or at least a balance between all of these. That is sometimes quite difficult, but it is up to you to find out how to handle them. It is best to cast Valkyrie in the center of the pack and Decoy on the side. Having a mercenary with you greatly helps as well. Now run into the crowd and stick near your Decoy. Fend or jab your way through the creatures. Notice that for every minion near you (Decoy/Valkyrie/mercenary) you get one extra attack per monster with fend. A very impressive skill.
If you seem to be running out of mana too fast, you may want to either find a way to increase your damage and leech or you can equip some mana charms or even, you can benefit from the usage of items that add mana per each kill.
You can also try out the viability of Plague Javelin, but that is only effective starting from skill level 30 and the downside is that it cannot be recasted very fast.
'''The overall statpoint allocation is'''
Strength: to wear items. Can be up to 110.
Dexterity: to max out blocking and for boosting physical damage. Most of the time 200+ is enough
Vitality: to your delight, when going melee or playing hardcore put more emphasis on vitality and life. Put the rest of your statpoints here.
Energy: some points are okay, but the best way to replenish your manapool will be manaleech, mana charms and if you kill fast enough, mana per kill.
=Staticzon=
The Staticzon focuses her attacks and often also the rest of her gear on doing lightning damage. This subclass can be created for both Spearazon and Javazon. Picking a lightning skill is often not the only way how lightning damage is delivered to her foes. If a Staticzon has chosen to also use items that give good lightning damage, she can deliver this damage by doing a melee attack that quickly hits one or more foes. That means fend and/or jab comes into play. I will list below the lightning skills that can be considered.
{|
|
Skill
|
Ranged/Melee<br /> Single/Many
|
Mana Cost<br /> At level 20
|
Lightning damage<br /> At level 20
|
Effect and Bonus<br /> At level 20
|-
|
Power Strike
|
Melee<br /> 1 creature
|
6.7
|
147-162<br /> + gear
|
Attack Rating bonus of 105%
|-
|
Charged Strike
|
Melee<br /> 3 bolts
|
8.7
|
223-252<br /> + gear on attacked creature
|
3 charged bolts are released with the listed damage
|-
|
Lightning Strike
|
Melee<br /> 1 creature + 1 per skill level
|
9
|
195-215<br /> + gear on attacked creature
|
Chain lightning is released with the listed damage
|-
|
Lightning Bolt
|
Ranged<br /> 1 creature
|
10.7
|
1-192<br /> + gear
|
-
|-
|
Lightning Fury
|
Ranged<br /> 21 bolts
|
19
|
239-278<br /> + gear on attacked creature
|
A lightning bolt is released per monster in range (few yards)
|}
[[Category:Amazon Strategies]]
[[Category:Amazon]]